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	<title>DigitalBattle.com &#187; Technology</title>
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	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>Nvidia launches GeForece GT 240</title>
		<link>http://www.digitalbattle.com/2009/11/17/nvidia-launches-geforece-gt-240/</link>
		<comments>http://www.digitalbattle.com/2009/11/17/nvidia-launches-geforece-gt-240/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 20:24:26 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gt 240]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=29259</guid>
		<description><![CDATA[
While we wait for Nvidia&#8217;s next gen chip, codenamed &#8220;Fermi&#8221;, the company has followed its old style of re-branding and re-releasing old chips. Well, not quite this time, as the new GT 240 chip is still the same technology, but is built on 40nm process and includes DirectX 10.1 support &#8212; at a time where [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/11/gt240.jpg" alt="" /><br />
While we wait for Nvidia&#8217;s next gen chip, codenamed &#8220;Fermi&#8221;, the company has followed its old style of re-branding and re-releasing old chips. Well, not quite this time, as the new GT 240 chip is still the same technology, but is built on 40nm process and includes DirectX 10.1 support &#8212; at a time where the big deal is DirectX 11.</p>
<p>The new graphics card is mainstream oriented, and should offer decent performance and low power consumption, at a decent price. The chip is outfitted with 96 stream processors clocked at 1360MHz, while the graphics core runs at 550MHz, with idle power load at just 9W. It&#8217;ll retail later this week for $99.</p>
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		<item>
		<title>Battlefield Bad Company 2 PC to support DirectX 11</title>
		<link>http://www.digitalbattle.com/2009/11/14/battlefield-bad-company-2-pc-to-support-directx-11/</link>
		<comments>http://www.digitalbattle.com/2009/11/14/battlefield-bad-company-2-pc-to-support-directx-11/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 18:22:29 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[battelfield 3]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[directx 11]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=29154</guid>
		<description><![CDATA[
In a rather surprising move, DICE confirmed (via Twitter) that Battlefield Bad Company 2 for the PC will support DirectX 11, which was introduced with Windows 7. The news was announced by AMD, which is in cooperation with DICE to add DX 11. The game will still use the fist edition of the Frostbite engine, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/battlefield3.jpg" alt="" /><br />
In a rather surprising move, DICE confirmed (<a href="http://twitter.com/repi/status/5696705820">via Twitter</a>) that Battlefield Bad Company 2 for the PC will support DirectX 11, which was introduced with Windows 7. The news was announced by AMD, which is in cooperation with DICE to add DX 11. The game will still use the fist edition of the Frostbite engine, while Frostbite 2 will fully support DX 11, and is the engine used in the upcoming Battlefield 3.  </p>
]]></content:encoded>
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		<item>
		<title>Nvidia&#8217;s DX11 graphics card delayed until 2010?</title>
		<link>http://www.digitalbattle.com/2009/11/09/nvidias-dx11-graphics-card-delayed-until-2010/</link>
		<comments>http://www.digitalbattle.com/2009/11/09/nvidias-dx11-graphics-card-delayed-until-2010/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 18:22:23 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Analyst]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[directx 11]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28986</guid>
		<description><![CDATA[Fudzilla claims it has details that point towards Nvidia launching their next generation graphics chip, codenamed Fermi, in January 2010, as opposed to in December, as originally planned. Granted, Nvidia never officially announced a release date, but did mention December as a viable time. 
