Archive for the ‘Software’ Category:
Facebook now available on PS3

The latest PS3 firmware update, 3.10, finally adds Facebook support to the console, which includes automatic trophy and purchase updates, which will be posted to your Facebook status (if you want to share that kind of info). Facebook (and Twitter) has been available on the Xbox 360 for a while now, and Sony is looking to add full Twitter support to the PS3 very soon.
Tags: ps3 facebook
Battlefield Bad Company 2 PC to support DirectX 11

In a rather surprising move, DICE confirmed (via Twitter) that Battlefield Bad Company 2 for the PC will support DirectX 11, which was introduced with Windows 7. The news was announced by AMD, which is in cooperation with DICE to add DX 11. The game will still use the fist edition of the Frostbite engine, while Frostbite 2 will fully support DX 11, and is the engine used in the upcoming Battlefield 3.
Banned Xbox 360s flood Craigslist

Oh boy, who’d have expected this: after Microsoft banned and bricked a million Xbox 360s, which were modded to play pirated games, XBox 360 consoles are now appearing on Craigslist all over the US, with prices starting as low as $120. While it’s fairly cheap and you might play games offline, you can’t go online with your modded console from Craigslist, and what’ and Xbox 360 without Xbox Live anyway? Oh, and there’s no warranty on modded consoles. Just so you know.
EA to cut jobs at Maxis and Pandemic
The recent announcement of job cuts at EA was accompanied by little more information on where the cuts would be made, as EA operates a lot of studios worldwide. Now a rumor suggests that the cuts will target studios Maxis and Pandemic, who worked on Mercenaries and The Saboteur.
The rumor also suggests, quite stunningly, that the entire team behind Command & Conquer 4 will get sacked after the game is complete. How’s that for “motivation”?
Tags: ea
EA CEO frustrated by weak Wii game sales
During a recent conference all, EA CEO John Riccitiello expressed his frustration with games on the Wii selling not as well as they have, and not selling as well and they used to. He said,
“To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated. And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share.”
Riccitiello also added that Nintendo should support 3rd party developers more, and that EA has reached out to Nintendo to partner up and push third party titles even stronger.
Tags: ea
Namco Bandai posts $66m loss in 1H 2009
Publisher/developer Namco Bandai has posted some rather dim results for the first half of 2009.
The company lost $66 million, while it posted a profit of $14 million during the same period last year, so it’s quite a decline, mostly attributed to lack of decent titles during the period. The company still expects sales to reach $94 million this year, fueled by Tekken 6, of which 2.5 million copies have already been shipped.
Tags: namco bandai
Unreal 3 Development Kit launches

Epic Games has launched a free edition of their massively popular Unreal Engine 3, called Unreal Development Kit. The kit includes access to the Unreal Engine 3, the Unreal Editor, which comes with a whole suite of development tools, and the ability to distribute games on their own, for free, with no additional software required.
Obviously, it’s only intended for games that are free, similarly to mods, since the “real” Unreal Engine 3 costs upwards of $900,000 for a commercial license.
You can find the Unreal Development Kit at www.udk.com, and where you can already download games build with the new kit.
Top 10 upcoming DirectX 11 games
Windows 7 is out, and with it is the latest version with DirectX — DirectX 11. The new graphics API is an evolution from DirectX 10, but it doesn’t only include more features, it’s faster than the previous version (unlike the DX9 to DX10 transition). Among the new features is Tessellation, which increases the amount of visible polygons, and multi-threaded rendering, which takes advantage of multicore CPUs a lot better than previous DX versions.
While only ATI’s 5000 series of graphics cards support DX11, Nvidia will join the club later this year, when new games which support the standard will emerge as well. We’ve picked top 10 games that are confirmed to include DirectX 11 support when released.
10: Battleforge (EA Games, out now)

Battleforge is the only game that’s currently available that supports DirectX 11. While it’s a card-based RTS with out much action to fully shocase the new visual features, the game was patched with DX 11 goodies, which provided smoother gameplay and better visuals. While it’s still not a Crysis-caliber game, it’s officially the first game to support the new API.
9: The Lord of The Rings Online (January 2010)

While LOTR: Online was released a few years ago, the game has received visual overhauls over the years, and it’s no different with DX 11 — the upcoming LOTR: Online patch will include DX 11 features, and will be developed in cooperation with AMD.
8: DIRT 2 (Codemasters, December 2009)

