Team Fortress 2 Update Available

January 2nd, 2008 Posted in Action, MMO, Multiplayer, News, Online, PC

Only two days into the New Year, Valve has already updated the multiplayer fest known as Team Fortress 2. The update fixes a variety of issues, including bugs and crashes. The fulls change list:

  • Fixed “CUtlLinkedList overflow!” crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

The game will be automatically updated when Steam is opened.

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