Posts Tagged ‘bionic commando’
Bionic Commando gets PC release date

Capcom has recently stepped foward to announce that Bionic Commando would be hitting shelves for the PC on July 17th.
Kotaku reports that it will be the exact same game as its console counterparts but feature sharper, more defined graphics.
Don’t know much about Bionic Commando? Read about it in our review, here.
Bionic Commando has low selling first week
The reasonably hyped Bionic Commando has been out for one week, and according to NPD data, the game only managed to sell 27,000 copies, despite somewhat positive reviews. To put things in perspective, Terminator Salvation, which received far worse reviews, managed to sell 43,000 units in its first week.
The reason for the low selling Bionic Commando might be the audiences unfamiliarity with the franchise, as “Terminator” is widely popular, and will sell, regardless of how bade the game (or the movie) is. The bad economy might have a stake in it too.
Tags: bionic commando
Bionic Commando developer faces huge layoffs
Swedish developer GRIN, who completed the recent Bionic Commando, is rumored
to be laying off over 100 employees in the near future. The studio headquarters in Sweden will reportedly lay off 30 staffers, while the Barcelona and Gotenburg studios will be shut down altogether. In total, the amount of staff laid off is rumored to be around 100 to 160 employees. GRIN has yet to comment on the rumors.
Besides Bionic Commando, GRIN developed Wanted: Weapons of Fate an Terminator Salvation.
Bionic Commando Game Review–Taking Fun And Completely Destroying It
At the risk of dating myself horribly, I remember when Bionic Commando, now available for PC, Playstation 3, and Xbox 360, was an arcade game. Like in actual arcades. In case you haven’t seen one lately, arcades were places where people would go to play video games. Sure, they had video game systems at home–most of them did, anyway–but arcades were the place to go to play the newest, the latest, and the best. They even had specialized interfaces–racing games would offer you a molded bucket seat with a steering wheel in front, and so on. But enough of my geriatric doddering–the takeaway here is that I remember Bionic Commando when it didn’t look like a cookie-cutter of EVERY OTHER GAME ON THE MARKET.
This is a direct sequel to the original Bionic Commando, as well as to Bionic Commando: Rearmed, so of course some advancements are to be expected. The plotline even manages to dovetail successfully with the original: ten years after the original, the “bionic commandos”, of which there were apparently more than one, are facing a sizable public backlash. Hunted like dogs and in most cases killed, few people remember the legendary Super Joe who once saved the world. But recently, pro-bionic terrorists set off a “weapon of mass destruction” in the middle of Ascension City and proceeded to occupy the rest. Now, it’s up to Nathan Spencer, former bionic commando, to swing in and retake the city.
Seriously—when was this giant rush started to make almost every game a shooter in which your perspective was either perched over a gun barrel or staring at some guy’s—or on rare occasions some girl’s—pixelated ass? That may well be the biggest problem with Bionic Commando: sheer mind-numbing unoriginality. Sure, the plotline’s great but the gameplay is so cookie-cutter as to be downright nightmarish.
The graphics and sound are just fine—if you like technical superiority in your games, then you won’t be disappointed here. In this case, sadly, it’s just pretty wrapping over a lousy package.
Though in the end, it may be my own memories that are to blame here. I didn’t have much fun with this game because it wasn’t the Bionic Commando I knew and loved. Instead I got some pretty third-person shooter with some good action but some really buggy portions too. I remember when the Bionic Arm would clamp onto nearly anything and let me swing. I certainly DON’T, however, remember the Bionic Arm being useful in only a handful of situations, and the rest of the time, the arm simply refusing to attach. It’s like the Delorean of bionic implants—sure, it LOOKS awesome but it really doesn’t perform all that well. What point is there in only being able to attach onto a limited handful of surfaces? Bionic Commando, with only a few exceptions, is basically almost two games—a shooter, and a timed button press round of swinging.
And even the timed button presses of swinging don’t always ensure success—more than once my swing indicator told me “Great Swing!”, but what that lying bastard failed to tell me was that it wasn’t good ENOUGH, as I fell into the abyss well short of where I’d intended to land.
So yes, I’m very disappointed with this second-rate retread purporting to be a sequel of a game I enjoyed so very much way back when. Maybe my memories make me biased, but one thing’s clear, this is an unworthy successor.
Hack enables Bionic Commando multiplayer

