<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>DigitalBattle.com &#187; characters</title>
	<atom:link href="http://www.digitalbattle.com/tag/characters/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
	<lastBuildDate>Mon, 23 Nov 2009 04:17:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language></language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>All 40 Tekken 6 characters available from start</title>
		<link>http://www.digitalbattle.com/2009/07/02/all-40-tekken-6-characters-available-from-start/</link>
		<comments>http://www.digitalbattle.com/2009/07/02/all-40-tekken-6-characters-available-from-start/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 23:47:30 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Fighting]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[tekken 6]]></category>
		<category><![CDATA[unlockable]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24888</guid>
		<description><![CDATA[
It&#8217;s been a fighting game tradition to leave a characters as unlockables for some time now. However, according to Katsuhiro Harada, Tekken&#8217;s series director, this tradition is &#8220;outdated&#8221;.
He explained his reasong by saying that unlockables first came to be back in the arcade days when developers wanted to get people to play for longer thus [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-24889 aligncenter" title="tekken6" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/tekken6.jpg" alt="" width="500" height="319" /></p>
<p>It&#8217;s been a fighting game tradition to leave a characters as unlockables for some time now. However, according to Katsuhiro Harada, <em>Tekken</em>&#8217;s series director, this tradition is &#8220;outdated&#8221;.</p>
<p>He explained his reasong by saying that unlockables first came to be back in the arcade days when developers wanted to get people to play for longer thus increasing the game&#8217;s longevity.</p>
<p>I agree with Mr. Harada considering the first time I played <em>Street Fighter IV</em> online and got destroyed by Akuma&#8217;s Ultra Combo, I was none too pleased that I couldn&#8217;t return the favor next match.</p>
<p><em><a href="http://www.digitalbattle.com/2009/06/22/tekken-6-gets-its-own-wireless-sticks/" target="_blank">Tekken 6</a></em> will be available with all 40 of its characters for the PS3 and Xbox 360 on October 27th of this year.</p>
<p><a href="http://www.videogamer.com/news/unlockables_are_outdated_says_tekken_chief.html" target="_blank">Read</a> (videogamer)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.digitalbattle.com/2009/07/02/all-40-tekken-6-characters-available-from-start/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
