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	<title>Comments on: How To Improve Dead Rising 2</title>
	<atom:link href="http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Sun, 22 Nov 2009 17:04:43 -0500</lastBuildDate>
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		<title>By: bryce</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-47380</link>
		<dc:creator>bryce</dc:creator>
		<pubDate>Sun, 27 Jul 2008 05:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-47380</guid>
		<description>i think a co-op mode would be sweet on or off line and items shouldnt break so easy and there should be a sprint option. the fat zombies shouldnt be stronger than the skinnier ones. there should be a mode where your a zombie. you shouldnt only have to take three bites to finish big food items. you should have the option of using frank and the rest of the crew doing different things threw the game like and frank mode and brad mode and even a carlito mode. There should be customizable car actors. You also should be able to dress survives.</description>
		<content:encoded><![CDATA[<p>i think a co-op mode would be sweet on or off line and items shouldnt break so easy and there should be a sprint option. the fat zombies shouldnt be stronger than the skinnier ones. there should be a mode where your a zombie. you shouldnt only have to take three bites to finish big food items. you should have the option of using frank and the rest of the crew doing different things threw the game like and frank mode and brad mode and even a carlito mode. There should be customizable car actors. You also should be able to dress survives.</p>
]]></content:encoded>
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		<title>By: Landon</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-46634</link>
		<dc:creator>Landon</dc:creator>
		<pubDate>Thu, 10 Jul 2008 03:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-46634</guid>
		<description>I think it would be sweet to have fast zombies.  Keep the slow ones but also add creepy fast ones.</description>
		<content:encoded><![CDATA[<p>I think it would be sweet to have fast zombies.  Keep the slow ones but also add creepy fast ones.</p>
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	<item>
		<title>By: dead man walking</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-46220</link>
		<dc:creator>dead man walking</dc:creator>
		<pubDate>Thu, 26 Jun 2008 20:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-46220</guid>
		<description>i think if you get bit by a zombie youl turn into one if you dont eat or get medicine or sumtin. should add a better variety of guns too, and i know a few people said this but add a barricade making mode. it would be awesome if you could make melee more realistic, and maby add a few survivors that will ONLY follow you and help so you dont have to like bring em back to security room.</description>
		<content:encoded><![CDATA[<p>i think if you get bit by a zombie youl turn into one if you dont eat or get medicine or sumtin. should add a better variety of guns too, and i know a few people said this but add a barricade making mode. it would be awesome if you could make melee more realistic, and maby add a few survivors that will ONLY follow you and help so you dont have to like bring em back to security room.</p>
]]></content:encoded>
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		<title>By: sean</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-45138</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Sat, 17 May 2008 22:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-45138</guid>
		<description>it would be better if u could:play on co-op and live and normall mode,it should be able 2 system link up,it should be a city,u should get my wepons,more veicles,be able 2 go into any house u want and be able 2 biuld a barricade and walk into a house and find survivours,and a cure that will last forever,and no cases, and of course be able 2 choose how your character looks,and u have 2 gather food 2 stay alive and if people wid u get bitten they would turn,and if its co-op u can make alot more money out of it:)and be able 2 save people running around the city thats what we need!!!!!!!</description>
		<content:encoded><![CDATA[<p>it would be better if u could:play on co-op and live and normall mode,it should be able 2 system link up,it should be a city,u should get my wepons,more veicles,be able 2 go into any house u want and be able 2 biuld a barricade and walk into a house and find survivours,and a cure that will last forever,and no cases, and of course be able 2 choose how your character looks,and u have 2 gather food 2 stay alive and if people wid u get bitten they would turn,and if its co-op u can make alot more money out of it:)and be able 2 save people running around the city thats what we need!!!!!!!</p>
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		<title>By: sdg197</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-45128</link>
		<dc:creator>sdg197</dc:creator>
		<pubDate>Sat, 17 May 2008 15:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-45128</guid>
		<description>cant wait for it come out and it would suck to be a zombie couse you move hella slow 

1. coop online and off
2. mixable weapons so you can invent your own dead rising wepon like taping knives to a soccer ball and thowing it at zombies or knives to a frisbie
3. create your own player

and btw its ganna take place in a theme park or las vegas 
i want vegas</description>
		<content:encoded><![CDATA[<p>cant wait for it come out and it would suck to be a zombie couse you move hella slow </p>
<p>1. coop online and off<br />
2. mixable weapons so you can invent your own dead rising wepon like taping knives to a soccer ball and thowing it at zombies or knives to a frisbie<br />