If you’ve found yourself ready to throw your controller at the screen due to time limit enforced on the demo of Bionic Commando, you’re in luck.
Destructoid recently got their hands on a work around that lets you create a private match, play with friends, and change the time limit. Below is how you go about doing it:
- Go to the main screen and hit start. Stay in that screen.
- Get a friend to send you a game invite, any game will do
- Accept that invite, and when it asks you to exit your game, say NO
- You can now select private matches and invite friends
We haven’t tried this work around yet but what harm can it do? It is only a demo.
However, it is noted that selecting Game Mode or Frag Limit will crash the demo, be warned.
Resident Evil 5 Confirmed for PC, to Have Exclusive (Stupid) Feature; SF4 and Bionic Commando Due Out This July
As one can expect from Capcom these days, the PC versions of Resident Evil 5, Street Fighter 4 and Bionic Commando are all on their way, with the latter two due out this July. All three will be sold both via retail and online digital distribution.
Also, all games have been optimized for PC and will have new features. Here’s the big deal:
Street Fighter IV
The PC version of Street Fighter IV will feature online play, higher screen resolutions and three new shaders based on three of the "artistic" trailers released in 2008 that will change the visual appearance of the game: "watercolor," "posterization" and "sumi-e ink" styles.
Bionic Commando
The PC version of Bionic Commando will support higher resolutions than the console version, remappable controls including mouse and keyboard support, support for both DirectX 9 and DirectX 10 and online connectivity for multiplayer sessions.
Resident Evil 5
The PC version of Resident Evil 5 will feature online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology (wireless 3D Vision glasses sold separately).
Sounds boring, but sign me up for some Resident Evil action on my trusty ol’ computer.
Multiplayer Bionic Commando Demo This Wednesday
Capcom today sent out word that a multiplayer demo for Bionic Commando will be released only on Xbox 360 this Wednesday, April 29.
The demo will offer one map that supports deathmatch for up to eight players. There is currently no plan to release the demo for PC and PS3 versions of the game.
The modern take on the classic action-swinging franchise is set to hit PS3 and Xbox 360 on May 19. PC gamers will have to wait patiently at the corner of the room, forgotten and left alone.
Bionic Commando demo for Xbox this month

Capcom has recently announced that a demo for their upcoming title Bionic Commando is set to hit Xbox Live later this month.
The demo will be exclusively multiplayer and will feature 8-player deatchmatches on a map entitled Vertigo. When the final game hits shelves on May 19th players will be able to duke it out in team deathmatch and capture the flag modes to go along with the deathmach mode featured in the demo.
Unfortunately for PS3 owners, there is no mention of a demo. But keep your eyes open, there is still time for an announcement.
Read (Joystiq)
Bionic Commando Dated
Capcom sent out word that Bionic Commando will be swinging its way to PS3 and Xbox 360 on May 19.
The game, a remake of the popular 8-bit platformer, features vast open levels where you can use your bionic arm to swing and destroy bad guys. It introduces multiplayer to the series.
Bionic Commando is also set for release on PC after the console versions are out. No release date was given, but expect it within three-to-four months of the console release.
Bionic Commando Delayed to May
Publisher Capcom sent out word that Bionic Commando will be released for PS3 and Xbox 360 this May. The game has been delayed from its original March release date.
As reported earlier, the PC version will be released “shortly” after the console versions are out. This is due to piracy concerns, as well as need for more polish due to a wide variety of hardware being used.
While no exact PC date was given, it is expected in the “following months”.
Bionic Commando PC Delayed
Starting off the new year with bad news: Capcom has revealed that the PC edition of Bionic Commando will be released “shortly” after the PS3 and Xbox 360 versions of the game.
“[Bionic Commando] will be initially available for gamers on Xbox 360 video game and entertainment system from Microsoft and Sony Computer Entertainment’s PLAYSTATION 3 with the PC version following shortly afterwards,” the company simply stated.
It comes as no surprise, though, seeing as how the publisher has been delaying PC versions of its games due to piracy concerns and the need for more polish. The PS3 and Xbox 360 versions are expected this March.
Bionic Commando Trailer Shows Tarzan-Like Action
One day after the announcement of a Bionic Commando remake, and we’ve already got a trailer. Whether the later section of the trailer reminds you of Tarzan or Spiderman, the gameplay does seem to be a bit repetitive, swing after swing, after.. swing through an apocalyptic metropolis, which looks quite awesome to be honest. Let’s hope that Capcom can vary the play, and not just attempt to beat Spiderman at his own game.