However, DigiTimes &#8212; a far more reputable source than Fudzilla &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/11/fermi.jpg" alt="" align="right" />Fudzilla <a href="http://www.fudzilla.com/content/view/16342/1/">claims</a> it has details that point towards Nvidia launching their next generation graphics chip, codenamed Fermi, in January 2010, as opposed to in December, as originally planned. Granted, Nvidia never officially announced a release date, but did mention December as a viable time. </p>
<p>However, DigiTimes &#8212; a far more reputable source than Fudzilla &#8212; <a href="http://www.digitimes.com/news/a20091109PD208.html">claims</a> that the date is even further into 2010, as Nvidia CEO stated that the card will likely launch in the first fiscal quarter of 2010, which begins in March. If true, this will mean that AMD&#8217;s cards, which are already out, will be given a good 6 month head start as the only DX 11 cards available on the market. </p>
]]></content:encoded>
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		<title>Nvidia posts $107m profit in Q3</title>
		<link>http://www.digitalbattle.com/2009/11/06/nvidia-posts-107m-profit-in-q3/</link>
		<comments>http://www.digitalbattle.com/2009/11/06/nvidia-posts-107m-profit-in-q3/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 18:30:24 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Analyst]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28874</guid>
		<description><![CDATA[Despite falling behind in both sales and technology to arch rival AMD, Nvidia managed to turn a solid $107 million profit in Q3, on revenues of $903.2 million, mostly fueled by the mobile and laptop sector. Compared to last year, that&#8217;s an increase of 16%, and from the previous year by 18%. The company said [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2008/01/logo-nvidia.jpg" alt="" align="right" />Despite falling behind in both sales and technology to arch rival AMD, Nvidia <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=22287">managed</a> to turn a solid $107 million profit in Q3, on revenues of $903.2 million, mostly fueled by the mobile and laptop sector. Compared to last year, that&#8217;s an increase of 16%, and from the previous year by 18%. The company said that it expects revenues in Q4 to be up 2% from previous year. </p>
<p>The company is set to release their brand new <a href="http://www.digitalbattle.com/2009/10/01/nvidia-reveals-next-gen-graphics-chip/">graphics card and technology</a> later this year, called Fermi.</p>
]]></content:encoded>
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		<title>Unreal 3 Development Kit launches</title>
		<link>http://www.digitalbattle.com/2009/11/05/unreal-3-development-kit-launches/</link>
		<comments>http://www.digitalbattle.com/2009/11/05/unreal-3-development-kit-launches/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:05:34 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unreal 3 Development Kit]]></category>
		<category><![CDATA[unreal engine 3]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28810</guid>
		<description><![CDATA[
Epic Games has launched a free edition of their massively popular Unreal Engine 3, called Unreal Development Kit. The kit includes access to the Unreal Engine 3, the Unreal Editor, which comes with a whole suite of development tools, and the ability to distribute games on their own, for free, with no additional software required. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/11/ue3.jpg" alt="" /><br />
Epic Games has launched a free edition of their massively popular Unreal Engine 3, called Unreal Development Kit. The kit includes access to the Unreal Engine 3, the Unreal Editor, which comes with a whole suite of development tools, and the ability to distribute games on their own, for free, with no additional software required. </p>
<p>Obviously, it&#8217;s only intended for games that are free, similarly to mods, since the &#8220;real&#8221; Unreal Engine 3 costs upwards of $900,000 for a commercial license. </p>
<p>You can find the Unreal Development Kit at <a href="http://www.udk.com/">www.udk.com</a>, and where you can already download games build with the new kit.</p>
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		<title>Dual-gpu ATI 5970 spotted in the wild</title>
		<link>http://www.digitalbattle.com/2009/11/01/dual-gpu-ati-5970-spotted-in-the-wild/</link>
		<comments>http://www.digitalbattle.com/2009/11/01/dual-gpu-ati-5970-spotted-in-the-wild/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 23:20:30 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ati 5970]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28630</guid>
		<description><![CDATA[
ATI&#8217;s upcoming dual-gpu based card, the Radeon HD 5970, comprising of two 5870 chips &#8212; which themselves are the most powerful graphics chips today &#8212; has been spotted in the wild over at PC Perspective. The card, measuring at 13.5&#8243; inches, needs both a 6 pin power connector and an 8 pin connector as well, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/11/5970-1.jpg" alt="" /><br />