3. create your own player</p>
<p>and btw its ganna take place in a theme park or las vegas<br />
i want vegas</p>
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		<title>By: tyler shope</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-44402</link>
		<dc:creator>tyler shope</dc:creator>
		<pubDate>Mon, 05 May 2008 18:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-44402</guid>
		<description>ya i think that isaac is right . a lot of people wont to play with there freinds on deadrising so ya i think that he is right</description>
		<content:encoded><![CDATA[<p>ya i think that isaac is right . a lot of people wont to play with there freinds on deadrising so ya i think that he is right</p>
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	<item>
		<title>By: isaac trevino</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-44401</link>
		<dc:creator>isaac trevino</dc:creator>
		<pubDate>Mon, 05 May 2008 18:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-44401</guid>
		<description>you need to put in mulityplaer and a co-op for people how wont to play this game to gather so i think co-op is the beat thing and let it be to 4 players and let them go were every they wont</description>
		<content:encoded><![CDATA[<p>you need to put in mulityplaer and a co-op for people how wont to play this game to gather so i think co-op is the beat thing and let it be to 4 players and let them go were every they wont</p>
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	<item>
		<title>By: F~A~T~E</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-43636</link>
		<dc:creator>F~A~T~E</dc:creator>
		<pubDate>Thu, 24 Apr 2008 22:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-43636</guid>
		<description>i think it should be in a city were you can actually use anything as a weapon im mean anything as a weapon,and your able to cutomize your own character and use anything around you in the game,custom make your own weapons by mixing weapons with other weapons,and your able to run,like sprint,have offline co-op mode,hav zombies that can use guns and chainsaws and other weapons ,and have more new weapons you can use,have more days you hav to survive,more bosses,and have so challenging zombies that are tougher than others and more skills you hav to earn there should be more explosives avalable</description>
		<content:encoded><![CDATA[<p>i think it should be in a city were you can actually use anything as a weapon im mean anything as a weapon,and your able to cutomize your own character and use anything around you in the game,custom make your own weapons by mixing weapons with other weapons,and your able to run,like sprint,have offline co-op mode,hav zombies that can use guns and chainsaws and other weapons ,and have more new weapons you can use,have more days you hav to survive,more bosses,and have so challenging zombies that are tougher than others and more skills you hav to earn there should be more explosives avalable</p>
]]></content:encoded>
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		<title>By: Legendary V</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-43513</link>
		<dc:creator>Legendary V</dc:creator>
		<pubDate>Mon, 21 Apr 2008 16:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-43513</guid>
		<description>As much as I loved Dead Rising, Dead Rising 2 should have harder zombies, that gather in large in groups when they find you and it should be in a CITY</description>
		<content:encoded><![CDATA[<p>As much as I loved Dead Rising, Dead Rising 2 should have harder zombies, that gather in large in groups when they find you and it should be in a CITY</p>
]]></content:encoded>
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		<title>By: ilovedeadrising</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-43494</link>
		<dc:creator>ilovedeadrising</dc:creator>
		<pubDate>Sun, 20 Apr 2008 17:01:14 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-43494</guid>
		<description>also if your goin to do co-op 1-4 off line let them create their players not create one then the others be some made up one let all 4 create people</description>
		<content:encoded><![CDATA[<p>also if your goin to do co-op 1-4 off line let them create their players not create one then the others be some made up one let all 4 create people</p>
]]></content:encoded>
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	<item>
		<title>By: ilovedeadrising</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-43493</link>
		<dc:creator>ilovedeadrising</dc:creator>
		<pubDate>Sun, 20 Apr 2008 15:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-43493</guid>
		<description>what everyone wants in a good zombie game is 1-4 player co-op online and off line what would also be good for dead rising 2 is at the beginning let the players create people instead of being someone you made let them customize there our person like height, weight, different hair styles everything, what skin color they are and let them dress them how they want. Also what i was saying before about that 1-4 player co-op online and off line would be great you would probably sell way more if its more than 1 player cuz me and my friends talk about 1-4 player zombie games waiting to come out but nobody makes them so if yall do yall will sell way more. Also way more weapons (guns mainly) and on the 1st dead rising the thing that made me mad was you couldnt move while aiming a gun it would be better to move while aiming a gun. And the whole thing about the weapons breaking like a chainsaw wouldnt break that easily or lead pipes. I can understand the wood and stuff breaking but not chainsaws and pipes and swords or knifes. But the 1st dead rising was awesome just make the next one 1-4 players trust me YOU WILL SELL MORE IF ITS 1-4 PLAYERS!!!!!!</description>
