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	<title>DigitalBattle.com &#187; 3d realms</title>
	<atom:link href="http://www.digitalbattle.com/tag/3d-realms/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>3D Realms spent $20 million on DNF</title>
		<link>http://www.digitalbattle.com/2009/06/22/3d-realms-spent-20-million-on-dnf/</link>
		<comments>http://www.digitalbattle.com/2009/06/22/3d-realms-spent-20-million-on-dnf/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 21:34:34 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24489</guid>
		<description><![CDATA[In an escalating court battle with Take Two over Duken Nukem Forever, developer 3D Realms has revealed that they spent $20 million of their own money on Duken Nukem Forever development, on top of the millions received from Take Two for the project. 3DR also revealed that development was supposed to be complete in 2010, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2007/12/medium_duke_nukem_004.jpg" alt="" align="right" />In an escalating court battle with Take Two over Duken Nukem Forever, developer 3D Realms has revealed that they spent $20 million of their own money on Duken Nukem Forever development, on top of the millions received from Take Two for the project. 3DR also revealed that development was supposed to be complete in 2010, but was suspended when the developer went bankrupt in April 2009.</p>
<p>Voodoo Extreme has more details <a href="http://ve3d.ign.com/articles/news/48496/3DR-Spent-20m-On-DNF-Denies-Allegations-Reveals-New-Duke-Game">here</a>, including official court documents filed by 3D Realms.</p>
]]></content:encoded>
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		<item>
		<title>Take-Two law suit reveals Duke Begins</title>
		<link>http://www.digitalbattle.com/2009/06/22/take-two-law-suit-reveals-duke-begins/</link>
		<comments>http://www.digitalbattle.com/2009/06/22/take-two-law-suit-reveals-duke-begins/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 17:41:21 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[apogee]]></category>
		<category><![CDATA[duke begins]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[law suit]]></category>
		<category><![CDATA[take-two]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24446</guid>
		<description><![CDATA[
Sure, Duke Nukem Forever may have been in development forever but it seems the guys over at 2K Games also had a Duke title in the works; Duke Begins.
This news comes to us as Take-Two attempts to get back some loans they gave to Apogee for the development of Duke Nukem Forever. Unfortunately, Apogee says [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-24447 aligncenter" title="dukenukem" src="http://www.digitalbattle.com/wp-content/uploads/2009/06/dukenukem.jpg" alt="" width="500" height="385" /></p>
<p>Sure, <em><a href="http://www.digitalbattle.com/2009/05/08/duke-nuken-forever-screenshots-art-revealed/" target="_blank">Duke Nukem Forever</a></em> may have been in development forever but it seems the guys over at 2K Games also had a<em> Duke</em> title in the works; <em>Duke Begins</em>.</p>
<p>This news comes to us as Take-Two attempts to get back some loans they gave to <a href="http://www.digitalbattle.com/2009/05/15/take-two-sueing-apogee-over-duke-nukem-forever/" target="_blank">Apogee</a> for the development of <em>Duke Nukem Forever</em>. Unfortunately, Apogee <a href="http://www.joystiq.com/2009/06/22/court-filing-reveals-2k-games-was-developing-duke-begins/" target="_blank">says</a> that 2K Games put a stop to <em>Duke Begins</em> development in what Joystiq says is an attempt to gain the rights to the <em>Duke Nukem</em> franchise.</p>
<p>If there are any <em>Duke Nukem</em> hopefuls left out there you better keep your eyes peeled as there very well may be an onslaught of <em>Duke</em> news very soon.</p>
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		<item>
		<title>3D Realms still exists, retains Duke Nukem rights</title>
		<link>http://www.digitalbattle.com/2009/05/18/3d-realms-still-exists-retains-duke-nukem-rights/</link>
		<comments>http://www.digitalbattle.com/2009/05/18/3d-realms-still-exists-retains-duke-nukem-rights/#comments</comments>
		<pubDate>Tue, 19 May 2009 00:14:14 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[take-two]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22998</guid>
