Posts Tagged ‘casual game’
Fishing Master World Tour Game Review–Calm and Frantic By Turns
Once, long ago, I discovered the glory of a certain sports game, then on the Playstation 2. It was Hot Shots Golf, and it became one of my personal favorite relaxation games. I’d line up my shots, consider angles, and then take my shots, one right after another, on beautiful courses to the sounds of birds and the occasional insect. After a while, I never thought I’d find a game like that again, until I found Fishing Master World Tour on the Wii.
The plot–and yes, there’s a plot, which actually elevates this one a couple notches–puts you as a young fisherman (in the generic sense–you can be a fisherwoman if the mood so strikes) who’s gone venturing out with his pet dog (or her pet dog, or either of theirs’ pet cat) to become the world’s greatest–a Fishing Master. And of course, the only way to be a master of anything is by going forth and doing it repeatedly. If you want to be a Pokemon Master you have to catch a load of pokemon. But if you want to be a Fishing Master, you’ve got to catch a lot of fish. Along with plenty of other stuff, including the keys to the boat that’ll be carrying you around the world. You’ll play various tournaments all over the world, and engage in various quests besides.
The Wii, as you’ve probably already figured out, is pretty much tailor-made for any kind of fishing game. With its motion capture technology and lower emphasis on graphics, it’s perfect for the kind of gameplay that fishing games require. You can pull back on the Wiimote to cast, and the nunchuk makes for an excellent rapid-reel system. The combination of a perfect rod controller and a perfect reel controller, plus a solid overall environment that doesn’t need a whole lot of graphic processing capability–how much computing power do you need to portray a lake with some fish? They’ve been doing that since back before the PS1, so even the Wii can’t flub this job.
Granted, it’s a fishing game. More specifically, it’s JUST a fishing game. All you do is fish. You’ll cast your line out and you’ll let it sit until you get a bite. You’ll have the option of selecting various baits, as well as regular chances to upgrade your rods. But no matter how many fancy bells and whistles are ever attached, at the end of the day it’s still just throw line, catch fish, repeat.
This brings me back nicely to my original point, that this may well be the best chill game I’ve played since Hot Shots Golf. You cast your line, you catch fish. But the fish will FIGHT. And when you get that fight, you’ll really be in for a fight, snapping your rod back and forth to tire out the fish so you can reel it in. It’s unusually frantic for a game like this, in fact, it’s almost out of place. But it fits, in its way–that’s what real fishing is. Long periods of calm punctuated by a fish fighting for its life against nearly impossible odds.
There will still be, however, plenty of long periods of calm, and staring at that bobber, waiting for a fish to strike can be downright reflective. Relaxing. And just enough to make Fishing Master: World Tour one of my favorite chill games.
My Sims Party Game Review–Like A Freshman Kegger
Now, you may be asking yourself at this very moment why I would compare a purely nonoffensive game like My Sims Party (now available on, not surprisingly, the Wii) to a high school drinking party? Well, I actually just told you why, but let me elaborate. See, a freshman kegger, a high school drinking party, has about as much chance of getting actual alcohol as, say, Dick Cheney has of being elected president. It would require an incredible intersection of events–extremely permissive parents, an understanding elder relative who didn’t fear anything less than extremely permissive parents, outright bribery–to actually happen, so the result you’re left with is a party that promises to be a lot more than it actually is.
This is, of course, exactly the case with My Sims Party, a game that promises to be a whole lot more than it actually is but seems unable to deliver.
The plot is pretty simple, as is generally the case for Sims games of any stripe–you’ve moved to a new town, which you get to name (I called mine Steveland, because it’s so very plausible and sounds almost exactly like Cleveland, only with two letters changed). The tourism board of this little town is desperate for a way to keep residents in the town, working and contributing to the tax base–and of course is always looking to bring in more people–thus they’ve hit on the idea of the Festival. The town regularly (at least once a month from the look of it) declares a holiday and puts on a tournament of various minigames, including running luggage from one side of a hotel lobby to another, dancing at a night club, scooping up to-order ice cream cones and making pizzas. This all will, of course, be accomplished by doing various things with your Wiimote.
