Capcom Modifies Lost Planet Multiplayer

December 14th, 2006 by Steve Reddish in News

lost planet logo.gifThose with an Xbox 360 are probably aware that Capcom released a multiplayer demo for its upcoming game, Lost Planet, a few weeks ago. After giving the demo a chance, gamers had some complaints, mainly that the text size on a non-HD television was literally unreadable, and they couldn’t invite friends into their games. Many did not like the matchmaking and lobby systems as well. Capcom listened to all complaints they recieved, and went out and tweaked the game to what the fans wanted. You can see the changes made after the break.

Private slots can be set by host.

Invite friends to a match.

Number of players in a room will be displayed next to name of the room.

Players will not be kicked all the way out to the main menu if they try to join a full game.

New button allows players to refresh the match list without going out to the main menu and selecting Quick Match again.

Players will now go to a post-game lobby at the end of a match, not kicked back to the main menu.

The ability to replay a match with the same group without leaving the post-game lobby.

Cycling maps on replayed matches when map selection is set to Random.

Text size on the team selection screen will be greatly increased when using non-HD resolutions.

When manual team selection is set to ON, players will have 20 seconds to form teams.

The time limit on each match will be maxed out at 60 minutes, instead of the current unlimited time.

A player’s custom match criteria will now be saved.

Tags: News


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One Response to “Capcom Modifies Lost Planet Multiplayer”

  1. Eric Banner Says:

    Nice to see a dev listen to its players and act… EA take note!

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