		<description><![CDATA[It seems that 3D Realms still exists, albeit as a much smaller company, who&#8217;s only purpose it to retain rights and control the Duke Nukem franchise. The company released the following statement:
&#8220;Despite rumors and statements to the contrary, 3D Realms has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2007/12/medium_duke_nukem_004.jpg" alt="" align="right" />It seems that 3D Realms still exists, albeit as a much smaller company, who&#8217;s only purpose it to retain rights and control the Duke Nukem franchise. The company released the following statement:</p>
<blockquote><p>&#8220;Despite rumors and statements to the contrary, 3D Realms has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever development team go on May 6th, while we regroup as a company.&#8221;</p></blockquote>
<p>3D Realms also commented on the Take Two lawsuit rumors, saying that the company received no money from Take Two for Duke Nukem Forever, and that Take Two initially tried to buy 3D Realms and the Duke Nukem franchise, but the company didn&#8217;t see it as a decent deal.</p>
<p>More <a href="http://www.1up.com/do/newsStory?cId=3174278">here</a>.</p>
]]></content:encoded>
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		<title>Take-Two sueing Apogee over Duke Nukem Forever</title>
		<link>http://www.digitalbattle.com/2009/05/15/take-two-sueing-apogee-over-duke-nukem-forever/</link>
		<comments>http://www.digitalbattle.com/2009/05/15/take-two-sueing-apogee-over-duke-nukem-forever/#comments</comments>
		<pubDate>Fri, 15 May 2009 20:26:12 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[apogee]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[lawsuit]]></category>
		<category><![CDATA[take-two]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22924</guid>
		<description><![CDATA[
It seems that the closure of 3D Realms ticked someone off over at Take-Two because they have recently announced they will be sueing the now debunk company over the unfinished Duke Nukem Forever.
Since 3D Realms is no longer around to take the wrath, Take-Two will turn to the brand&#8217;s creator, Apogee:
&#8220;Apogee continually delayed the completion [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-22926 aligncenter" title="dukenukemforever" src="http://www.digitalbattle.com/wp-content/uploads/2009/05/dukenukemforever.jpg" alt="" width="500" height="299" /></p>
<p>It seems that the closure of 3D Realms ticked someone off over at Take-Two because they have recently announced they will be sueing the now debunk company over the unfinished <em>Duke Nukem Foreve</em>r.</p>
<p>Since 3D Realms is no longer around to take the wrath, Take-Two will turn to the brand&#8217;s creator, Apogee:</p>
<blockquote><p>&#8220;Apogee continually delayed the completion date for the <em>Duke Nukem  Forever</em>,” Take-Two said in the complaint. “Apogee repeatedly assured  Take-Two and the video-gaming community that it was diligently working toward  competing development of the PC Version of the <em>Duke Nukem Forever</em>.”</p></blockquote>
<p>It doesn&#8217;t seem like Apogee has much of a counterarguement in this lawsuit but maybe Take-Two will put <em>DNF</em> in the hands of another developer and actually get the game out the door.</p>
<p><a href="http://www.destructoid.com/take-two-takes-3d-realms-to-court-over-duke-nukem-forever-132226.phtml">Read</a> (Destructoid)</p>
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		<title>3D Realms officially says Goodbye</title>
		<link>http://www.digitalbattle.com/2009/05/09/3d-realms-officially-says-goodbye/</link>
		<comments>http://www.digitalbattle.com/2009/05/09/3d-realms-officially-says-goodbye/#comments</comments>
		<pubDate>Sat, 09 May 2009 18:12:35 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22679</guid>
		<description><![CDATA[
3D Realms has officially shut down and has posted a &#8220;Goodbye&#8221; message on the official website. A photo of the team and a simple message reading &#8220;Thanks for being fans and for all your support&#8221;.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/05/987.jpg" alt="" height="300" width="500" /><br />