		<content:encoded><![CDATA[<p>what everyone wants in a good zombie game is 1-4 player co-op online and off line what would also be good for dead rising 2 is at the beginning let the players create people instead of being someone you made let them customize there our person like height, weight, different hair styles everything, what skin color they are and let them dress them how they want. Also what i was saying before about that 1-4 player co-op online and off line would be great you would probably sell way more if its more than 1 player cuz me and my friends talk about 1-4 player zombie games waiting to come out but nobody makes them so if yall do yall will sell way more. Also way more weapons (guns mainly) and on the 1st dead rising the thing that made me mad was you couldnt move while aiming a gun it would be better to move while aiming a gun. And the whole thing about the weapons breaking like a chainsaw wouldnt break that easily or lead pipes. I can understand the wood and stuff breaking but not chainsaws and pipes and swords or knifes. But the 1st dead rising was awesome just make the next one 1-4 players trust me YOU WILL SELL MORE IF ITS 1-4 PLAYERS!!!!!!</p>
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	<item>
		<title>By: bloop</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-43481</link>
		<dc:creator>bloop</dc:creator>
		<pubDate>Sat, 19 Apr 2008 22:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-43481</guid>
		<description>i thhink when u make barricade then when u leave area nd come back it still there and co-op</description>
		<content:encoded><![CDATA[<p>i thhink when u make barricade then when u leave area nd come back it still there and co-op</p>
]]></content:encoded>
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	<item>
		<title>By: deadzore</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-43338</link>
		<dc:creator>deadzore</dc:creator>
		<pubDate>Mon, 14 Apr 2008 03:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-43338</guid>
		<description>I think the a.i is fine there zombies and it would be retarded if they were like the tyrents or crimson heads, the game sfine but #2 could have a city where you can free roam and instead of a time limit there should be a total zombie count, but lots of survivors to to make more zombies and if u are wounded the zombies should all pool armound you because zombies can sence blood. But a online play would be nice and make the main char sound like a man not some pedifile</description>
		<content:encoded><![CDATA[<p>I think the a.i is fine there zombies and it would be retarded if they were like the tyrents or crimson heads, the game sfine but #2 could have a city where you can free roam and instead of a time limit there should be a total zombie count, but lots of survivors to to make more zombies and if u are wounded the zombies should all pool armound you because zombies can sence blood. But a online play would be nice and make the main char sound like a man not some pedifile</p>
]]></content:encoded>
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		<title>By: hore</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-42405</link>
		<dc:creator>hore</dc:creator>
		<pubDate>Tue, 18 Mar 2008 19:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-42405</guid>
		<description>f</description>
		<content:encoded><![CDATA[<p>f</p>
]]></content:encoded>
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		<title>By: chazzman</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-41269</link>
		<dc:creator>chazzman</dc:creator>
		<pubDate>Tue, 26 Feb 2008 17:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-41269</guid>
		<description>i rely hope they make dr2 the first 1 was so good it be better if you could  hide in house bloke them up with chars etc weapons dont brake so easy frank shound be in it i dont care wot as the guy rocks  shound be in a litte town with more shop and house to go in to more gu7ns were the ak 47 and more differt  zoimbes  co op online off line wound kick ass that wound make this game rock</description>
		<content:encoded><![CDATA[<p>i rely hope they make dr2 the first 1 was so good it be better if you could  hide in house bloke them up with chars etc weapons dont brake so easy frank shound be in it i dont care wot as the guy rocks  shound be in a litte town with more shop and house to go in to more gu7ns were the ak 47 and more differt  zoimbes  co op online off line wound kick ass that wound make this game rock</p>
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		<title>By: ben harris</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-40889</link>
		<dc:creator>ben harris</dc:creator>
		<pubDate>Wed, 20 Feb 2008 01:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-40889</guid>
		<description>it should be that when you save somebody they should make it when the 2end controller presses start theres an blue circle that you can choose the second player. they should be able to chose from all the people you have chose so far,</description>
		<content:encoded><![CDATA[<p>it should be that when you save somebody they should make it when the 2end controller presses start theres an blue circle that you can choose the second player. they should be able to chose from all the people you have chose so far,</p>
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		<title>By: Trogdor the Burninator</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-39370</link>
		<dc:creator>Trogdor the Burninator</dc:creator>
		<pubDate>Fri, 08 Feb 2008 04:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-39370</guid>
		<description>Ok here are my ideas for inprovments
1.Survivors aren&#039;t retarded.
