29 Jul
Posted by Rajiv Ashrafi as Action, Adventure, PlayStation 3
As much as we would like to speculate just how much the guys at Penny Arcade hate the PS3, it wasn’t the reason why Penny Arcade Adventures was late to the PlayStation Network. It was technology, who is to blame.
Vlad Ceraldi, president and CEO of Hothead Games, revealed that they had to redo the entire engine of the game for the PS3 release.
“At that point we were fully committed to getting the game done as soon as we could,” Ceraldi said. “So we focused on PC, linux and what we had already announced, the Xbox.”
“As soon as we finished and got approved we moved those developers to the playstation and they started working on it for the Playstation Network,” he said. “Until we got it running the way we wanted to look, we weren’t going to announce anything.”
“As soon as we did a full play through of the game we announced.”
He notes that future episodes of the game will be released on all the aforementioned platforms within weeks of one another.
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