<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Duke Nukem Forever &quot;Coming Together&quot;</title>
	<atom:link href="http://www.digitalbattle.com/2008/08/27/duke-nukem-forever-coming-together/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com/2008/08/27/duke-nukem-forever-coming-together/</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Sun, 22 Nov 2009 21:36:26 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Josh</title>
		<link>http://www.digitalbattle.com/2008/08/27/duke-nukem-forever-coming-together/comment-page-1/#comment-49247</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 29 Aug 2008 12:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/27/duke-nukem-forever-coming-together/#comment-49247</guid>
		<description>I removed it long ago, but still drop by every now and then.  I think the fact that they&#039;ve probably switched engines several times over and scrapped the game and started again a couple of times would have something to do with only having a couple of hours of fairly polished gameplay.  Making a game isn&#039;t as simple as having an idea and creating a game when you&#039;ve got such huge expectations to fill.

If it comes out and no one likes it then it&#039;s going to be the joke of the gaming industry instead of just being snickered at like it is now.</description>
		<content:encoded><![CDATA[<p>I removed it long ago, but still drop by every now and then.  I think the fact that they&#8217;ve probably switched engines several times over and scrapped the game and started again a couple of times would have something to do with only having a couple of hours of fairly polished gameplay.  Making a game isn&#8217;t as simple as having an idea and creating a game when you&#8217;ve got such huge expectations to fill.</p>
<p>If it comes out and no one likes it then it&#8217;s going to be the joke of the gaming industry instead of just being snickered at like it is now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen Meyer</title>
		<link>http://www.digitalbattle.com/2008/08/27/duke-nukem-forever-coming-together/comment-page-1/#comment-49158</link>
		<dc:creator>Stephen Meyer</dc:creator>
		<pubDate>Thu, 28 Aug 2008 01:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/27/duke-nukem-forever-coming-together/#comment-49158</guid>
		<description>Yeah, in 10 years the only thing that they claim to have accomplished is &quot;“several hours of fairly polished game to play&quot;.  Fairly polished, mind you, not even completed.

Seriously, why do sites post about this POS?  I am now seriously considering removing DigitalBattle from my feeds.</description>
		<content:encoded><![CDATA[<p>Yeah, in 10 years the only thing that they claim to have accomplished is &#8220;“several hours of fairly polished game to play&#8221;.  Fairly polished, mind you, not even completed.</p>
<p>Seriously, why do sites post about this POS?  I am now seriously considering removing DigitalBattle from my feeds.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
