22 May
Posted by Rajiv Ashrafi as Action, PC, PlayStation 3, Xbox360

Replay Studios founder Marc Moehring has stated that the company is going to go console-only after development on Velvet Assassin wraps up. This is due to concerns with the PC gaming industry, which he believes requires a good, big team to make an impact.
“Germany’s famous for its PC market,” he told Gamasutra. “[But] We’re planning on going to consoles more in the future.” Apparently their in-house engine works well on the Xbox 360, but cannot be ported to the PS3. They are also looking at bringing in outside technology, noting that they’re going to go Unreal since Crytek is not available on consoles at the moment.
He then went on to suggest that small teams don’t work well in the PC arena.
“[The PC gaming industry] is not healthy. The problem is that we are not a huge team, and there are already a lot of good multiplayer games out there, so we’re not looking to copy them,” Moehring said. “For a very story-heavy PC and Xbox 360 game, we think Velvet Assassin will work. For the future, I don’t know, but we will go for online for sure.”
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