
We first learned the first person shooter based on the Command & Conquer universe, Tiberium, would be delayed to a 2010 release. Today, even more upsetting news has been delivered; Electronic Arts announced that the game is cancelled. Mike Verdu, the executive producer for the canned title, said that the reason behind the cancellation was due to the game not meeting quality standards.
Tags: cancelled, command and conquer, ea, FPS, PC, PlayStation 3, tiberium, Xbox360|
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One Response
TheTruthHurts
October 4th, 2008 at 7:14 pm
1The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience - no actual game dev experience other then a few nightmare projects at EALA. He didn’t listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people’s time. You simply cannot succeed when the guy at the head of the project has no idea what he’s making, and no idea how to really do it. I’m amazed they let him churn and burn for 4 years on it. Sad… there were some great ideas in the game and some great people on the team.
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