3D Realms has officially shut down and has posted a &#8220;Goodbye&#8221; message on the <a href="http://www.3drealms.com/news/2009/05/goodbye.html">official website</a>. A photo of the team and a simple message reading &#8220;Thanks for being fans and for all your support&#8221;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Duke Nuken Forever screenshots, art revealed</title>
		<link>http://www.digitalbattle.com/2009/05/08/duke-nuken-forever-screenshots-art-revealed/</link>
		<comments>http://www.digitalbattle.com/2009/05/08/duke-nuken-forever-screenshots-art-revealed/#comments</comments>
		<pubDate>Fri, 08 May 2009 17:57:13 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22616</guid>
		<description><![CDATA[
Art Director Tramell Isaac, who worked at 3D Realms for the past two years on Duke Nukem Forever, has, like the rest of his teammates, been let go with the closure of the studio. He posts several screenshots of the uncompleted Duke Nukem game, alongside some art as well. It certainly looks impressive, check out [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/05/dnf_shot0002.jpg" width="500" height="300" alt="" /><br />
Art Director Tramell Isaac, who worked at 3D Realms for the past two years on Duke Nukem Forever, has, like the rest of his teammates, been let go with the closure of the studio. He posts several screenshots of the uncompleted Duke Nukem game, alongside some art as well. It certainly looks impressive, check out the rest of the gallery on his <a href="http://talkinrealatyou.blogspot.com/">blog</a>. </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Duke Nukem Forever dev team reaches milestone</title>
		<link>http://www.digitalbattle.com/2009/04/15/duke-nukem-forever-dev-team-reaches-milestone/</link>
		<comments>http://www.digitalbattle.com/2009/04/15/duke-nukem-forever-dev-team-reaches-milestone/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 21:23:12 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[george broussard]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=21413</guid>
		<description><![CDATA[
It seems that Duke Nukem is taking Forever is getting closer and closer to completetion. George Broussard, a member of the development team over at 3D Realms, has recently revealed via Twitter that the team has surpassed a milestone this week:
Closing out a milestone this week. 71 more tasks to do  and we started [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-21414 aligncenter" title="dnf" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/dnf.jpg" alt="" width="500" height="306" /></p>
<p>It seems that <em>Duke Nukem</em> <span style="text-decoration: line-through;">is taking</span> <em>Forever</em> is getting closer and closer to completetion. George Broussard, a member of the development team over at 3D Realms, has recently revealed via <a href="http://twitter.com/georgeb3dr/statuses/1511574436" target="_blank">Twitter</a> that the team has surpassed a milestone this week:</p>
<blockquote><p><span class="entry-content">Closing out a milestone this week. 71 more tasks to do  and we started with probably 800-900. Been a good push. Next one starts  Monday.</span></p></blockquote>
<p>71 more to go, huh? Well let&#8217;s see, the game was announced in April of 1997 which means it has been in development for about 12 years now. If we go by what Mr. Bourssard is saying by starting off with 800-900 tasks, we can calculate that the team has completed about 70 tasks per year. So, if they keep it up, we might actually be seeing <em>Duke Nukem Forever</em> hit shelves sometime within the next 2 years. Then again, probably not.</p>
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		<title>Max Payne Producer Now Likes Film</title>
		<link>http://www.digitalbattle.com/2008/10/23/max-payne-producer-now-likes-film/</link>
		<comments>http://www.digitalbattle.com/2008/10/23/max-payne-producer-now-likes-film/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 18:42:43 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[scott miller]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/10/23/max-payne-producer-now-likes-film/</guid>
		<description><![CDATA[ Backtracking on his initial harsh words, 3D Realms founder and Max Payne producer Scott Miller says he is “proud of this film” and believes that it is one of “the best game-to-film efforts we’ve seen in the industry.”