ATI&#8217;s upcoming dual-gpu based card, the Radeon HD 5970, comprising of two 5870 chips &#8212; which themselves are the most powerful graphics chips today &#8212; has been <a href="http://www.pcper.com/comments.php?nid=7942">spotted in the wild</a> over at PC Perspective. The card, measuring at 13.5&#8243; inches, needs both a 6 pin power connector and an 8 pin connector as well, meaning it&#8217;s gonna draw a lot of power when fully throttled. The card is expected to be in stores this December. </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>QuickDev16 card offers SNES homebrew</title>
		<link>http://www.digitalbattle.com/2009/10/26/quickdev16-card-offers-snes-homebrew/</link>
		<comments>http://www.digitalbattle.com/2009/10/26/quickdev16-card-offers-snes-homebrew/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 00:49:27 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28375</guid>
		<description><![CDATA[
The Quickdev16 card, which plugs into an SNES, offers quick and easy access to SNES homebrew &#8212; the cartridge packs an Atmel AVR ATmega644 chip with a boot loader, a USB connection with which to upload a ROM, 16 megabits of SRAM, plus an RS232 converter (whatever that is). Who whole (tiny) package can be [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/gam_quickdev16_580.jpg" alt="" /><br />
The Quickdev16 card, which plugs into an SNES, offers quick and easy access to SNES homebrew &#8212; the cartridge <a href="http://www.joystiq.com/2009/10/26/quickdev16-cart-opens-up-wonderful-world-of-snes-homebrew/">packs</a> an Atmel AVR ATmega644 chip with a boot loader, a USB connection with which to upload a ROM, 16 megabits of SRAM, plus an RS232 converter (whatever that is). Who whole (tiny) package can be had for only $120 &#8212; cheap, when considering we&#8217;re talking about &#8220;game development&#8221; here. If you&#8217;re up to it, there&#8217;s more details about the card <a href="https://www.assembla.com/wiki/show/quickdev16">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New Xbox 360 updated locks out &#8220;unauthorized&#8221; memory units</title>
		<link>http://www.digitalbattle.com/2009/10/19/new-xbox-360-updated-locks-out-unauthorized-memory-units/</link>
		<comments>http://www.digitalbattle.com/2009/10/19/new-xbox-360-updated-locks-out-unauthorized-memory-units/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 19:45:09 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28163</guid>
		<description><![CDATA[
The upcoming update of the Xbox 360 dashboard and firmware will lock out unauthorized third party memory units. Third party memory units, especially &#8220;unauthorized&#8221; ones, usually hold far more capacity &#8212; several GBs more &#8211;e than Microsoft&#8217;s own units, and are also far cheaper. Some of the third party units feature connectivity with SD and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/3rdpartymu580pxheaderimg.jpg" alt="" /><br />
The upcoming update of the Xbox 360 dashboard and firmware will <a href="http://www.joystiq.com/2009/10/17/upcoming-xbox-360-update-locking-out-unauthorized-memory-units/">lock out</a> unauthorized third party memory units. Third party memory units, especially &#8220;unauthorized&#8221; ones, usually hold far more capacity &#8212; several GBs more &#8211;e than Microsoft&#8217;s own units, and are also far cheaper. Some of the third party units feature connectivity with SD and microSD cards as well. If you&#8217;re one of those using them, you&#8217;re out of luck, and you should save your stuff on an &#8220;authorized&#8221; unit. Meaning shedding lots of cash for it.</p>
]]></content:encoded>
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		<title>MP5 Wiimote submachine gun controller</title>
		<link>http://www.digitalbattle.com/2009/10/17/mp5-wiimote-submachine-gun-controller/</link>
		<comments>http://www.digitalbattle.com/2009/10/17/mp5-wiimote-submachine-gun-controller/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 15:26:25 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28069</guid>
		<description><![CDATA[
There have been a few odd Wiimote-based controllers over the years, from attachments that made the Wiimote act like a &#8220;gun&#8221;, to actually looking like a gun, which is the case with Heckler &#038; Koch MP5 Wiimote controller, which comes with built in Wiimote, nun-chuck and Wii Motion Plus, all in one great, black sub [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/wii-h-k-machine-gun.jpg" alt="" /><br />
