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	<title>Comments on: The Crossing Trailer</title>
	<atom:link href="http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Mon, 23 Nov 2009 06:19:21 -0500</lastBuildDate>
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		<title>By: Zac</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6964</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Thu, 28 Dec 2006 09:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6964</guid>
		<description>Ah. Yeah I havn&#039;t seen much of FEAR, what I saw was inside buildings and a bit of outdoor in an industrial area. HL 2 has some nice little details to it, and things look generally pretty good until you zoom in. I personally like the character models in HL2 more, they seem somehow more realistic, but yeah, I also havn&#039;t seen much of FEAR, so my judgements are vague.</description>
		<content:encoded><![CDATA[<p>Ah. Yeah I havn&#8217;t seen much of FEAR, what I saw was inside buildings and a bit of outdoor in an industrial area. HL 2 has some nice little details to it, and things look generally pretty good until you zoom in. I personally like the character models in HL2 more, they seem somehow more realistic, but yeah, I also havn&#8217;t seen much of FEAR, so my judgements are vague.</p>
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	<item>
		<title>By: Anuban</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6963</link>
		<dc:creator>Anuban</dc:creator>
		<pubDate>Thu, 28 Dec 2006 09:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6963</guid>
		<description>Well we can just agree to disagree on that point.  I don&#039;t know what setting you saw F.E.A.R. on though ... me I run it at 1600x1200, 4xAA or no AA with soft shadows turned on (looks the most realistic but is a resource hog), 8-16xAF (depending on if I want a bit better frames or not) and everything else on maximum.  When I max out HL2 it just doesn&#039;t look nearly as good imho.  Especially the lighting in dark areas, the character models and the textures.  I do think that the animations (especially the facial ones) are a bit better in HL2 and of course the outdoor environments look better I will concede that.</description>
		<content:encoded><![CDATA[<p>Well we can just agree to disagree on that point.  I don&#8217;t know what setting you saw F.E.A.R. on though &#8230; me I run it at 1600&#215;1200, 4xAA or no AA with soft shadows turned on (looks the most realistic but is a resource hog), 8-16xAF (depending on if I want a bit better frames or not) and everything else on maximum.  When I max out HL2 it just doesn&#8217;t look nearly as good imho.  Especially the lighting in dark areas, the character models and the textures.  I do think that the animations (especially the facial ones) are a bit better in HL2 and of course the outdoor environments look better I will concede that.</p>
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		<title>By: Zac</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6962</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Thu, 28 Dec 2006 00:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6962</guid>
		<description>I always thought HL2 looked better than FEAR. From what I saw of FEAR anyway..</description>
		<content:encoded><![CDATA[<p>I always thought HL2 looked better than FEAR. From what I saw of FEAR anyway..</p>
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		<title>By: Anuban</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6961</link>
		<dc:creator>Anuban</dc:creator>
		<pubDate>Wed, 27 Dec 2006 16:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6961</guid>
		<description>&quot;anuban ur such the shit dude i finally built some levels on ut04&quot;

I think that is a compliment (?) so thanks ... glad you took the time to learn a bit about the Unreal Editor and made some levels in UT2K4 (hopefully they are playable so upload them somewhere and give me a link) which will come in handy when you decide to mod ... I can always use Level developers when I start work on my mod for UT2K7 which I am still in the process of putting on paper first.</description>
		<content:encoded><![CDATA[<p>&#8220;anuban ur such the shit dude i finally built some levels on ut04&#8243;</p>
<p>I think that is a compliment (?) so thanks &#8230; glad you took the time to learn a bit about the Unreal Editor and made some levels in UT2K4 (hopefully they are playable so upload them somewhere and give me a link) which will come in handy when you decide to mod &#8230; I can always use Level developers when I start work on my mod for UT2K7 which I am still in the process of putting on paper first.</p>
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		<title>By: the wicker man</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6960</link>
		<dc:creator>the wicker man</dc:creator>
		<pubDate>Wed, 27 Dec 2006 16:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6960</guid>
		<description>btw back on topic is this game out or coming?</description>
		<content:encoded><![CDATA[<p>btw back on topic is this game out or coming?</p>
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		<title>By: the wicker man</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6959</link>
		<dc:creator>the wicker man</dc:creator>
		<pubDate>Wed, 27 Dec 2006 16:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6959</guid>
		<description>anuban ur such the shit dude i finally built some levels on ut04</description>
		<content:encoded><![CDATA[<p>anuban ur such the shit dude i finally built some levels on ut04</p>
]]></content:encoded>
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	<item>
		<title>By: Anuban</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6958</link>
		<dc:creator>Anuban</dc:creator>
		<pubDate>Wed, 27 Dec 2006 15:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6958</guid>
		<description>F.E.A.R. (and the Expansion Game) and Condemned so far.</description>
		<content:encoded><![CDATA[<p>F.E.A.R. (and the Expansion Game) and Condemned so far.</p>
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		<title>By: Zac</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6957</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Wed, 27 Dec 2006 11:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6957</guid>
		<description>Which game uses the Monolith Engine?</description>
		<content:encoded><![CDATA[<p>Which game uses the Monolith Engine?</p>
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		<title>By: Anuban</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6956</link>
		<dc:creator>Anuban</dc:creator>
		<pubDate>Wed, 27 Dec 2006 08:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6956</guid>
		<description>The Monolith engine is more realistic in my opinion for that type of game.  But I suppose the Source engine is holding up decently considering it is going on 2 years old.</description>
		<content:encoded><![CDATA[<p>The Monolith engine is more realistic in my opinion for that type of game.  But I suppose the Source engine is holding up decently considering it is going on 2 years old.</p>
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	<item>
		<title>By: Zac</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6955</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Wed, 27 Dec 2006 06:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6955</guid>
		<description>I think it looks fine. The Source Engine is pretty realistic. The reason it might look the same is because it&#039;s in a city like location.</description>
		<content:encoded><![CDATA[<p>I think it looks fine. The Source Engine is pretty realistic. The reason it might look the same is because it&#8217;s in a city like location.</p>
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	<item>
		<title>By: Anuban</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6954</link>
		<dc:creator>Anuban</dc:creator>
		<pubDate>Wed, 27 Dec 2006 02:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6954</guid>
		<description>Nope it&#039;s not just you Jim2K ... Valve needs to upgrade that Source engine and people need to be more artistic when developing games using that engine.</description>
		<content:encoded><![CDATA[<p>Nope it&#8217;s not just you Jim2K &#8230; Valve needs to upgrade that Source engine and people need to be more artistic when developing games using that engine.</p>
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		<title>By: Jim2k</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6953</link>
		<dc:creator>Jim2k</dc:creator>
		<pubDate>Wed, 27 Dec 2006 00:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6953</guid>
		<description>Is it me or is ever game made with the Source engine just look and feel like Half Life 2? SiN Episodes certainly did.</description>
		<content:encoded><![CDATA[<p>Is it me or is ever game made with the Source engine just look and feel like Half Life 2? SiN Episodes certainly did.</p>
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		<title>By: tidles</title>
		<link>http://www.digitalbattle.com/2006/12/26/the-crossing-trailer/comment-page-1/#comment-6952</link>
		<dc:creator>tidles</dc:creator>
		<pubDate>Tue, 26 Dec 2006 21:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://s21463.gridserver.com/2006/12/26/the-crossing-trailer/#comment-6952</guid>
		<description>Same sucky boring all concrete levels as HL2. Looks Zzzz!</description>
		<content:encoded><![CDATA[<p>Same sucky boring all concrete levels as HL2. Looks Zzzz!</p>
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