&#34;Along with the first Tomb Raider, I think it&#8217;s hard to argue that Max Payne isn&#8217;t one [...]]]></description>
			<content:encoded><![CDATA[<p><img title="newmpintlposter1" style="display: inline; margin: 0px 0px 3px" height="240" alt="newmpintlposter1" src="http://www.digitalbattle.com/wp-content/uploads/2008/10/newmpintlposter1.jpg" width="162" align="right" border="0" /> Backtracking on his initial harsh words, 3D Realms founder and Max Payne producer Scott Miller says he is “proud of this film” and believes that it is one of “the best game-to-film efforts we’ve seen in the industry.”</p>
<p>&quot;Along with the first Tomb Raider, I think it&#8217;s hard to argue that Max Payne isn&#8217;t one of the best two adaptations yet,&quot; he <a href="http://www.edge-online.com/news/miller-tones-down-max-payne-film-criticisms" target="_blank">said</a>. &quot;This kind of opening brings us a lot closer to the reality of a sequel.&quot;</p>
<p>Miller noted that Rockstar Games, which now owns the property, had attempted to stop the film from happening.</p>
<p>&quot;After they bought the IP, [Rockstar] made serious attempts, including legal, to try to prevent this movie from being made, and were non-cooperative in providing materials that would help with pre-production,&quot; he revealed. &quot;It&#8217;s a miracle it ever reached the big screen, and a testament to the committed efforts of Scott Faye and Julie Yorn, the two lead producers.&quot;</p>
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		<title>Max Payne Game Producer Hates Film</title>
		<link>http://www.digitalbattle.com/2008/10/21/max-payne-game-producer-hates-film/</link>
		<comments>http://www.digitalbattle.com/2008/10/21/max-payne-game-producer-hates-film/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 13:25:42 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[max payne]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/10/21/max-payne-game-producer-hates-film/</guid>
		<description><![CDATA[ The Max Payne movie may have raked in top bucks, but all those who saw it simply hated it. That includes 3D Realms CEO Scott Miller, who took on a producer-like role in the original Max Payne game.
&#34;There are several fundamental story flaws &#8230; in the film that have me shaking my head in [...]]]></description>
			<content:encoded><![CDATA[<p><img title="max-payne-wahlberg-interview" style="display: inline; margin: 0px 0px 3px" height="209" alt="max-payne-wahlberg-interview" src="http://www.digitalbattle.com/wp-content/uploads/2008/10/maxpaynewahlberginterview.jpg" width="133" align="right" border="0" /> The <em>Max Payne </em>movie may have raked in top bucks, but all those who saw it <a href="http://www.edge-online.com/news/3d-realms-bewildered-max-payne-flick" target="_blank">simply hated it</a>. That includes 3D Realms CEO Scott Miller, who took on a producer-like role in the original Max Payne game.</p>
<p>&quot;There are several fundamental story flaws &#8230; in the film that have me shaking my head in bewilderment,&quot; he said. Miller also talked about the famous flashback scene.</p>
<p>&quot;A big problem with the film is that we do not really know what is driving Max until we see the flashback scene [in the middle of the film] showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason!&quot; </p>
<p>And then there’s the fact that Jack Lupino, one of the film’s major characters was “lamely killed by… non-action characters” instead of Max itself.</p>
<p>&quot;The entire time we&#8217;re told that this drug makes 1-in-100 people super-human, yet Lupino doesn&#8217;t demonstrate this in the least,&quot; Miller said. &quot;It should have taken a hail storm of bullets to bring him down, plus it should have been Max that kills him.&quot;</p>
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		<title>New Duke Nukem Forever Screens</title>
		<link>http://www.digitalbattle.com/2008/09/29/new-duke-nukem-forever-screens/</link>
		<comments>http://www.digitalbattle.com/2008/09/29/new-duke-nukem-forever-screens/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 19:01:01 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=14438</guid>
		<description><![CDATA[
Now I know what your thinking, why should you care about a game, once thought to be vaporware, that has been in development since god knows when?
Well, because new HD screens have hit the net, of course.
Duke Nukem Forever is supposedly currently under development by 3D Realms and is expected to ship &#8220;When it&#8217;s done.&#8221;.

