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	<title>DigitalBattle.com &#187; carnage</title>
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		<title>Dead Rising 2 to have 6,500 more zombies than the first</title>
		<link>http://www.digitalbattle.com/2009/04/28/dead-riding-2-to-have-6500-more-zombies-than-the-first/</link>
		<comments>http://www.digitalbattle.com/2009/04/28/dead-riding-2-to-have-6500-more-zombies-than-the-first/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 21:01:47 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[blue castle]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[carnage]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[dead rising 2]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22113</guid>
		<description><![CDATA[
Sure, we learned that Dead Rising 2 would be getting a multiplayer component but what we really care about are the zombies and more importantly, how we take care of those zombies.
During a recent presentation featuring Dead Rising 2, Capcom exec Keiji Inafune explaied to us how the first game&#8217;s engine was only capable of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-22115 aligncenter" title="deadrising21" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/deadrising21.jpg" alt="" width="500" height="273" /></p>
<p>Sure, we learned that <em>Dead Rising 2</em> would be getting a <a href="http://www.digitalbattle.com/2009/04/28/dead-rising-2-has-multiplayer/">multiplayer component</a> but what we really care about are the zombies and more importantly, how we take care of those zombies.</p>
<p>During a recent presentation featuring <em>Dead Rising 2</em>, Capcom exec Keiji Inafune explaied to us how the first game&#8217;s engine was only capable of rendering 500 zombies on the screen at once. This may seem like a lot but for the second game, Capcom set their sights much higher:</p>
<blockquote><p>&#8220;With <em>Dead Rising 1</em> we got 500 zombies, but with <em>DR2</em> we have 7,000, so we could  have done much better the first time&#8221;, Mr. Inafune was quoted to say</p></blockquote>
<p>7,000 zombies on the screen at once, a bit overwhelming, don&#8217;t you think? Not to Inafune; while he knows that ridiculous amounts of zombies won&#8217;t necessarily make the game better, it opens up a whole new ball park in terms of destruction:</p>
<blockquote><p>For example, in Tokyo subway it gets very crowded with many people. Imagine getting onto a bike in Tokyo subway with two chainsaws attached to it and cutting through all those people, it&#8217;s just something that feels really damn good!</p></blockquote>
<p>Let&#8217;s just hope he was using this as an example for what is to come in <em>Dead Rising 2</em> and not a look into his sick and twisted fantasies.</p>
<p><a href="http://www.nowgamer.com/news/430/dead-rising-2-boasts-7000-rendered-zombies">Read</a> (NowGamer)</p>
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