Gamespot reports that Warhammer Online, the frequently delayed Warhammer MMORPG, is delayed once more. This follows earlier reports that EA is planning a company-wide restructuring that may have affected the team at Mythic, the developer.
The subject is touched upon in a later Q&A with EA Mythic Chief Mark Jacobs, who explains the delay: “The short answer would be that it’s hard to make this kind of game,” he says. “Now, for a more detailed answer. It really boils down to this: Our game is going to live and die by two things. One is realm-versus-realm (RvR) gameplay. The second is overall quality. This is not 1999, 1997, or even 2001. This is 2007. We have to be able to release a game that, in terms of quality, without even going into game systems or RvR, is top-notch. We’ve seen too many games in this industry, and in this space, release without that, and we’re not going to do that.”
Tags: Action, MMO, News, PC
One Response
Ron
November 2nd, 2007 at 9:35 pm
1Awww, not again!
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