Posts Tagged ‘call of duty 5’
Call of Duty: World at War Game Review–Leftovers In Shiny Foil
So by now you may have heard about Call of Duty: World at War, otherwise known as Call of Duty 5 for the PC, DS, Wii, Xbox 360, and Playstations two and three. It’s a game that manages to fuse together the mundane and the unique. The down side, of course, is that it mostly fuses the mundane to itself to make some horrible ironmongery of stuff you’ve already seen a couple hundred times before.
But before I get right down to business, it’s time for a plot rundown: we follow a series of different soldiers in all different parts of the Allied forces as they rampage their way across the Pacific Theatre, up into Russia, BACK to the Pacific, back once again to Russia before taking on Berlin, and accomplishing a series of missions, including calling down rockets on Japanese Ha-Go tank forces, handling a Russian T-34 tank and running the guns on a PBY Catalina flying boat. You will be effectively a part of the last and loudest hours of World War II.
And, in case you didn’t see this coming by the big number five on the title, yes, this is yet another in a long, long, LONG (and growing…) string of first person shooters. Sure, they’ve got some additions of new gameplay in here—when’s the last time you got to drive a tank in first person?—but let’s face it; there’s only so much variety you can get out of this particular chopped salad mix. There’s only so many ways you can make the same old baloney taste new and different.
However—if you’re willing to gut your way through a highly realistic, blood-spattered, downright gritty World War II simulation with more gunfire and explosions than even Saving Private Ryan could muster, presented in a format so eye-wateringly predictable that there’s almost no reason to play, then this time around, you’ll get a special bonus. It’s called Nazi Zombies mode, and, though they may not specifically be members of the Party, the mode itself comprises a series of maps, some of which are downloadable, in which you and possibly some friends attempt to hold a building against a legion of zombies bound and determined to break in.
The down side of that, of course, is like I said: you have to play your way through the ENTIRE CAMPAIGN to get access. I’m irritated by this. I’d personally like to see more first person shooters involving zombies (and ZOMBIES, not second-rate 28 Days Later knockoffs like Left 4 Dead, thank you very much), and the fact that these bastards made me slog through a hell of their own making just to get a crack at some zombie killing fun makes me furious to the point of derangement.
So let’s sum it up: Call of Duty World at War is not really a BAD game, it’s just more of the same. They offer some excellent graphics, and some fantastic realism, and even some unique features buried in all the warmed over leftover crap that is their primary campaign mode, but let’s face facts—aside from a pretty new paintjob and some fancy bells and whistles, this really is just more of the same. It’s up to you if you want to take another foray into the same crap you’ve been playing over and over for years, but if you love the first person shooter and just can’t get enough, then this is definitely the game for you.
Call of Duty 5 PC Multiplayer Beta Now Online

The guys over at Activision have officially begun the multiplayer PC beta of Call of Duty 5: World at War today. Everyone gets a key just for signing up at the official website, and can play right away. Once you’re signed up, go ahead and download a copy of the game, which is about 850MB. A list of mirrors are available on the official website, as well.
I’ll be in the servers in a few, so maybe you’ll be lucky enough to get fragged by me. In case your PC doesn’t meet the system requirements to run the game, Xbox Live beta keys are also available.
Call of Duty 5 System Requirements
The system requirements for the PC version of Call of Duty: World at War – the fifth entry in the series – has been released by developer Treyarch. Though powered by the COD4 engine, the studio noted that they were able to squeeze some more performance out of it, hence the lower requirements.
Processor: AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory: 8 GB free hard-drive space, 512MB RAM (XP)/1GB RAM (Vista)
Graphics: Shader 3.0 or better, 256MB Nvidia GeForce 6600GT/ATI Radeon 1600XT or better
The game is due out November 11 on a variety of platforms, including current-gen and past-gen consoles.
Call of Duty 5 Hits November, Multiplayer Beta for Pre-order Customers
You’ll be able to get back to your World War 2 game experience this November, as Activision today announced that Call of Duty: World at War will arrive in stores on November 11. The Treyarch developed shooter will be available on PC, PS2, PS3, Wii and Xbox 360, as well as a DS version developed by n-Space.
Also, to make sure you buy the game from before, the publisher has announced that pre-order customers for the PC and Xbox 360 versions will be able to take part in a multiplayer beta of the game next month.
“We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community,” said Treyarch head Mark Lamia. “The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can’t wait to go online to ramp up for our November launch.”