Kojima Regrets Having Long Cut-scenes in MGS4

August 28th, 2008 Posted in Action, PlayStation 3

metal-gear-solid-4-portada The first thing gamers knew about Metal Gear Solid 4 as it neared its release date was that the game would have epic-length cut-scenes. Now, it appears Hideo Kojima, creator of the series and director of the recently released game, has expressed regret at the epic volume of cut-scenes in the game, as well as his decision to make them non-interactive.

“Yes, I put everything in the cut sequences, which I kind of regret to some extent,” he said, adding that “maybe there is a new approach I should think about.”

Kojima then goes on to state that putting interactive cut-scenes that has become the recent trend in the games industry would have made it difficult for him to tell a story. “If I make multiple storylines and allow the users to select which story, this might really sacrifice the deep emotion the user might feel,” said the man. “When there’s a concrete storyline, and you kind of go along that rail, you feel the destiny of the story, which at the end, makes you feel more moved.

“But when you make it interactive – if you want multiple stories where you go one way or another – will that make the player more moved when he or she finishes the game? These two points are really the key which I am thinking about, and if this works, I think I could probably introduce a more interactive storytelling method.”

In related news, a fifth game in the series has been confirmed.

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