New Wii Development Tool Announced
October 12th, 2006 by Darren Stevens in Hardware, Software, Technology, Wii
Nintendo has announced a new tool for the Wii, which will reportedly make it easier for developers to create games on the console. LiveMove, a collaboration between Nintendo and AiLife, allows developers to program motion sensing functions in a “matter of minutes”.
Instead of complicated programming, developers need only take a few minutes to train the Wii Remote by examples. LiveMove lets developers focus directly on creative work without the burden of onerous coding requirements, helping them quickly unleash the potential of Wii. The only limitation is the game creator’s imagination.
The new tool costs $2,500 for developers, and includes examples and tutorials on how to use it. It’s available now at ailife.net.
Tags: Hardware, Software, Technology, Wii









October 12th, 2006 at 7:51 pm
That should make the development extremely cheap. Lets hope that will boost the list of game releases further
October 12th, 2006 at 8:04 pm
It sounds like an excellent tool for developers.
October 12th, 2006 at 10:13 pm
LOL, $2500, for a Nun-Chuck motion recorder… ah good old Nintendo… screwing developers to the last…
October 12th, 2006 at 10:57 pm
“LOL, $2500, for a Nun-Chuck motion recorder… ah good old Nintendo… screwing developers to the last…”
I am afraid you dont really know what you are talking about. For the first time in years, Nintendo dont screw the developers. The Wii dev kit is the cheapest dev kit amongst the three new consoles, 360, PS3 & Wii. Dont know the exact price of the other two, but the Wii dev kit only cost about $1700-$1800´, which is extremely cheap. And paying $2500 extra for an acessory like this, is money who is quickly earned in programming
October 13th, 2006 at 1:48 am
“LOL, $2500, for a Nun-Chuck motion recorder… ah good old Nintendo… screwing developers to the last…”
Do we have another Shaka?
October 13th, 2006 at 2:07 am
John your really need to compare Wii’s dev kit to PS3’s. Sony charges $20,000 per dev kit. Now put that in comparison to Wii’s $1,800 dev kit plus the $2,500 motion recorder = $4,300 which is $15,700 cheaper than the PS3.
This means that the company can spend a lot more on talented people than throwing swimming pools full of money into the Sony black hole.
October 13th, 2006 at 5:00 pm
It seems so Zac but 4real the Wii’s dev kit is going to be extremely cheap compared to PS3 like Josh said. Nintendo is actually reaching out to third party developers for the Wii unlike N64 and Cube.
They are trying to make ammends for the past and this is just another way in doing so.
Plus it gives them more games for the Wii because developers won’t have 2 work so hard and it will be a lot more profitable. It gives game makers like Clover Studios a chance to succeed unlike 360 or PS3 (although their games are good 2).
October 18th, 2006 at 10:45 pm
wii!$2500 bull shit i say!!!!!!!!!#
December 10th, 2006 at 11:54 pm
Not so jim … as seen by a more recent newspost this is real and people can really make cool little games for the Wii if they put their minds and soul into it. You just have to really love this stuff otherwise you won’t make it. Many times you’ll have to stay up 24 plus hours straight and to do something like that you really have to possess a burning passion for game development. It is hard to express in words … you just have to “FEEL” it.
December 11th, 2006 at 12:19 pm
[...] Super FruitFall es un juego de lanzamiento de Wii. Es un título de puzzles de System 3 parecido a Bejeweled que, además, incluye jueguecillos de habilidad mental a lo Brain Training. Pues bien, lo curioso es que el juego se lo ha currado un solo tío, un tal Tony Williams. Curioso dato. También se sabe que algunas herramientas de desarrollo para Wii cuestan alrededor de los 2500$, mientras que los devkits rondan los 1700$. Lejos de XNA de Microsoft, sin duda. Esperemos que se vuelvan un poco más flexibles y que algún día esté al alcance de todos (los que sepan). [...]