Gears Of War Multiplayer Details
October 27th, 2006 Posted in Action, Multiplayer, Online, Xbox 360

A few weeks ago Gears of War front man CliffyB announced that the game was shipping with 10 multiplayer maps instead of 8, now IGN has some inside details on the complete multiplayer part of the game.
Modes:
- War Zone – 4-on-4 team deathmatch; no respawns
- Resurrection – 4-on-4 team deathmatch; downed players will revive after 30 seconds, unless finished off by opponents
- Execution – “Kill the Leader”; highest-ranked player on the team is the leader and can pick up weapons supporting players can’t use
Maps:
- Canals
- Clocktower
- Escalation – series of terraces; one team starts at the top, the other at the bottom; bottom team aided by sniper pick-up
- Gridlock – narrow street with bombed out cars for cover
- Fuel Depot – warehouse bases; cargo crates for cover
- Mansion – “haunted house”; destructible cover; choke points: courtyard and foyer
- Mausoleum – circular; a series of rings, the outer being a graveyard; design lends itself to match draws
- Roof Tops
- Tyro Station – watch out for the bullet train
- War Machine
Extras:
- Health system – as you take damage, the Gears’ skull will begin to appear on-screen; once it’s all there, one more shot, and then light’s out
- Magnum – high-powered pistol
- Hammer of Dawn – satellite laser strike
October 27th, 2006 at 12:28 pm
This might be the biggest contender to the top-spot Halo 2 on XBL.
October 27th, 2006 at 8:47 pm
We shall see. I’m not saying anything more until I play it. I guess though that GRAW and COD2/3 will be getting a run for their money once it hits. I wonder who will win out of those four?
November 1st, 2006 at 3:27 am
Grandmarquee1 on XBL looks foward to killing you soon. yah!
Don’t forget about Nov12 the 24hr event (emergence day) with a shit-ton of stuff goin down.