All of this sounds fun enough on the surface–we’ve played a literal slew of games like this already–but the big problem with this one isn’t the cutesy-poo characters or the repetition or the fact that most of the “games” at this Festival look like a way for the townspeople to get free labor out of us, but rather that the controls are seriously malfunctioning. When I went to rock out at the dance club, they assured me that all I’d have to do is “shake my Wiimote”, which sounds a lot dirtier than it actually is, but when the time came to do the shaking, it refused to accept my commands no matter which direction or how hard i shook the Wiimote. Worse yet, it wouldn’t even accept simple button press commands. Scooping the ice cream cones was also not an easy thing as my scoop would frequently overshoot the particular flavor of ice cream I was after.
So that’s why the comparison, and that’s why I can’t recommend this game at all. Sure, it looks like it’d be a lot of fun. it even sounds like a party. But when you get there and discover that the promised keg is nowhere to be had and the game barely recognizes that you even have a Wiimote, there’s just not that much point in sticking around.
Tags: Casual, casual game, minigame, minigame collection, My Sims, My Sims Party, Nintendo, The Sims, Wii, Wii game
Let’s Tap Game Review–Let’s Not And Say We Did
I know I’m coming down awfully hard on today’s title, but I assure you it’s with good reason. I’m going to preface the remarks today by saying, unequivocally: Sega, thank you for taking chances. These chances don’t always work out, as is the case with Let’s Tap for the Wii, but still–I’m glad you took the chance all the same.
Basically, Let’s Tap is a collection of five smaller games all controlled by the same method: setting your Wiimote down on a box, preferably a tissue box or some similar cardboard box and tapping on the box. Yes, that’s right–in this game, you will almost never touch your Wiimote. You’ll play games like Tap Runner (where you compete in a four-man foot race by tapping on the box your Wiimote rests upon with various degrees of pressure), Rhythm Tap (where you’ll tap out a series of rhythms in time with on-screen indicators), Silent Blocks (where you’ll remove blocks from a stack in a bid to lower an item stacked on top of them to the ground), Bubble Voyager (where you move a space-suited character through a series of obstacles) and Visualizer (which isn’t so much a game as it is a way to play around with the tapping system to make various special effects).
I’m somewhat at a loss by this game. There’s no storyline here–it’s almost as if Sega were making a demo reel for some greater application to be announced later. I admit that the concept is unique enough–I definitely don’t remember the last time I played a game that literally required that I never touch my controller–but I’m just slightly dismayed by the results it yielded. Sure, this game is fun, but not for very long. There’s just so little TO it that it can’t produce much in the way of a fun factor. All you do is tap, tap, tap a box over and over and over and over again for little or no clear reason. And when you smack a box a couple hundred times with your hand or fingers in rapid succession, chances are you’re going to be left with a sore arm and not much else to show for it.
In fact, after playing a round of Let’s Tap, I’m left with a whole lot more questions than answers. Why did they even bother with this game? There’s so very little to it that it’s almost not worth playing, except as some kind of precursor, some kind of training implement to a future game. And it could definitely be interesting–think about a version of Missile Command where you fire missiles by PRESSING A BUTTON corresponding to a tap on a box. Especially if you were to use the Wiimote simultaneously to aim by turning the Wiimote slightly to the left or right to adjust an aiming reticle before firing. That’d be awesome.
But I’m getting away from the point here–the point being that Let’s Tap, by itself, is really not much of a game. It may represent a greater game to come, but for right now, Let’s Tap should better be titled Let’s Avoid This Piece of Crap And Get On With Our Lives.
Hell’s Kitchen Game Review–Another Game That Shouldn’t Be Fun
When I first got my hands on a copy of Hell’s Kitchen for the Wii, I was pretty convinced that there was no way this could be entertaining. I mean, for crying out loud, you ever see that show? It’s just some British guy screaming profanity for an hour while other people cook. And yet, somehow, despite all reason and good common sense, this game is unaccountably fun. There’s no two ways about it; Hell’s Kitchen is fun, but it probably shouldn’t be.
Basically, in Hell’s Kitchen, much like the show you take on the role of an aspiring chef in the none too tender mercies of Gordon Ramsay. You’ll manage a kitchen and a dining room, seating patrons, taking orders, preparing and detailing food to be served. Actually, you’ll just tell a waiter what to do by pointing and clicking with your Wiimote. Everything you’ll do, from mixing ingredients to clearing dishes, is done by pointing and clicking the Wiimote.
