Quake Live patched

July 15th, 2009 Posted in FPS, Free, PC


Quake Live has been patched today with a large list of changes. Changes range from bug fixes to competitive gaming server options.

Select organizations will now be able to launch private servers directly from the official Quake Live website, meaning league play will become a lot easier to handle. These private servers will “include extensive competition features such as calling timeouts, locking teams, aborting matches and designating match referees.”

New commands and prerequisites for game modes have also been added, making customization go even further with the game. Several user interface changes have also been made to the website.

Make the jump for the very extensive changelog.

Code Changes:

  • Competition features (calling timeouts, locking teams, referees) available in private servers
  • Wood footsteps (present on QZCA3 – Quarantine).
  • Raw mouse mode performance optimizations.
  • Added cl_mouseSensCap (default 0/disabled) to cap the mouse speed if you are using acceleration. Pass it an equivalent sensitivity with no acceleration value, and the acceleration code will not go beyond that.
  • The game can’t start right away after a map change, in order to let everyone get in and participate in votes (g_warmupDelay).
  • CTF requires 2v2 before starting.
  • cg_marks no longer disables cg_shadows.
  • handicap in instagib is now disabled.
  • r_subdivisions limited to either 4 or 80.
  • Flag capture time is reported with milliseconds.
  • Flag items are no longer predicted (fixes ghost pickup sounds).
  • pro TDM config MG start ammo at 50
  • cg_forceEnemyModel/cg_forceTeamModel now honored while spectating a player
  • cg_forceBlueTeamModel/cg_forceRedTeamModel added (For shoutcasters, cmds override cg_forceEnemyModel/cg_forceTeamModel)
  • spec command:
    spec fc – follow/cycle through flag carriers
    spec blue – follow/cycle through blue team
    spec red – follow/cycle through red team
    (more options on the way)
  • cg_followPowerup now supports a value of 2, which will not switch to a lesser power-up if already following a flag carrier
  • cg_followKiller issue in Clan Arena fixed
  • fixes for several possible flag dupe cases in CTF
  • spwin/splose/testgun cmds removed (exploit/griefing)
  • callvote VO fixed (vote now/vote passed vo played in unison)
  • Bitterman drowning sound added/fixed

Web Changes:

  • The plugin upgrade and installation has been revamped, and you should no longer need to restart your browser during an update (some IE issues still being worked out).
  • 24 awards are making a comeback and will start being awarded again!
  • The match detail tooltips have been revamped, now allowing you to sort the list by each field. In addition it should be easier to toggle “Quitters / Switchers” now.
  • All matches in the server browser will now show the country flag and corresponding city name for the location where the server is running.
  • Dropdown menus have been added to the top-level navigation bar, allowing easy access to many parts of the site.
  • A new option to “Show Private Matches” has been added to the Server Browser “Customize” pane. This option will toggle back and forth between showing only public or only private matches.
  • While the player is in-game various features on the website will go into “sleep mode” in order to reduce the amount of resources used. This change is to help certain players who were having problems with the game stuttering while playing due to website activity.
  • Created a new prompt system is used for all fatal errors and other cases where info needs to be presented to the player.
  • Match tooltips will now show server name, allowing you to see where the server is located from your friends list.
  • You can now toggle whether to show chat timestamps in your “Edit My Profile” page
  • Added an icon that is now stamped onto matches in a player’s profile when they have won a particular game.
  • Fixed a number of problems with cvars and binds not being saved or restored. Players should no longer need to use an autoexec.cfg to have their settings persist.
  • Fixed a problem that was preventing the “Link to this match” button from working in IE8.
  • Fixed a problem where clicking on a model icon on your friends list would take you to an undefined profile.
  • Fixed a problem where the player could be stuck on the “Quake Live is Loading” screen when an error occurs during the initial site load.
  • Fixed a problem where many pages were missing page titles.

Read (Quake Live)

2 Responses to “Quake Live patched”

  1. Daily Battle - 7/15/09 - Games, News, Reviews and more. Says:

    [...] Quake Live patched Battlefield Heroes launch trailer BioWare: Mass Effect is more than a trilogy Miner Wars announced, 6DoF MMO shooter King of Fighters XII still dated for August in Europe Alan Wake for PC canned, becomes 360 exclusive Transformers gets DLC this summer Bookworm Adventures 2 coming July 30th Invincible Tiger: The Legend of Han Tao dated for XBLA/PSN Resident Evil 4 headed to the iPhoneJapanese PSN to get Turbografx-16 titles C&C 4 needs internet connection to work Project Natal coming to PC as well? EA’s FIFA 11 to incorporate motion-sensing? Tour de France 2009: The Official Game hits Xbox Live Related PostsPhantom Hourglass to be Online Eiji Aonuma, co-creator of Zelda, has confirmed that the Phantom Hourglass will feature online fea…DigitalBattle Condition: StableWell loyal readers, After a problematic server change and various other issues that were plag…Daily Battle – 8/5/08 Well everyone, as another day comes to an end I am proud to announce the launch of our latest feat…Battle Fantasia in North AmericaDaily Battle – 12/04/08 Tags: Daily Battle N4G it / Stumble It!            [...]



  2. Quake Live patched – Games, News, Reviews and more. | The Games News Says:

    [...] is the original:  Quake Live patched – Games, News, Reviews and more. AKPC_IDS += “2631,”;Popularity: unranked [...]



Leave a Reply