World of Warcraft Cost $63 Million

June 15th, 2006 Posted in MMO, Online, PC, RPG

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Vivendi Universal, publishers of World of Warcraft, recently held a presentation at Wall Street claiming that all franchises will go MMO. That was later dismissed by Blizzard as a misunderstanding. Vivendi also said that World of Warcraft took 4 1/2 years to develop, with a price tag of 50 million Euros, or just over 63 million US$. As of March 2006, WoW has over 6 million paying subscribers, making it the most popular MMORPG ever. It definitely paid off, in every sense.

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