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	<title>DigitalBattle.com &#187; bill roper</title>
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	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>Cryptic Studios delays Champions Online to Sept. 1st</title>
		<link>http://www.digitalbattle.com/2009/05/18/cryptic-studios-delays-champions-online-to-sept-1st/</link>
		<comments>http://www.digitalbattle.com/2009/05/18/cryptic-studios-delays-champions-online-to-sept-1st/#comments</comments>
		<pubDate>Tue, 19 May 2009 05:43:40 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bill roper]]></category>
		<category><![CDATA[champions online]]></category>
		<category><![CDATA[city of heroes]]></category>
		<category><![CDATA[city of villains]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[delay]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23026</guid>
		<description><![CDATA[
Cryptic Studios announced in late April that their newest MMO Champions Online would be shipping on July 14th. However, Cryptic has made the concious decision to delay the game until September 1st, but why?
Well, executive producer for the game, Bill Roper, gave the following reason:
Through our constant dialogue with our vocal and supportive community of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-23027 aligncenter" title="championsonline" src="http://www.digitalbattle.com/wp-content/uploads/2009/05/championsonline.jpg" alt="" width="500" height="300" /></p>
<p>Cryptic Studios <a href="http://www.digitalbattle.com/2009/04/26/champions-online-to-save-the-day-err-month-this-july/" target="_blank">announced</a> in late April that their newest MMO Champions Online would be shipping on July 14th. However, Cryptic has made the concious decision to delay the game until September 1st, but why?</p>
<p>Well, executive producer for the game, Bill Roper, gave the following reason:</p>
<blockquote><p>Through our constant dialogue with our vocal and supportive community of beta  testers, we quickly realized that in order to implement certain features that we  all considered important the development of <em>Champions Online</em> would  require more time</p></blockquote>
<p>And, <a href="http://www.joystiq.com/2009/05/18/champions-online-delayed-to-sept-1-for-added-content-polish/" target="_blank">according</a> to Joystiq, these features will include things like &#8220;more instanced and scripted missions&#8221; along with &#8220;core powers, travel powers and upgrades&#8221;.</p>
<p>Well OK Mr. Roper, let&#8217;s just hope you and Cryptic Studios deliver a great game.</p>
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		<title>Original Diablo Producer Doesn&#8217;t Like Diablo 3 Art Style</title>
		<link>http://www.digitalbattle.com/2009/03/18/original-diablo-producer-doesnt-like-diablo-3-art-style/</link>
		<comments>http://www.digitalbattle.com/2009/03/18/original-diablo-producer-doesnt-like-diablo-3-art-style/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 18:44:01 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bill roper]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo 3]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=19910</guid>
		<description><![CDATA[ Debate over Diablo 3&#8242;s color palette continues, and guess who just joined the game? Former Blizzard North VP and original Diablo producer Bill Roper!
Roper, speaking to VideoGamer, stated that he prefers a &#8220;grittier&#8221; look to the series rather than Blizzard&#8217;s current colorful approach.
&#34;You know, I liked the darker, grittier [style],&#34; he said. &#34;It makes [...]]]></description>
			<content:encoded><![CDATA[<p><img title="diablo3screenshot_2" style="display: inline; margin-left: 0px; margin-right: 0px" height="180" alt="diablo3screenshot_2" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/diablo3screenshot-2.jpg" width="240" align="right" /> Debate over <em>Diablo 3&#8242;</em>s color palette continues, and guess who just joined the game? Former Blizzard North VP and original Diablo producer Bill Roper!</p>
<p>Roper, <a href="http://www.videogamer.com/news/diablo_3_what_bill_roper_thinks.html">speaking</a> to VideoGamer, stated that he prefers a &#8220;grittier&#8221; <a href="http://www.digitalbattle.com/2009/01/09/new-diablo-3-screens/">look</a> to the series rather than Blizzard&#8217;s current colorful approach.</p>
<p>&quot;You know, I liked the darker, grittier [style],&quot; he said. &quot;It makes complete sense to me where they went because they basically took the Diablo universe and then approached it from the Blizzard Irvine stance for the visuals.&#8221;</p>
<p>&quot;That&#8217;s the way they approach things. It wasn&#8217;t that I looked at it and went, &#8216;Oh my god that looks terrible.&#8217; I was like, that looks like Blizzard. The guys in Irvine. That&#8217;s what it looks like to me. Their interpretation of it.&quot; </p>
<p>Many fans of the <a href="http://www.digitalbattle.com/2008/10/20/diablo-3-barbarian-skill-tree-revealed/">series</a> have been pissed off at the artistic changes, going so far as to provide Photoshop-altered screenshots showing a darker, grittier Diablo 3. Lead designer Jay Wilson recently joined the debate, going so far as to pointedly respond to the complaints while refusing to make changes.</p>
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		<title>Flagship Founder Joins Cryptic Studios</title>
		<link>http://www.digitalbattle.com/2008/11/03/flagship-founder-joins-cryptic-studios/</link>
		<comments>http://www.digitalbattle.com/2008/11/03/flagship-founder-joins-cryptic-studios/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 19:31:01 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bill roper]]></category>
		<category><![CDATA[champions online]]></category>
		<category><![CDATA[cryptic studios]]></category>
		<category><![CDATA[flagship studios]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/11/03/flagship-founder-joins-cryptic-studios/</guid>
		<description><![CDATA[ Former Blizzard Entertainment director and Flagship Studios founder Bill Roper has joined Cryptic Studios, the developer announced today.