There have been a few odd Wiimote-based controllers over the years, from attachments that made the Wiimote act like a &#8220;gun&#8221;, to actually looking like a gun, which is the case with Heckler &#038; Koch MP5 Wiimote controller, which <a href="http://www.engadget.com/2009/10/16/heckler-and-koch-mp5-sub-machine-gun-wiimote-controller-nuff-s/">comes</a> with built in Wiimote, nun-chuck and Wii Motion Plus, all in one great, black sub machine gun. The controller was spotted at an expo in Hong Kong, so no word on if we&#8217;ll ever see it retail. </p>
]]></content:encoded>
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		<title>Michael Pachter predicts Project Natal to cost 50 bucks</title>
		<link>http://www.digitalbattle.com/2009/10/16/michael-pachter-predicts-project-natal-to-cost-50-bucks/</link>
		<comments>http://www.digitalbattle.com/2009/10/16/michael-pachter-predicts-project-natal-to-cost-50-bucks/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 08:40:58 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Michael Pachter]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation motion controller]]></category>
		<category><![CDATA[project natal]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27994</guid>
		<description><![CDATA[
Now I&#8217;ve never been one to put much stock into the speculations of industry analysts but Michael Pachter has a good track record and his latest analysis is one I like, so I shall tell you about it &#8212; Pachter predicts that the motion sensing technology from Microsoft currently entitled Project Natal will cost no [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27995" title="projectnatal" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/projectnatal1.jpg" alt="projectnatal" width="600" height="388" /></p>
<p>Now I&#8217;ve never been one to put much stock into the speculations of industry analysts but Michael Pachter has a good track record and his latest analysis is one I like, so I shall tell you about it &#8212; Pachter predicts that the motion sensing technology from <a href="http://digitalbattle.com/tag/microsoft">Microsoft</a> currently entitled <a href="http://digitalbattle.com/tag/project-natal">Project Natal</a> will cost no more than $50.</p>
<p>He elaborates by saying that Natal is just a single camera and when compared to the <a href="http://digitalbattle.com/tag/playstation-motion-controller">PlayStation Motion Controller</a> it will most likely cost a great deal less as Sony&#8217;s offering is both a controller and a camera.</p>
<p>Whatever the case, Microsoft is going to have to price Project Natal very competitively as it is essentially an add on for the Xbox 360 and they will have to do so to keep up with both Sony and Nintendo.</p>
<p><a href="http://www.industrygamers.com/galleries/pachters-podium-natal-just-50-will-outsell-playstation-motion/" target="_blank">via</a> industrygamers</p>
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		<title>Logitech announces G110 gaming keyboard</title>
		<link>http://www.digitalbattle.com/2009/10/15/logitech-announces-g110-gaming-keyboard/</link>
		<comments>http://www.digitalbattle.com/2009/10/15/logitech-announces-g110-gaming-keyboard/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 19:29:45 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[logitech g110]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27933</guid>
		<description><![CDATA[
Logitech, makers of the very popular G11 gaming keyboard, have revealed its successor; the G110. The new keyboard doesn&#8217;t have as an aggressive look as the predecessor, but the technology inside has been improves somewhat; the G110 features 13 programmable keys, automatic game detection that loads custom profiles for each game, and red or blue [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/logitechg110.jpg" alt="" /><br />
Logitech, makers of the very popular G11 gaming keyboard, have <a href="http://blog.logitech.com/2009/10/15/new-logitech-gaming-keyboard-g110/">revealed</a> its successor; the G110. The new keyboard doesn&#8217;t have as an aggressive look as the predecessor, but the technology inside has been improves somewhat; the G110 features 13 programmable keys, automatic game detection that loads custom profiles for each game, and red or blue LED back-lighting on all keys. There&#8217;s no mention of price or release date at this point, but we expect the initial price point to be a notch above the older model. </p>
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		<title>CryEngine 3 in action</title>
		<link>http://www.digitalbattle.com/2009/10/15/cryengine-3-in-action/</link>
		<comments>http://www.digitalbattle.com/2009/10/15/cryengine-3-in-action/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 19:00:08 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[CryEngine 3]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27912</guid>
		<description><![CDATA[
Yesterday we wrote about the release of Crytek&#8217;s CryEngine 3, an now we have a video to back up the claims made about &#8220;Beauty, Speed, Interaction&#8221; (Crytek&#8217;s words). The video shows the engine in action, on all three major platforms; PC, Xbox 360 and PS3.