You may be wondering how such a game could be on the Wii in the first place, let alone merely rated T, because as anyone who’s actually seen the show knows watching it on network TV ends up with it sounding like a Morse code tutorial as designed by someone on a whole lot of meth. But they actually managed to pull it off by A. continuing the grand tradition of bleeping out any and all of Ramsay’s profane dialogue and B. making the game itself little more than a casual computer game knockoff with licensing bonuses. Playing Hell’s Kitchen felt like nothing so much as a particularly deep episode of Diner Dash.
On the one hand, a casual game like Diner Dash is pretty well suited to the Wii’s admittedly inferior graphics capabiliities and control scheme that focuses on the point and click. Adding on a license like Hell’s Kitchen actually boosts the credibility of things a bit, and gives it a connection to something people are already familiar with. There’s also a really interesting strategy element here that bears mentioning–dishes are all made differently, and you may have three or four dishes to process per table. Thus, you’ll have to figure out which ingredients you need, and in which order you need them. You may need, for example, two eggs, three fruits and two grains. If you’re smart you’ll already have one of each pre-made before you even start. But then you’ll have to start preparing ingredients on the fly, seeing which dishes will take longest to prepare and taking advantage of the time lag to prepare the other ingredients. Plus you’ll have to do the whole thing on the fly under a time limit.
See what I mean? Despite the fact that this game is fairly simple there’s a lot of different permutations involved here, and getting your head around all of them can be downright difficult. That dichotomy is actually kind of weird, and adds to the fun factor. This game shouldn’t be this complex. Or this entertaining. And yet, it is. There’s an odd sort of compulsion to this game that makes you long to jam your success in Ramsay’s smirking little maw and make it all the way to master chef.
And you’ll get the chance to do exactly that here. Even better, you’ll get actual recipes that you can try if you’re desperate to make an incredibly complex dish (seriously, there’s a recipe for a salad that requires BLANCHING vegetables. I took one look at it and said, no, I think I’ll just cut some lettuce.). But the key thing is, Hell’s Kitchen is a hell of a game.
Elebits Game Review–Deranged Plot, Weirder Play
I have to hand it to the Wii, I really do, because this is the system that seems bound and determined to, at all costs, take CHANCES. They will do the strangest things for little or no more reason than THEY CAN. And the perfect evidence of that concept is found in a little game from Konami called Elebits, out now for the Nintendo Wii.
See, this game may have one of the most insane plots EVER. A vaguely earthlike society–I say this because there are some sheer impossibilities going on here–has advanced to about twentieth-century technology because they discovered electricity a long time ago. Nothing odd there, except their electricity doesn’t come from wind or solar or coal. This society gets its electricity thanks to a race of tiny little creatures called Elebits, which fell to the planet’s surface on a giant lightning bolt. The people of the planet promptly enslaved the Elebits by jamming them into their appliances and using their electrical power to run their blenders and heaters and computers and whatnot. Oh, sure, the game SAYS that the people and Elebits were FRIENDS, but I don’t buy a word of it. After all, who’s coming out ahead in that little arrangement? It sure isn’t the Elebits.
But anyway–you’ll be playing an eight year old kid of such spectacular shortsightedness that he wishes the Elebits didn’t exist, throwing the planet into a pitch black barbarism just so his Elebit-researcher parents would spend more time with him. It’s about the time he actually articulates that wish that the entire town goes dark. The Elebits are asleep on the job, and its up to you, armed with your dad’s capture gun, to tear the house apart in search of the Elebits so you can get them back to work and watch your favorite TV show.
See what I mean? This game couldn’t be more deranged if you were required to wear the Wiimote like a hat.
You’ll be blundering around your house, using your “capture gun“, which is basically a portable tractor beam that apparently doesn’t require Elebit power to work at the lowest levels, to lift things and shake things and throw things around so you can find those lazy little bastards and return them to their electrical enslavement.
This is actually fairly entertaining, at least for a while, until you start getting into narrow rooms and get hampered by a “breakage limit” in which you’re suddenly no longer allowed to smash things open in search of Elebits. I call that a cheat, myself–I was gleefully throwing potted plants around the room without consequence and now, all of a sudden, I break open that vase to look for Elebits and it’s game over? Screw that, says I, with all the emphasis it deserves.
