Red Steel Costs Ubisoft $12 Million
August 11th, 2006 by Darren Stevens in Action, Business, Multiplayer, PlayStation 3, Simulation, Wii, Xbox360
According to Ubisoft, Red Steel will cost them approximately $12.75 million to develop. The game will launch with the Wii, and include some 13 hours of gameplay in the singleplayer mode, plus a secret multiplayer mode, not yet announced by Ubisoft.
Almost $13 million is still quite a sum, but nothing compared to what it takes for an Xbox360 or PS3 game. Red Steel for the 360 or PS3 would cost Ubisoft at least $25-35 million to develop. And that’s a rather conservative estimate; THQ president Brian Farrell said that Wii development costs are only a quarter of the price it costs to develop for its more advanced rivals.
Tags: Action, Business, Multiplayer, PlayStation 3, Simulation, Wii, Xbox360









August 11th, 2006 at 10:22 pm
[...] Digital Battle is reporting that Ubisoft has invested a lucky ~13 BIG ONES on Red Steel, a game that was once thought to be the second coming of first person shooter/sworders(?)… that is, until we all showed up at E3 and couldn’t stand it. If I’ve done my 20X Calculations properly, that’s roughly 260,000 copies sold at $50/pop before they’ll break even. Granted, I suppose that having a finished game on the platform and reusable Wiimote code will allow them to (con)vince us into buying a few similar games and profit in the longrun. It remains unseen if the game will be a commercial success, but with Brain Age selling millions of copies, anything can happen. Unless they’ve improved the mechanics, their best bet is to get it on the shelves at launch day so that we buy it out of new console / empty nest desperation. [...]
August 18th, 2006 at 5:06 pm
[...] As DigitalBattle reports: According to Ubisoft, Red Steel will cost them approximately $12.75 million to develop. The game will launch with the Wii, and include some 13 hours of gameplay in the singleplayer mode, plus a secret multiplayer mode, not yet announced by Ubisoft. [...]