12 Dec
Posted by Rajiv Ashrafi as Action, Adventure, News, PlayStation 3

Shockingly, once PS3-exclusive Devil May Cry 4 development actually began on PC, according to producer Hiroyuki Kobayashi who recently informed Gamasutra. Fortunately for them, this meant that the decision later to purse PC and Xbox 360 versions less than doubled the team’s workload.
The game is being powered by Capcom’s internally developed and shared MT Framework engine. Since the PS3’s specifications weren’t complete when development began, the team started working on the PC, though the game was still marked as an exclusive until March 2007.
“We initially planned only to release it on the PS3 in the first arc of development, but during the development of the game, Capcom announced that we decided that we were going to have a multiplatform strategy for the next generation machines, and we started to develop it for the 360 at that time,” said Kobayashi.
“By developing it on the PC [with the MT Framework], it’s very easy for us to work with the graphics and the gameplay, and see how the game is going to play,” he continued. “Actually, we’re still continuing to develop it on the PC, as well as being able to check how it runs on the 360 and the PS3.”
The game is due out next year on the aforementioned platforms.
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