But still, Elebits is absolutely a departure from literally everything that came before it. I can’t think of anything even vaguely resembling a parallel on this one and it shows. This is a fun game that does start getting in its own way after a while, but there’s still fun enough in this one to make it a solid rental, if nothing else.
Tags: Action, action game, capture gun, Casual, casual game, Elebits, family friendly, konami, Nintendo, solid rental, Wii
Crystal Defenders Game Review–Tower Defense, For Your Console!
I really love Square-Enix. I really do. I tell you, they can take what should be the worst crap imaginable and make it fun, engaging, and really, really pretty. Take, for example, the concept of desktop tower defense games. A dime a dozen, right? Exactly. But let Square-Enix put one on, as they did with their game Crystal Defenders now on Xbox Live Arcade for eight hundred Microsoft points, and it turns out to be a fun experience that looks really, really good.
The plot is pretty much as advertised–you defend crystals from being captured by various monsters, and you’ll do so by stationing various Final Fantasy figures like soldiers, black mages, monks and archers along paths leading to your crystal storehouse. Then, a series of monsters will walk those paths, and you’ve got to lay enough firepower out to make sure that the monsters can’t reach your crystal storehouse.
I know, you’ve already played this kind of game several times before, and sometimes you’ve even played it at work when you were supposed to be doing something else, but I definitely don’t remember ever being able to play it on my Xbox 360. So for the shockingly cheap price of eight hundred Microsoft points, you too can have an extremely pretty good time with a game you’ve played before, but never with one that’s looked this good.
Family Game Night Game Review–A Backhanded Value
So Hasbro has put forth the most backhanded value game on the face of the earth with its Family Game Night collection on Xbox Live Arcade.
While you’ll shell out eight hundred Microsoft points for the full version, and you’ll get a pretty nice array of games with it including Battleship, Scrabble and Connect Four, you’ll also have to shell out further points for the FULL versions of the individual games. Unless I’m totally missing this concept, the initial eight hundred gets you the normal games described. If you want to try the FULL versions of each individual game, with new options and gameplay modes attached, then you’ll have to shell out eight hundred Microsoft points PER GAME.
I know, that sounds a bit confusing, so here’s a fast summary as best I can understand it:
The demo is free. With that, you get timed versions of the games currently available: Scrabble, Connect Four, Yahtzee, and Battleship. The “full game” is eight hundred points and takes the timers off and such. But then, you can pay out ANOTHER eight hundred per game to try things like Super Weapons Battleship and Wild Dice in Yahtzee.
See what I mean? Backhanded value. Sure, it’s great to pay ten bucks and get a host of games. It’s NOT great, however, to pay on TOP of that to get the full games. So while I’m enthused about having a host of casual classic board games available to play, I’m not so enthused to have most of their features locked up unless I pay massive ransom. So while I can recommend the good half of the deal, it’s not without a serious finger wag to EA and Hasbro for the bit of gouging.
Ninja+ Game Review–Out Of Control Ninja Fun
If you remember the fun of eighties classic Bionic Commando, where you swung across platforms via an extendible bionic arm, then you may enjoy a new game I spotted on Newgrounds, a fun little platform hopper called Ninja+.
There isn’t a whole lot of story in Ninja+–you run around and jump on platforms gathering gold coins as you go. You’ll be able to throw unlimited kunai (those small ninja daggers that may or may not be attached to a chain, in case you don’t watch Naruto around the clock) and you’ll be able to swing on a line.
The idea is fun, but I found I had a tough time with some of the controls. Hopping from platform to platform was as fun as advertised, but switching to the space bar to throw kunai was a difficult move for me. In retrospect, I almost wish that the grappling hook had been weaponized instead, completely leaving out the kunai and thereby eliminating the problem, but that’s just me.
But people who like their action games fast and agile will definitely find plenty to love in Ninja+.
Sonic’s Ultimate Genesis Collection–The Most Ultimate Yet…For Now.
When you’ve been gaming for a few years, you start to get used to seeing the same thing done over and over again with varying levels of success. One of these terribly familiar tropes is the game collection game, essentially where a studio takes a large quantity of its earlier releases and bundles them together into one larger collection. Namco’s done this several times, as has Capcom, but quite possibly the most frequent repackager is Sega.
And now, Sega brings us Sonic’s Ultimate Genesis Collection on both PS3 and Xbox 360.
