SPORE Preview

I heard about this game a long time ago, but as of late, the game has somewhat perked my interest during E3. The game was looking terrific at the demonstration given at E3. The best part was that the demo was actual game code. The demo began showing off the slightly revised creature editor.
Each starting creature design starts out as a blob with vertebra in it. More vertebras can be added while the section of the mesh around the vertebra can be modified to make the sections skinny or fat. Lastly, you add arms, legs, eyes, ears, mouths, feet, hands, and claws. All these features are purchased in-game with “DNA points.� You can further modify these parts of the body as well.
Next in the creature creator, is giving your monster color and texture. You start off giving it layers of color, and then adding layers of texture such as bumps and eventually patterns. After showing off the creature creator, Will Wright jumped into the game using a different creature and showed us some of the actual gameplay. Other creatures roamed the world, some peaceful and some being dangerous. It was plainly seen that some of them were more social than others â€
May 16th, 2006 at 10:38 pm
hey all,
SPORE is going to be great and if u havent seen the demos or trailers u really need 2. I will definatley die if i dont have it within 2 months of its release.