09 Sep
Posted by Erich Jurgens as Online, Technology, Xbox360
Do you ever feel that Halo could use a little more World of Warcraft? A new technology being developed by Microsoft might give you just that. The project is codenamed Donnybrook, and will give developers a means to create FPS games with hundreds of players.
The idea behind Donnybrook is that by using player influenced AI; an FPS game can achieve a large-scale battle without the bandwidth suffering because of every player’s coordinates being kept track of. Unlike average MMOs, like World of Warcraft, the player wouldn’t be viewing a limited number of other players at a time. Instead, players could be looking at numerous other players at the same time. Not all the other players will be bots, however, the other players that are in the player’s focus, which would probably be approximately four or five, will be completely controlled by other players, like in a normal online match. Fifty verses fifty team slayer anyone? There’s a video containing more information about Donnybrook after the jump.
10 Responses
SasukeX
September 9th, 2007 at 5:26 pm
1Considering that Microsoft is doing that is no surprise to me. They know how to do things. It will be perfect and awesome. What game will use that, do we know yet? I’m sure Halo will get this thing.
Zac Richards
September 9th, 2007 at 6:19 pm
2And they codename it “Donnybrook”? Of course! An obvious title!
But SasukeX, I seriously disagree with Microsoft knowing how to do things. “Perfect” and “awesome” do NOT come to mind when thinking of Microsoft.
Vista.
SasukeX
September 9th, 2007 at 6:48 pm
3Vista was a bad software to surpass something they had already made so awesome… Windows XP
Evander
September 10th, 2007 at 2:34 am
4I think it’s just the way the guy is answering the questions and explaining how Donnybrook is supposed to work, but I feel this will fail miserably.
They should work with a MMORPG developer on this. That’d probably help them a lot more than trying to make it on their own. I really hope they beta-test it relentlessly before it gets released.
When he is talking about the framerate updates, it shouldn’t be just the person you are targeting, it should be more than 5 people. And the ones you can actually see should be updated more often. What I’m interested in is what kind of environment they want to use, and if there will be any type of story at all. Otherwise it would just be another running around shooter.
Imagine DOOM 3, Resident Evil or FarCry as MMOFPS games. Everyone would work to kill zombies and ape-humans and whatnot. That would be interesting. But like for Doom 3 as an example, you could have humans with guns and other weapons, and then the opposite side the people would choose demons and zombies with different powers, and then have upgradeable powers and weapons for both sides as they level up.
ZaVaZ
September 10th, 2007 at 8:17 am
5MMOFPS… like PlanetSide? That game is 3 years old, I know its not like a REAL FPS but MMO none the less. well I guess the MMO part comes in when the game has a player base… D’oh!!!
Drew
September 11th, 2007 at 9:29 am
6Just because it is possible to have hundreds of characters live in the screen doesn’t mean it should happen. I believe Bungie has said they had the capability of having 50 on 50 games but decided not to because of the confusion the manifests in the gamer with that large number of targets. Let’s take a look at how war works in the real world. Many small batalions spread out over strategic locations. When these groups converge due to enemy movement, that is usually when friendly fire gets in the way and confusion occurs on the battle field. Only 100 years back we were lining up and marching in. A stray bullet or piece of shrapnel took a soldier out in one hit. Is that going to be fun? Now let’s look at Halo, as we go into the future do you really think combat is going to be 50 supersoldiers all huddled up together. To make a 50 on 50 game both fun and semi-believable you would need a landscape roughly the size of one of the islands in Crackdown. Of course we haven’t mentioned command and communications issues. Either way, great we have the technology, let’s just figure out how it should be appropriatly used to not frustrait gamers.
phil
September 11th, 2007 at 12:32 pm
7I think another key thing to consider is that you never want to take people out of the experience. A large scale battle that overwhelms a player really isn’t beneficial to the experience because the player is overloaded. Having the ability to encorporate large scale battles yet still focus on the small skirmishes could be the mechanism that drives the gameplay home and gives the player a sense of accomplishment while still participating in something bigger.
Donny Brook = Thousands of online players in one game - Next Gen Boards
September 12th, 2007 at 1:11 pm
8[...] team slayer anyone? There
william terry
March 9th, 2008 at 11:10 am
9a video clip of an MMOFPS set in an enviroment 620,000 square miles in size,with a 128 player visual limit.
http://files.filefront.com/UltimateB…/fileinfo.html
nik
September 4th, 2008 at 11:11 pm
10man they should only put donnybrooks software in ceartin styles of games in the future such as:WW1,civil war,mideavl age wars,and MAYBE WW2 and it would need the right size of battle feild to match it off kuz if the maps too big then people will just get lost and get split up all the time but if its too small you will die like evry 5 seconds and if its just right, you will stick closer together (but not TOO close) and you will have a decent life expectancy if u want to know wat a too big of battlefeild is like then google WW2 online and click the first link,try the game out and youll know wat im talking about.
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