When they say “Ultimate”, I’m relatively sure they mean it. How can I tell? Check out the list: Alex Kidd in the Enchanted Castle, Alien Storm, Alien Syndrome, Altered Beast, Beyond Oasis, Bonanza Bros, Columns, Comix Zone, Congo Bongo, Decap Attack, Dr. Robotnik’s Mean Bean Machine, Dynamite Headdy, ESWAT: City Under Siege, Ecco the Dolphin, Ecco: The Tides of Time, Fantasy Zone, Fatal Labyrinth, Flicky, Gain Ground, Golden Axe, Golden Axe II, Golden Axe III, Golden Axe Warrior, Kid Chameleon, Phantasy Star, Phantasy Star II, Phantasy Star III: Generations of Doom, Phantasy Star IV: The End of the Millennium, Ristar, Shining in the Darkness, Shining Force, Shining Force II: Ancient Sealing, Shinobi, Shinobi III: Return of the Ninja Master, Sonic 3D Blast, Sonic & Knuckles, Sonic Spinball, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Space Harrier, Streets of Rage, Streets of Rage 2, Streets of Rage 3, Super Thunder Blade, Vectorman, Vectorman 2 and Zaxxon.
This constitutes the single biggest list of Sega games that I’ve seen in one place outside of an Electronics Boutique in 1995. Seriously, there’s something here for everybody. The down side, of course, is that many of these games are games you’ve already played on other “ultimate Sega collections”. By the time we get to the next generation of gaming, there will likely be another “ultimate Sega collection”, and maybe, just maybe, it will finally have Splatterhouse. But then, I’m looking forward to the remake too, so maybe that means I’m just weird.
You can tell from the list that there are plenty of opportunities for fun here, whether you just like a quick casual beat-em-up like Streets of Rage or Golden Axe, or if you like a deeper RPG, there’s plenty of those too, just not with all the amazing graphics that we’re all so used to since Square-Enix pretty much refused to release a game without them. The sheer versatility of the disk makes it well worth it to spend a little time with it—you could probably go for a couple weeks straight just sampling all the games. Plus, if you’re an old school gamer like myself, you’re probably already neck-deep in a reminisce about the first time you played some of this stuff, or the first time you took on your friends in two-player, or maybe the time you got your girlfriend hooked on Sonic. Possibilities all, and possibilities well remembered.
As an aside, it’s also very interesting to see the differences in gaming technology and perception on an anthropological level–used to be, you’d save your money for weeks to buy Streets of Rage. Now you can play similar games online for free; they’re called “casual” games now. What a difference a decade makes, huh?
Leaving aside the fact that this game is probably a horrible buy, because you’ve already bought one or two “Ultimate Sega Collections”, there’s a lot of reason to like it, even if you only just rent it. There’s just too many fun things to do with this disk to turn it down outright.
Colourshift Game Review–A Colorful Puzzler That’ll Make You Scream

There are puzzle games, and then there are puzzle games that make you want to scream and throw things at your monitor. Colourshift is one such game, now available to play on Kongregate.
The concept is simple enough–move tiles around to complete circuits of color. And in the beginning, it’s as simple as it sounds. But where it gets downright difficult is when you’ll be required, around level 4, to do color blends. It’s not enough to just link up blue and yellow, no sir–you’ll have to do a GREEN linkage, running circuits of yellow AND blue simultaneously. And when that particular complication is introduced into the mix, the game goes from relatively easy puzzler to total mindbender.
Colourshift will either make you hate puzzle games entirely or make you feel proud enough of yourself to burst as you beat a level. If you’re a sense of accomplishment junkie, then Colourshift is your new drug of choice.
Blackboard Squash Game Review–All The Fun You Used To Wish Chalkboards Had
I have to admit, I’ve played a lot of games on Newgrounds, and some of them are better than others. But if you’re into action games that’ll make you think like a puzzle game, then you could definitely do a lot worse than Blackboard Squash.
In Blackboard Squash, you play a tiny little chalk outline of a man on a chalkboard. Meanwhile, chalk hazards are continually drawn into life to fall onto you or attempt to crush or skewer you. You’ve got just enough fortitude to withstand five injuries, and after that, it’s game over.
You’ll be playing on different sides of the board every so often, and you’ll have to adjust your control perceptions to match. You’ll have to constantly think and dodge, so you’ll need to be fast and clever to get through this one for any length of time. It’s fast, casual fun.