(Via: [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-14440 aligncenter" title="duke4" src="http://www.digitalbattle.com/wp-content/uploads/2008/09/duke4.jpg" alt="" width="473" height="265" /></p>
<p>Now I know what your thinking, why should you care about a game, once thought to be vaporware, that has been in development since god knows when?</p>
<p>Well, because new HD screens have hit the net, of course.</p>
<p><em>Duke Nukem Forever</em> is <span style="text-decoration: line-through;">supposedly</span> currently under development by 3D Realms and is expected to ship &#8220;When it&#8217;s done.&#8221;.</p>
<p style="text-align: center;">
<a href='http://www.digitalbattle.com/2008/09/29/new-duke-nukem-forever-screens/duke4/' title='duke4'><img width="150" height="150" src="http://www.digitalbattle.com/wp-content/uploads/2008/09/duke4-150x150.jpg" class="attachment-thumbnail" alt="" title="duke4" /></a>
<a href='http://www.digitalbattle.com/2008/09/29/new-duke-nukem-forever-screens/duke1/' title='duke1'><img width="150" height="150" src="http://www.digitalbattle.com/wp-content/uploads/2008/09/duke1-150x150.jpg" class="attachment-thumbnail" alt="" title="duke1" /></a>
<a href='http://www.digitalbattle.com/2008/09/29/new-duke-nukem-forever-screens/duke2/' title='duke2'><img width="150" height="150" src="http://www.digitalbattle.com/wp-content/uploads/2008/09/duke2-150x150.jpg" class="attachment-thumbnail" alt="" title="duke2" /></a>
</p>
<p>(Via: <a href="http://www.gemaga.com/2008/09/29/duke-nukem-forever-hd-screenshots">Gemaga</a>)</p>
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		<title>Duke 3D XBLA Gets Time Rewind, Save Clip Features</title>
		<link>http://www.digitalbattle.com/2008/08/24/duke-3d-xbla-gets-time-rewind-save-clip-features/</link>
		<comments>http://www.digitalbattle.com/2008/08/24/duke-3d-xbla-gets-time-rewind-save-clip-features/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 19:36:46 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem 3d]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/24/duke-3d-xbla-gets-time-rewind-save-clip-features/</guid>
		<description><![CDATA[ Joystiq reports that the upcoming Xbox Live Arcade release of Duke Nukem 3D will feature the ability to rewind gameplay and save clips from multiplayer. Similar in functionality to Braid, the rewind feature will allow players to reverse time and replay a part of the single-player campaign.
The save film feature will let players preserve [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 3px 5px" height="180" alt="duke-nukem-palm" src="http://www.digitalbattle.com/wp-content/uploads/2008/08/duke-nukem-palm.jpg" width="240" align="right" border="0"> Joystiq <a href="http://www.joystiq.com/2008/08/22/x08-xbla-duke-adds-saved-films-rewind-feature/">reports</a> that the upcoming Xbox Live Arcade release of <i>Duke Nukem 3D </i>will feature the ability to rewind gameplay and save clips from multiplayer. Similar in functionality to <i>Braid</i>, the rewind feature will allow players to reverse time and replay a part of the single-player campaign.
<p>The save film feature will let players preserve multiplayer battles and share the replays with other Xbox Live users. It will be similar to the one featured in <i>Halo 3</i>.
<p>Duke is yet to receive a price point, but it has been revealed that he will be tipping strippers sometime next month.</p>
]]></content:encoded>
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		<title>Duke Nukem 3D XBLA Goes Gold</title>
		<link>http://www.digitalbattle.com/2008/08/18/duke-nukem-3d-xbla-goes-gold/</link>
		<comments>http://www.digitalbattle.com/2008/08/18/duke-nukem-3d-xbla-goes-gold/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 20:42:30 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem 3d]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/18/duke-nukem-3d-xbla-goes-gold/</guid>
		<description><![CDATA[ The achievements list for the Xbox Live Arcade port of Duke Nukem 3D has appeared on the internet via Achieve360Points, indicating that the game has passed certification and is due for release soon.
In fact, the game has gone gold, according to Shacknews who confirmed with 3D Realms’ George Broussard. &#8220;We officially passed final cert [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 5px 5px" border="0" alt="duke nukem 3d" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2008/08/duke-nukem-3d.jpg" width="240" height="180"> The achievements list for the Xbox Live Arcade port of <i>Duke Nukem 3D</i> has <a href="http://www.achieve360points.com/game/dukenukem3d/" target="_blank">appeared</a> on the internet via Achieve360Points, indicating that the game has passed certification and is due for release soon.
<p>In fact, the game has gone gold, according to Shacknews who <a href="http://www.shacknews.com/onearticle.x/54232" target="_blank">confirmed</a> with 3D Realms’ George Broussard. &#8220;We officially passed final cert on our first try Friday, August 15th,&#8221; he said.
<p>While he wouldn’t offer any price point, he did say that it will be “about what you’d expect,” with Shacknews noting that most games fall between 800 and 1200 Microsoft points ($10-15).</p>
]]></content:encoded>
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