2.You can chose to hold up in a house with survivors untill you need to go out for stuff like guns or food.
3.Create your own character.
4.If you have Zombie Genecider in DR1 then you don&#039;t have to redo it for DR2(but the DR2 megablaster is powerful so you get a better version if DR2 has zombie genecider)
5.the area should be a small town not 50,000 countries like everyone else says.
6.Multiplayer.
and lastly 
7.You can be a zombie.</description>
		<content:encoded><![CDATA[<p>Ok here are my ideas for inprovments<br />
1.Survivors aren&#8217;t retarded.<br />
2.You can chose to hold up in a house with survivors untill you need to go out for stuff like guns or food.<br />
3.Create your own character.<br />
4.If you have Zombie Genecider in DR1 then you don&#8217;t have to redo it for DR2(but the DR2 megablaster is powerful so you get a better version if DR2 has zombie genecider)<br />
5.the area should be a small town not 50,000 countries like everyone else says.<br />
6.Multiplayer.<br />
and lastly<br />
7.You can be a zombie.</p>
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	<item>
		<title>By: allie</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-36636</link>
		<dc:creator>allie</dc:creator>
		<pubDate>Mon, 21 Jan 2008 18:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-36636</guid>
		<description>Dead Rising 2 would be excellent if Frank west could do some brutal kills with  crowbars blades axes baseball bats etc the kills should be done by stabbing a crowbar in a zombies neck   smashing a zombies head open with a crowbar  and stabbing a zombie to death with a knife.  some kills should be simaler or the same to the kills in manhunt 1 but there should not be a looking through a  camera  style in dead rising 2 when you kill a zombie like there is in manhunt . and you should be able to get an axe and swipe the zombies body or stick the axe in the zombies skin and pull it out and do it again until the zombie dies and if you cut of a zombies head of with an axe blood should squirt up in the air at a realistic height  the blood should squirt out realisticly and it should squirt out for a realistic time and when the zombie falls down to the grown the blood should still be squirting out. it should take more than one chop with an axe to cut of a zombies head or arm.</description>
		<content:encoded><![CDATA[<p>Dead Rising 2 would be excellent if Frank west could do some brutal kills with  crowbars blades axes baseball bats etc the kills should be done by stabbing a crowbar in a zombies neck   smashing a zombies head open with a crowbar  and stabbing a zombie to death with a knife.  some kills should be simaler or the same to the kills in manhunt 1 but there should not be a looking through a  camera  style in dead rising 2 when you kill a zombie like there is in manhunt . and you should be able to get an axe and swipe the zombies body or stick the axe in the zombies skin and pull it out and do it again until the zombie dies and if you cut of a zombies head of with an axe blood should squirt up in the air at a realistic height  the blood should squirt out realisticly and it should squirt out for a realistic time and when the zombie falls down to the grown the blood should still be squirting out. it should take more than one chop with an axe to cut of a zombies head or arm.</p>
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		<title>By: GropingWings</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-34333</link>
		<dc:creator>GropingWings</dc:creator>
		<pubDate>Sat, 05 Jan 2008 19:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-34333</guid>
		<description>oh one more thing better soundtrack or customizable soundtrack</description>
		<content:encoded><![CDATA[<p>oh one more thing better soundtrack or customizable soundtrack</p>
]]></content:encoded>
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	<item>
		<title>By: GropingWings</title>
		<link>http://www.digitalbattle.com/2006/09/04/how-to-improve-dead-rising-2/comment-page-3/#comment-34332</link>
		<dc:creator>GropingWings</dc:creator>
		<pubDate>Sat, 05 Jan 2008 19:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/09/04/how-to-improve-dead-rising-2/#comment-34332</guid>
		<description>I  agree with you guys but why cant we become a zombie at night, find other people and eat them if ur a zombie and coop .... And make it to where we wanna keep playing it</description>
		<content:encoded><![CDATA[<p>I  agree with you guys but why cant we become a zombie at night, find other people and eat them if ur a zombie and coop &#8230;. And make it to where we wanna keep playing it</p>
]]></content:encoded>
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