DIRT 2 was released on the Xbox 360 and PS3 a few months ago, but the PC version was delayed until December so Codemasters could implement DirectX 11 features into the game, with an added investment into the game by AMD (makers of the only DX11 available graphics cards on the market). And it appears the wait will be worth it for PC gamers, as DIRT 2 for PC will support tessellation, delivering more fluid crowd, particle and water animations.
7: F1 2010 (March 2010)

Codemasters not only have a rally game with DX11 support, the developer/publisher is also working on a new F1 racing game, which will used an enhanced version of the DIRT 2 engine, and will include even more DX11 features. Look for F1 2010 when the new F1 season starts next March.
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QuickDev16 card offers SNES homebrew

The Quickdev16 card, which plugs into an SNES, offers quick and easy access to SNES homebrew — the cartridge packs an Atmel AVR ATmega644 chip with a boot loader, a USB connection with which to upload a ROM, 16 megabits of SRAM, plus an RS232 converter (whatever that is). Who whole (tiny) package can be had for only $120 — cheap, when considering we’re talking about “game development” here. If you’re up to it, there’s more details about the card here.
Miyamoto’s secret hobby? Measuring things!
In another episode of Nintendo legends Shigeru Miyamoto and Satoru Iwata’s chats, this time about Wii Fit Plus, Miyamoto revealed, to Iwata’s surprise, his affection with measuring things.
Says Miyamoto-san:
“I’ve always enjoyed guessing the lengths of objects, which is why I carry a measuring tape around with me. For instance, I might guess that the table in front of us is about 1.2 metres long. Then I’d actually measure it with the measuring tape to check. If I got it right, I’d think: “I’m on form today!” But if I missed the mark by a long way, I’d think: “I’ve been slipping a bit recently!”
Interesting. No really, interesting.
CryEngine 3 in action
Yesterday we wrote about the release of Crytek’s CryEngine 3, an now we have a video to back up the claims made about “Beauty, Speed, Interaction” (Crytek’s words). The video shows the engine in action, on all three major platforms; PC, Xbox 360 and PS3.
Tags: CryEngine 3
CryEngine 3 hits the scene

Crysis and more importantly CryEngine 2 has been known as one of the most graphic intensive game engines on the market today. That’s all about to change as Crytek has just come forward to let us know that CryEngine 3 has officially launched which means we should be seeing a whole slew of titles using the engine.
One of the most important features of CryEngine 3 is that it allows for painless mutliplatform development so if you can make something for the PC, chances are it will convert to PS3 code almost effortlessly.
Below Crytek head honcho Cevat Yerli comments on the engine’s release:
“With its scalable graphics and computation it is next-gen-ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences.”
via joystiq
China bans foreign investments in games
Following the ban of dozens of online games, the Chinese communist regime has bannedall foreign investments in games, whether they are through joint-ventures with Chinese firms, or wholly owned companies. The Chinese General Administration of Press and Publication, which put in the ban, estimates that the Chinese online game market is worth $4 billion annually. No reason to give parts of that to pesky foreigners, apparently. What’s even more ludicrous, is that foreign technology companies are banned from even exporting their tech to China, for instance, game engine makers. So if you were looking for some Unreal Engine 3 powered Chinese games, you’re outta luck.
Tags: china
Tripwire defends Steam
Gearbox recently made headlines by criticizing Valve’s Steam for not only giving developers a bad deal, but also for being in a conflict of interest between Valve and its Steam content delivery platform. Now Tripwire — developers of the Red Orchestra series — boss John Gibson thinks otherwise, saying that the company wouldn’t exist without Steam. Gibson said, “…Is Valve exploiting independent developers? In short: absolutely not. Without pulling any punches, I can say with certainty that if it weren’t for Steam, there would be no Tripwire Interactive right now.”
Gibson goes on to further praise Steam contract, saying “the first one we had seen that didn’t have any land mines in it”. He did mention the conflict of interest, but noted that Valve does a good job handling it.
Tags: tripwire
Windows 8 to support 128 bit?
While Windows 7 isn’t even out and is still coming out in both 32-bit and 64-bit versions, rumors are circulating that Microsoft’s next operating systems Windows 8 and Windows 9, would support 128-bit. While 64-bit still hasn’t caught on, and with some applications and drivers still not available in 64-bit versions, it seems like too soon a time for 128-bit, even if it’s a few years into the futures. Not to mention that we’d first need CPUs that support 128-bit.