He will serve as design director on Champions Online, the studio’s new MMO superhero title based on the Champions role-playing game.
Roper had previously founded the ill-fated Flagship Studios, which produced only one notable game – Hellgate: London [...]]]></description>
			<content:encoded><![CDATA[<p><img title="bill_roper_pressphotoresized" style="display: inline; margin: 0px 0px 3px" height="209" alt="bill_roper_pressphotoresized" src="http://www.digitalbattle.com/wp-content/uploads/2008/11/bill-roper-pressphotoresized.jpg" width="139" align="right" border="0" /> Former Blizzard Entertainment director and Flagship Studios founder Bill Roper has joined Cryptic Studios, the developer announced today.</p>
<p>He will serve as design director on <em>Champions Online</em>, the studio’s new MMO superhero title based on the Champions role-playing game.</p>
<p>Roper had previously founded the ill-fated Flagship Studios, which produced only one notable game – <em>Hellgate: London</em> – which wasn’t well-received by critics and consumers alike.</p>
<p><em>Champions Online</em> is in development for release next year.</p>
]]></content:encoded>
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		<title>Flagship &quot;Barely Open&quot;</title>
		<link>http://www.digitalbattle.com/2008/08/16/flagship-barely-open/</link>
		<comments>http://www.digitalbattle.com/2008/08/16/flagship-barely-open/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 20:20:29 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[bill roper]]></category>
		<category><![CDATA[flagship studios]]></category>
		<category><![CDATA[hellgate]]></category>
		<category><![CDATA[mythos]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/16/flagship-barely-open/</guid>
		<description><![CDATA[ Hellgate developer Flagship Studios has been going through a lot of trouble lately, but company CEO Bill Roper had stated that they won’t be shutting down despite having laid off most of its staff. However, ex-COO Max Schaefer has revealed that it is only open to take care of “final affairs.”
“It’s barely open,” he [...]]]></description>
			<content:encoded><![CDATA[<p><i><img style="margin: 0px 0px 5px 5px" border="0" alt="bill_cartoonresized" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2008/08/bill-cartoonresized.jpg" width="240" height="163"> Hellgate </i>developer Flagship Studios has been going through a lot of trouble lately, but company CEO Bill Roper had stated that they won’t be shutting down despite having laid off most of its staff. However, ex-COO Max Schaefer has revealed that it is only open to take care of “final affairs.”
<p>“It’s barely open,” he <a href="http://www.gamecyte.com/2008/08/14/captaining-the-lifeboat-runic-games-max-schaefer-and-travis-baldree/2930" target="_blank">said</a>. &#8220;It&#8217;s just open enough to take care of the final affairs, but for all intents and purposes it&#8217;s closed down.&#8221;
<p>Former <i>Mythos </i>executive producer Travis Baldree added that Flagship is trying to “take care of debts and the employees in an orderly fashion, so Bill Roper and one or two other people have stuck around and are doing their best to get that done.” Schaefer, Baldree and the rest of the <i>Mythos</i> development team have since then reformed to create games under the banner of Runic Games.
<p>The duo added that Flagship’s founders were working hard to prevent closure and that there were “very advanced” negotiations with a couple of people that would have kept the studio running.</p>
]]></content:encoded>
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