]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/1Kvl31g77Z8&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1Kvl31g77Z8&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br />
Yesterday we <a href="http://www.digitalbattle.com/2009/10/14/cryengine-3-hits-the-scene/">wrote</a> about the release of Crytek&#8217;s CryEngine 3, an now we have a video to back up the claims made about &#8220;Beauty, Speed, Interaction&#8221; (Crytek&#8217;s words). The video shows the engine in action, on all three major platforms; PC, Xbox 360 and PS3.</p>
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		<title>CryEngine 3 hits the scene</title>
		<link>http://www.digitalbattle.com/2009/10/14/cryengine-3-hits-the-scene/</link>
		<comments>http://www.digitalbattle.com/2009/10/14/cryengine-3-hits-the-scene/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 20:19:37 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crytek]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27888</guid>
		<description><![CDATA[
Crysis and more importantly CryEngine 2 has been known as one of the most graphic intensive game engines on the market today. That&#8217;s all about to change as Crytek has just come forward to let us know that CryEngine 3 has officially launched which means we should be seeing a whole slew of titles using [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27889" title="cryengine3" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/cryengine3.jpg" alt="cryengine3" width="600" height="337" /></p>
<p><a href="http://digitalbattle.com/tag/crysis"><em>Crysis</em></a> and more importantly CryEngine 2 has been known as one of the most graphic intensive game engines on the market today. That&#8217;s all about to change as <a href="http://digitalbattle.com/tag/crytek">Crytek</a> has just come forward to let us know that <a href="http://www.digitalbattle.com/2009/03/24/cryengine-3-gdc-trailer/">CryEngine 3</a> has officially launched which means we should be seeing a whole slew of titles using the engine.</p>
<p>One of the most important features of CryEngine 3 is that it allows for painless mutliplatform development so if you can make something for the PC, chances are it will convert to PS3 code almost effortlessly.</p>
<p>Below Crytek head honcho Cevat Yerli comments on the engine&#8217;s release:</p>
<blockquote><p>&#8220;With its scalable graphics and computation it is next-gen-ready and with new  features like CryEngine 3 Live Create the best choice for game developers and  companies developing serious games applications alike. It is the only game engine solution that enables real-time  development and can ensure teams are able to maximize their own creativity, save  budget and create greater gaming experiences.&#8221;</p></blockquote>
<p><a href="http://www.joystiq.com/2009/10/14/cryengine-3-released-box-of-tissues-not-included/" target="_blank">via</a> joystiq</p>
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		<title>Nvidia Tegra to be used in next Nintendo DS</title>
		<link>http://www.digitalbattle.com/2009/10/14/nvidia-tegra-to-be-used-in-next-nintendo-ds/</link>
		<comments>http://www.digitalbattle.com/2009/10/14/nvidia-tegra-to-be-used-in-next-nintendo-ds/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 19:21:15 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo DSi]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[nvidia tegra]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27885</guid>
		<description><![CDATA[Nvidia&#8217;s Tegra chip, which includes CPU and graphics in the same, lower powered chip, is rumored to be featured in Nintendo&#8217;s next DS update. The Tegra chip can already be found in Microsoft&#8217;s Zune HD, which can, among other things, play 3D games and stream HD video. The basic Tegra chip configuration runs at 600 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2008/03/nvidia-logo3.jpg" alt="" align="right" />Nvidia&#8217;s Tegra chip, which includes CPU and graphics in the same, lower powered chip, is <a href="http://www.develop-online.net/news/33055/New-Nintendo-DS-powered-by-Nvidia">rumored</a> to be featured in Nintendo&#8217;s next DS update. The Tegra chip can already be found in Microsoft&#8217;s Zune HD, which can, among other things, play 3D games and stream HD video. The basic Tegra chip configuration runs at 600 MHz, while the two chips found in the DS run at a meager 67 MHz and 33 Mhz. The rumors suggest that the new DS might wait and get the next generation of Tegra chips, which are due in about a year from now. </p>
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		<title>Microsoft using ATI for next-gen Xbox?</title>
		<link>http://www.digitalbattle.com/2009/10/14/microsoft-using-ati-for-next-gen-xbox/</link>
		<comments>http://www.digitalbattle.com/2009/10/14/microsoft-using-ati-for-next-gen-xbox/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 18:56:53 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ATI]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27873</guid>
