23 Sep
Posted by Will Prusik as Action, Adventure, News, RPG, Xbox 360

Most RPGs make you ask the ask the same question: what was that giant rat doing with a sack of gold coins? Fable II has gone the more realistic route: you’ll have to work for your money. There are some mini-games that simulate trades like blacksmithing, but one of the options is to invest.
Presumably you’ll be able to rent out homes just as you did in the original Fable, but in the sequel you can invest in shops. Luckily they’re not going the truly realistic route: you won’t have to stop by the shop to pick up your profits, nor will you have to break someone’s thumbs if they can’t pay. As you’re off slaying Hobbes or robbing innocent merchants, the cash will roll in every five minutes of real world time.
If you find yourself unable to play for a while there’s an odd side benefit: the cash will keep rolling in even when you’re not venturing through the world of Albion. Even when your Xbox is turned off, you’ll accumulate the same amount of profit every five minutes.
Tags: Action, Adventure, News, RPG, Xbox 360
Stumble It!
8 Responses
Ryan
September 23rd, 2008 at 10:04 am
1but i remember an interview with Peter M saying it was going to limited to a point. So you can’t turn off your game for 2 months and still be acquiring profit. I’m thinking more like one week or a few days. Not sure
Jason
September 23rd, 2008 at 10:33 am
2I doubt there will be a cap, seems too much computing power is required in the game to catergorize the total earnings for a set amount over a course period. I love the idea of being rewarded when not playing, sort of similar to the bonus experience you get while resting in World of Warcraft. This is definitely going to be a great game with a huge bag of surprises that I couldn’t even imagine from playing the first Fable.
kaya
September 23rd, 2008 at 10:48 am
3lol although this is a cool idea, it’s probably the most un-realistic way to earn gold. I mean honestly don’t you think we’ll have a better change finding a couple gold off a some hobes than making interest when time is frozen? It would be realistic if the game itself continued on while you weren’t playing, but that’s not the case.
And yes, lets hope there’s a small limit on it. I wouldnt want to go on vacation for a week come back and find that my character just made enough in interest to buy the town. Even at 1 gold every min, that’s still over 10,000 gold a week. o.0
Hits from the Web 09.24.08 : Gaming Guru
September 24th, 2008 at 6:31 am
4[...] Fable II: Make Cash While Not Playing. That’s kinda cool. [...]
Will Prusik
September 25th, 2008 at 5:42 am
5Kaya- that’s the whole point of the commercial mechanics behind the game. You won’t be getting gold dropped when you slay hobbes and other monsters. There might be some from killing bandits or waylaying merchants, but they’re putting a level of realism in by not giving creatures that have no need for human money piles of gold to drop.
Jordan
October 30th, 2008 at 1:49 pm
6There is a cap. When Im playing I earn about 5000 every 5 mins. When i turn off and go to work for 8 hrs, I get about 50 - 60 K
Chris
November 5th, 2008 at 3:12 pm
7I just got it and I only get like 42g every 5min… but when i havnt played for awhile, and then turn it on… i dont get the gold i shouldve gotten when i wasnt playing
Elemental
January 6th, 2009 at 1:57 pm
8Yeah, I had the same problem.
I make about 480g every 5 minutes now with 3 houses, a shitload of gypsy trailers, and some stalls, but I don’t get squad if I turn off my xbox, and go to bed.
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