Capcom Blogs About Okami Wii Conception
Corporate blogs are something to generally fear. There are good examples like the Smash Bros. Dojo, whose format and daily release of new information works well for it. Others like the official Sony blog are more than often just a way of presenting PR statements to a larger crowd. The Capcom blog takes the cake, when VP Christian Svensson outlines how Okami Wii came to be. Mostly due to a few too many beers at GDC (kind of reminds me of knocked up.)
I was drinking late night at Jamil Moledina’s suite at GDC (I’ll pick that name back up in a minute), when a friend of mine introduced me to Ready at Dawn’s Co-Founder and Creative Director, Ru Weerasuriya. After he learned I worked at Capcom he began to gush, unbidden, about his love of Okami’s artistry. Obviously, given that this was the work of Clover and Capcom Japan, I certainly couldn’t say much other than to agree with his assessment of the game’s charm. The credit was certainly theirs. This was mid-March 07.
It’s a pretty cool look into the inner workings of Capcom (they are just normal people too), and how Okami Wii actually is due to fan request and feedback more than the Wii’s success.
Take a full gander at the blog post in question, it’s well worth the read.
November 17th, 2007 at 3:57 pm
Wah! this game has the best game production art EVER!!!!
December 15th, 2007 at 8:44 am
very interesting, but I don’t agree with you
Idetrorce