Pwong Game Review–Ping? Pong? Not Quite.
Ever have one of those days when you’re feeling restless? Like you’ve just slammed a quart of Red Bull laced with Pixy Stix? Got a lot of excess energy to burn off? Then what you need is one of the newest games on Newgrounds, a massive and hyperkinetic version of Pong called, strangely, Pwong.
Pwong, much as the name and my last sentence implies, is basically just a massive, spectacular game of Pong, with MULTIPLE BALLS. And when I say, “multiple balls”, I don’t mean three or four. I mean as many as ten or twenty on the field at one time. Frankly, I couldn’t keeep an accurate count because they were flying so fast. Scoring is the simplest a complex sports game can offer–each ball you miss is deducted from your score, while each ball your opponent misses is added to your score.
Just to give you an idea, at one point I was at negative seventy-five points. Things picked up and I soon got to a hundred and one on my first try. This qualified me for “pre-beginner” rank, and left me feeling vaguely ashamed of myself for the rest of the afternoon. But it won’t stop me from coming back later–nor should it stop you from giving this one a try.
2112 Coop Game Review–It’d Be More Fun If There Were More Of It
Well, here’s a game that could have been a winner if there was just something more to it–I found it on Newgrounds, and it’s called 2112 Coop,a game that falls all over itself to prove that less is…well…less.
We start off with an interesting story–there’s a biochemical company that’s been involved in unknown nefarious deeds, and meanwhile, you’re out to get a sample of something to help prove the unknown nefarious deeds. And to that end you’ll kill a whole LOT of security guards. Apparently, committing mass murder of the security guards working for the company committing unknown nefarious deeds is actually somehow LESS nefarious than the deeds the company committing the unknown nefarious deeds is actually doing. I don’t know; I guess we just need to run with it.
2112 Coop plays like Time Crisis with unlimited ammo that manages to conveniently require you to reload after most of the enemies have already been shot. Meanwhile, the security guards are themselves spectacularly incompentent, so you’re not only trying to stop the evil corporation, you’re also ensuring that the gene pool will be improved by removing a series of brain-damage cases from possible reproduction.
You’ll shoot your way through in a surprisingly fun exercise, and when you reach the company’s front doors, you’ll beat the level. You’ll also get a report of your ammunition used and accuracy percentage, as well as the number of head shots you made.
Basically, it’s quick, it’s fun, but there’s just not that much of it there to really enjoy.
Guns N Angel Review–Heavily Armed Teenagers
There’s a lot to be said for the casual gaming experience, especially the casual shooter gaming experience. It’s quick to get into, it’s easy to play, but the experience will often carry you through surprising hours of gameplay as you get into full-on “just one more level” mode.
One game that really does a fantastic job of “just one more level” is Guns n Angel, which not surprisingly I found in the vast array of gaming possibilities that is Newgrounds.
You play as Angel, an adorable tweenage girl with a deep and abiding passion for…firearms. Seriously, this chick’s got more guns than the Republican National Convention. She’s going to be running around with Uzis, shotguns, flamethrowers, and that’s just for starters. She’ll be blasting everything that comes into frame all in the grand and epic pursuit of saving the world, but we really didn’t need that little thread of plot. This one’s all about the run and the gun, folks, and if you, like me, couldn’t get enough Contra back in the day, then you will be all OVER this one.
Death Vs. Monstars Review–Arena Blasting Fun For All
Sometimes it really amazes me how the simplest games can be the most challenging and downright addicting. This is the case with a game I found over at Newgrounds–a diabolical little shooter frenzy called Death Vs. Monstars. And no, that’s not a misspelling.
An “arena shooting game”, you play as Death, in this case represented by a small floating skull that fires little spheres of energy on a regular basis in whatever direction his target reticle is pointed. You’ll fly Death around, trying avoid the monsters and in turn blasting them off the map. It’s a lot harder than it sounds, believe me–especially as wave after wave of enemies fills up the screen and flies at you while you’re firing in what amounts to a cone configuration about sixteen degrees outward in one direction.
It’s a clever little game, make no mistake on that one. There’s lots of enemies and tons of power-ups, so you’ll likely have lots of fun playing with this casual shooting experience. I sure did, even if the difficulty was enough to make me understand why people throw their controllers sometimes.