		<description><![CDATA[Tech site Fudzilla is claiming it&#8217;s got information that Microsoft has already given the deal to build the graphics chip for the upcoming Xbox console to ATI. ATI, which already makes the &#8220;Xenos&#8221; GPU used in the current Xbox 360, apparently has Microsoft satisfied with the current GPU and wants to do more business with [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/01/ati_mobility_radeon_hd_4000.jpg" alt="" width="240" height="160" align="right" />Tech site Fudzilla is <a href="http://www.fudzilla.com/content/view/15936/1/">claiming</a> it&#8217;s got information that Microsoft has already given the deal to build the graphics chip for the upcoming Xbox console to ATI. ATI, which already makes the &#8220;Xenos&#8221; GPU used in the current Xbox 360, apparently has Microsoft satisfied with the current GPU and wants to do more business with ATI, which we can certainly understand &#8212; the GPU in the Xbox 360 has pretty much been the only stable part of the console over the years. The rumors also suggest that the new Xbox will launch i 2012. </p>
<p>However, Fudzilla, as usual, never cites any sources so this is pure speculation, at best, and the site isn&#8217;t known for having the best track record out there when it comes to rumors. </p>
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		<title>GameFly files more complaints against the USPS</title>
		<link>http://www.digitalbattle.com/2009/10/14/gamefly-files-more-complaints-against-the-usps/</link>
		<comments>http://www.digitalbattle.com/2009/10/14/gamefly-files-more-complaints-against-the-usps/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 18:47:38 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[gamefly]]></category>
		<category><![CDATA[usps]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27869</guid>
		<description><![CDATA[GameFly filed a complaint against the United States Postal Service back in April where it accused the USPS of favoring Netflix and Blockbuster mail, and overall treating the GameFly mail with little care. This time, GameFly is complaining about &#8220;Netflix only&#8221; post boxes set up around the country, and has filed a petition of information [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/04/gamefly001.jpg" alt="" width="250" height="215" align="right" />GameFly filed a complaint against the United States Postal Service back in April where it accused the USPS of favoring Netflix and Blockbuster mail, and overall treating the GameFly mail with little care. This time, GameFly is <a href="http://www.joystiq.com/2009/10/14/gamefly-files-further-complaints-against-us-postal-service/">complaining</a> about &#8220;Netflix only&#8221; post boxes set up around the country, and has filed a petition of information regarding the matter. GameFly also elaborated on the complaint that its parcels were mistreated, to which the USPS noted that GameFly should update its packaging. We&#8217;ll see how this ends. Any GameFly members out there with bad experience with the service from the USPS? </p>
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		<title>Windows 8 to support 128 bit?</title>
		<link>http://www.digitalbattle.com/2009/10/09/windows-8-to-support-128-bit/</link>
		<comments>http://www.digitalbattle.com/2009/10/09/windows-8-to-support-128-bit/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 03:55:05 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27713</guid>
		<description><![CDATA[While Windows 7 isn&#8217;t even out and is still coming out in both 32-bit and 64-bit versions, rumors are circulating that Microsoft&#8217;s next operating systems Windows 8 and Windows 9, would support 128-bit. While 64-bit still hasn&#8217;t caught on, and with some applications and drivers still not available in 64-bit versions, it seems like too [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/windows8.jpg" alt="" align="right" />While Windows 7 isn&#8217;t even out and is still coming out in both 32-bit and 64-bit versions, rumors are <a href="http://arstechnica.com/microsoft/news/2009/10/microsoft-mulling-128-bit-versions-of-windows-8-windows-9.ars">circulating</a> that Microsoft&#8217;s next operating systems Windows 8 and Windows 9, would support 128-bit. While 64-bit still hasn&#8217;t caught on, and with some applications and drivers still not available in 64-bit versions, it seems like too soon a time for 128-bit, even if it&#8217;s a few years into the futures. Not to mention that we&#8217;d first need CPUs that support 128-bit. </p>
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		<title>Future Epic titles to have &#8220;some Natal support&#8221;</title>
		<link>http://www.digitalbattle.com/2009/10/09/future-epic-titles-to-have-some-natal-support/</link>
		<comments>http://www.digitalbattle.com/2009/10/09/future-epic-titles-to-have-some-natal-support/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 22:36:15 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[mark rein]]></category>
		<category><![CDATA[project natal]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27682</guid>
		<description><![CDATA[More proof that Project Natal will be adopted by well rounded game developers? In a recent interview with OXM,VP of Epic Games, Mark Rein, spoke about the future of Epic in terms of Project Natal.
