<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: EA: &quot;We Were Torturing NFS Devs&quot;</title>
	<atom:link href="http://www.digitalbattle.com/2008/06/18/ea-we-were-torturing-nfs-devs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com/2008/06/18/ea-we-were-torturing-nfs-devs/</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Sun, 08 Nov 2009 20:29:01 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: EA: &#8220;We Were Torturing NFS Devs&#8221;</title>
		<link>http://www.digitalbattle.com/2008/06/18/ea-we-were-torturing-nfs-devs/comment-page-1/#comment-46035</link>
		<dc:creator>EA: &#8220;We Were Torturing NFS Devs&#8221;</dc:creator>
		<pubDate>Wed, 18 Jun 2008 19:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/2008/06/18/ea-we-were-torturing-nfs-devs/#comment-46035</guid>
		<description>[...] T-Shirt Forums wrote an interesting post today onHere&#8217;s a quick excerpt The Need for Speed franchise has stagnated much over the years, introducing almost no new features over the last few games, and eventually losing its quality. EA CEO Jon Riccitiello noted his disappointment with Need for Speed: ProStreet, the latest incarnation of the series that was met with much critical bashing. He said that EA had been “torturing a very talented group of people,” referring to EA Vancouver who was tasked with 12 month development cycles. EA revealed that EA Vancouver had b [...]</description>
		<content:encoded><![CDATA[<p>[...] T-Shirt Forums wrote an interesting post today onHere&#8217;s a quick excerpt The Need for Speed franchise has stagnated much over the years, introducing almost no new features over the last few games, and eventually losing its quality. EA CEO Jon Riccitiello noted his disappointment with Need for Speed: ProStreet, the latest incarnation of the series that was met with much critical bashing. He said that EA had been “torturing a very talented group of people,” referring to EA Vancouver who was tasked with 12 month development cycles. EA revealed that EA Vancouver had b [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
