The ugly controversy over Spore’s DRM has had people talking, and Will Wright, the game’s creator, is finally one of them. Kotaku asked what he thought about the whole situation:
It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore. They had a plan and the parameters, but now we’re allowing more authentications and working with players to de-authenticate which makes it more in line like an iTunes. I think one of the most valid concerns about it was you could only install it so many times. For most players it’s not an issue, it’s a pretty small percentage, but some people do like wiping their hard disk and installing it 20 times or they want to play it 10 years later.
A sensible man, I might add. Anyways, when asked where to go from here, Wright commented that the whole dynamic of game commerce will eventually shift online. He cited Battlefield Heroes as an example, noting how they will need to monetize in Asian markets, among other things.
Tags: drm, PC, Simulation, spore, will wright
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