<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: ADM showcases DirectX 11 GPU</title>
	<atom:link href="http://www.digitalbattle.com/2009/06/03/adm-showcases-directx-11-gpu/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com/2009/06/03/adm-showcases-directx-11-gpu/</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Sun, 22 Nov 2009 13:27:49 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: anon</title>
		<link>http://www.digitalbattle.com/2009/06/03/adm-showcases-directx-11-gpu/comment-page-1/#comment-70007</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Wed, 28 Oct 2009 07:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23733#comment-70007</guid>
		<description>I&#039;m not sure if this is deliberate or not, but its pretty funny.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if this is deliberate or not, but its pretty funny.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://www.digitalbattle.com/2009/06/03/adm-showcases-directx-11-gpu/comment-page-1/#comment-69874</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 27 Oct 2009 02:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23733#comment-69874</guid>
		<description>Na he just hates niggers.</description>
		<content:encoded><![CDATA[<p>Na he just hates niggers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gee</title>
		<link>http://www.digitalbattle.com/2009/06/03/adm-showcases-directx-11-gpu/comment-page-1/#comment-69690</link>
		<dc:creator>Gee</dc:creator>
		<pubDate>Sat, 24 Oct 2009 13:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23733#comment-69690</guid>
		<description>great minds think alike.

had the same thought when i saw these two pictures... ;)
technically there is no difference in the shading process for face (sub surface scattering) rendering between dx10 and dx11.
so, which kind of difference should we see?

DX11:
+ full GPU triangle tesselation (no by driver)
+ multi threading support for GPGPU

so i don&#039;t get the picture! :D

if you just want to mark the grown hair, you sould say it! this would be supported by DX11.
but on the other hand would also be possible with DX10.</description>
		<content:encoded><![CDATA[<p>great minds think alike.</p>
<p>had the same thought when i saw these two pictures&#8230; <img src='http://www.digitalbattle.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
technically there is no difference in the shading process for face (sub surface scattering) rendering between dx10 and dx11.<br />
so, which kind of difference should we see?</p>
<p>DX11:<br />
+ full GPU triangle tesselation (no by driver)<br />
+ multi threading support for GPGPU</p>
<p>so i don&#8217;t get the picture! <img src='http://www.digitalbattle.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>if you just want to mark the grown hair, you sould say it! this would be supported by DX11.<br />
but on the other hand would also be possible with DX10.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://www.digitalbattle.com/2009/06/03/adm-showcases-directx-11-gpu/comment-page-1/#comment-65882</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 04 Jul 2009 17:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23733#comment-65882</guid>
		<description>Whats with the black dx10 face and the white dx11 face??

Should we somehow assume that the white face is better.. 
showing the same face in DX10 and DX11 modes would have been more relevant..</description>
		<content:encoded><![CDATA[<p>Whats with the black dx10 face and the white dx11 face??</p>
<p>Should we somehow assume that the white face is better..<br />
showing the same face in DX10 and DX11 modes would have been more relevant..</p>
]]></content:encoded>
	</item>
</channel>
</rss>
