<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Work Started on Unreal Engine 4</title>
	<atom:link href="http://www.digitalbattle.com/2007/10/10/work-started-on-unreal-engine-4/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com/2007/10/10/work-started-on-unreal-engine-4/</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Sun, 22 Nov 2009 17:04:43 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Zac Richards</title>
		<link>http://www.digitalbattle.com/2007/10/10/work-started-on-unreal-engine-4/comment-page-1/#comment-23668</link>
		<dc:creator>Zac Richards</dc:creator>
		<pubDate>Fri, 12 Oct 2007 03:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/2007/10/10/work-started-on-unreal-engine-4/#comment-23668</guid>
		<description>The Unreal Engine 4 was under construction pretty much as soon as UE3 was released; just not on a large scale, it&#039;s been one guy working on it for ages.</description>
		<content:encoded><![CDATA[<p>The Unreal Engine 4 was under construction pretty much as soon as UE3 was released; just not on a large scale, it&#8217;s been one guy working on it for ages.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: monir</title>
		<link>http://www.digitalbattle.com/2007/10/10/work-started-on-unreal-engine-4/comment-page-1/#comment-23531</link>
		<dc:creator>monir</dc:creator>
		<pubDate>Wed, 10 Oct 2007 22:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/2007/10/10/work-started-on-unreal-engine-4/#comment-23531</guid>
		<description>i am completely baffled by engines, i don&#039;t understand how they go about making one, especially the first ones, how codes were turned into 3d images.  anyone able to give a brief...thingy(lost word) on how its done?</description>
		<content:encoded><![CDATA[<p>i am completely baffled by engines, i don&#8217;t understand how they go about making one, especially the first ones, how codes were turned into 3d images.  anyone able to give a brief&#8230;thingy(lost word) on how its done?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
