Yet another studio has licensed Unreal Engine 3 for making a game. This time around, it is 38 Studios who are working with the aforementioned backend to power its upcoming MMOG. They have also licensed the BigWorld Technology Suite for its backend, server-side capabilities.
“38 Studios is uniquely positioned to deliver an unparalleled Online Entertainment Experience,” said Brett Close, CEO and President, 38 Studios. “Epic’s Unreal Engine 3 is best-of-breed, empowering developers with superior content creation tools, extensive middleware integration, and exceptional visual quality and rendering. Epic gets what it takes to make great games, and its Unreal Engine 3 toolset will allow our development team to prototype efficiently and achieve the signature visual quality and excellence we are striving for.”
“38 Studios really wanted to push the envelope with their client-side technology,” said Jay Wilbur, Vice President, Epic Games. “Unreal Engine 3 will enable them to quickly iterate and define their look using high-end graphics and toolsets, integrated middleware, and collaborate with an entire community of developers. 38 Studios is comprised of some of the industry’s top technological and creative minds, and we look forward to seeing what they do with our engine.”
The MMOG is being developed in collaboration with Todd McFarlane and R.A. Salvatore and will be an original IP made up of fantastical elements, settings, creatures, characters and more. It is currently in development for release in late 2010.
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