It was revealed through an ongoing series of discussions between Masahiro Sakurai, lead designer on Super Smash Bros. Brawl, and Nintendo president Satoru Iwata that the game’s Subspace Emissary single-player component was written by Kazushige Nojima, scenario developer for Final Fantasy 7. According to the interview, the original scenario was far different from the finished product.
“It went something like this… ‘Some of the characters are on a bus on the way to the stadium. Samus is there. Donkey Kong is there and Snake is watching the bus from afar,’” Sakurai said of Nojima’s original scenario. “I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies. Ultimately, we worked together and successfully organized our ideas into the storyline for The Subspace Emissary.”
The game is due out on March 9 for the Wii.
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