Commander in Chief Announced
Indie publisher Interactive Gaming Software has announced a geo-political simulator game titled Commander in Chief. As the name implies, players will be given the opportunity to become a head of state or government and make decisions on its behalf. It is currently slated for release in the US in Q2 2008 and will be available for $39.99; it is already available in France as Mission President (or its French equivalent) and has sold quite well.
In Commander In Chief, every country in the world is represented with its own unique data of over 400 key values (geographic, climatic, demographic, budgetary, environmental, etc.). Players are able to select the country of their choice and take on the role of the government’s leader. As the country’s leader, the players have a number of actions at their disposal. First, the player has to select a cabinet to oversee individual government services. In addition to specific decisions (changing tax rates, firing a minister, etc.), the player can also negotiate with labor groups, sign business or military contracts with partner countries, and participate in decision-making at international organizations. The game offers single player mode and a multiplayer “Wargame” mode.
“With the heightened political interests in the U.S., anyone will now be able to develop their own exit strategy for Iraq, reverse the course of the looming economic recession, and attempt to prevent terrorist attacks from Al-Qaeda,” said Louis-Marie Rocques, lead designer at Eversim, the developer of Commander In Chief. “You can put your own political theories into action and see the domestic and international domino effect. Commander In Chief will not only provide endless entertainment, but you’ll probably learn a thing or two about foreign affairs and diplomatic strategy in the process.”
You never know… a political genius might lie hidden in some gamers.