Below he comments:
“I think any future Xbox games we make will have some Natal support. We always  want to have [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27683" title="epicgameslogo" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/epicgameslogo.jpg" alt="epicgameslogo" width="94" height="109" align="right" />More proof that Project Natal will be adopted by well rounded game developers? In a recent interview with <a href="http://www.oxm.co.uk/article.php?id=14296">OXM</a>,VP of <a href="http://digitalbattle.com/tag/epic">Epic Games</a>, Mark Rein, spoke about the future of Epic in terms of <a href="http://digitalbattle.com/tag/project-natal">Project Natal</a>.</p>
<blockquote><p>Below he comments:</p>
<p>“I think any future Xbox games we make will have some Natal support. We always  want to have something that exploits the unique capabilities of a platform.&#8221;</p></blockquote>
<p>So, ever though he said it will have Natal support, the key word there is some; that means it could be anything from just a mini game to full game control.</p>
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		<title>EyePet delayed to 2010</title>
		<link>http://www.digitalbattle.com/2009/10/05/eyepet-delayed-to-2010/</link>
		<comments>http://www.digitalbattle.com/2009/10/05/eyepet-delayed-to-2010/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 04:48:22 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[eyepet]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27520</guid>
		<description><![CDATA[Bring out the massive list of games delayed to 2010 and make another entry: Sony has confirmed that EyePet has been delayed to April 4, 2010 instead of the original &#8220;Fall 2009&#8243; release date. EyePet will still be the first title to use Sony&#8217;s new motion controller camera, which is set for release in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/eyepetcover.jpg" alt="" align="right" />Bring out the massive list of games delayed to 2010 and make another entry: Sony has confirmed that EyePet has been <a href="http://www.gamespot.com/news/6231803.html?part=rss&#038;tag=gs_news&#038;subj=6231803">delayed</a> to April 4, 2010 instead of the original &#8220;Fall 2009&#8243; release date. EyePet will still be the first title to use Sony&#8217;s new motion controller camera, which is set for release in the Spring of next year. Microsoft&#8217;s competing product, Natal, is scheduled for release late 2010. </p>
<p>In addition to EyePet, 12 other motion sensing games have been announced, ranging from LittleBigPlanet to Resident Evil 5, which will receive updates once the hardware is out. Check out a demo of the PS3 motion control camera after the break.<span id="more-27520"></span></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/bgLN7uOj8Jg&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bgLN7uOj8Jg&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Konami looking for motion sensing input for PES</title>
		<link>http://www.digitalbattle.com/2009/10/05/konami-looking-for-motion-sensing-input-for-pes/</link>
		<comments>http://www.digitalbattle.com/2009/10/05/konami-looking-for-motion-sensing-input-for-pes/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 03:54:19 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[PES 2010]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27515</guid>
		<description><![CDATA[
Konami has pretty much offered the only viable contender to EA&#8217;s FIFA series, the PES, or Pro Evolution Soccer series, which has been a torn in EA&#8217;s eye for almost a decade. Developer and publisher Konami has revealed that they&#8217;re looking to add motion controller input to the series, as PES producer Shingo Takatsuka mentioned [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/10/pes.jpg" alt="" /><br />
Konami has pretty much offered the only viable contender to EA&#8217;s FIFA series, the PES, or Pro Evolution Soccer series, which has been a torn in EA&#8217;s eye for almost a decade. Developer and publisher Konami has revealed that they&#8217;re looking to add motion controller input to the series, as PES producer Shingo Takatsuka <a href="http://uk.ps3.ign.com/articles/103/1030821p1.html">mentioned</a> to IGN, saying that the company is &#8220;aggressively&#8221; looking into both Project Natal of Xbox 360 and the PS3 motion controller as well. However, the most obvious choice for motion controllers, the Wii, wasn&#8217;t mentioned. </p>
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