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	<title>DigitalBattle.com &#187; dead rising</title>
	<atom:link href="http://www.digitalbattle.com/tag/dead-rising/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>Dead Rising 2 to have 6,500 more zombies than the first</title>
		<link>http://www.digitalbattle.com/2009/04/28/dead-riding-2-to-have-6500-more-zombies-than-the-first/</link>
		<comments>http://www.digitalbattle.com/2009/04/28/dead-riding-2-to-have-6500-more-zombies-than-the-first/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 21:01:47 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[blue castle]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[carnage]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[dead rising 2]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22113</guid>
		<description><![CDATA[
Sure, we learned that Dead Rising 2 would be getting a multiplayer component but what we really care about are the zombies and more importantly, how we take care of those zombies.
During a recent presentation featuring Dead Rising 2, Capcom exec Keiji Inafune explaied to us how the first game&#8217;s engine was only capable of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-22115 aligncenter" title="deadrising21" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/deadrising21.jpg" alt="" width="500" height="273" /></p>
<p>Sure, we learned that <em>Dead Rising 2</em> would be getting a <a href="http://www.digitalbattle.com/2009/04/28/dead-rising-2-has-multiplayer/">multiplayer component</a> but what we really care about are the zombies and more importantly, how we take care of those zombies.</p>
<p>During a recent presentation featuring <em>Dead Rising 2</em>, Capcom exec Keiji Inafune explaied to us how the first game&#8217;s engine was only capable of rendering 500 zombies on the screen at once. This may seem like a lot but for the second game, Capcom set their sights much higher:</p>
<blockquote><p>&#8220;With <em>Dead Rising 1</em> we got 500 zombies, but with <em>DR2</em> we have 7,000, so we could  have done much better the first time&#8221;, Mr. Inafune was quoted to say</p></blockquote>
<p>7,000 zombies on the screen at once, a bit overwhelming, don&#8217;t you think? Not to Inafune; while he knows that ridiculous amounts of zombies won&#8217;t necessarily make the game better, it opens up a whole new ball park in terms of destruction:</p>
<blockquote><p>For example, in Tokyo subway it gets very crowded with many people. Imagine getting onto a bike in Tokyo subway with two chainsaws attached to it and cutting through all those people, it&#8217;s just something that feels really damn good!</p></blockquote>
<p>Let&#8217;s just hope he was using this as an example for what is to come in <em>Dead Rising 2</em> and not a look into his sick and twisted fantasies.</p>
<p><a href="http://www.nowgamer.com/news/430/dead-rising-2-boasts-7000-rendered-zombies">Read</a> (NowGamer)</p>
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		<title>Dead Rising Review&#8211;A Real Zombie Game</title>
		<link>http://www.digitalbattle.com/2009/03/03/dead-rising-review-a-real-zombie-game/</link>
		<comments>http://www.digitalbattle.com/2009/03/03/dead-rising-review-a-real-zombie-game/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 06:31:34 +0000</pubDate>
		<dc:creator>Steve Anderson</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[Frank West]]></category>
		<category><![CDATA[photojournalism]]></category>
		<category><![CDATA[zombie apocalypse]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=18957</guid>
		<description><![CDATA[And for those of you talking about that  Land of the Dead shooter, know this. We do not TALK about that Land of the Dead shooter.  Thankfully, not many people have actually had a chance to try it, so its existence is still pretty hush-hush.
Anyway, what I&#8217;m talking about today is easily one of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalbattle.com/wp-content/uploads/2009/03/dead-rising.jpg"><img class="alignleft size-medium wp-image-18960" title="dead-rising" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/dead-rising.jpg" alt="" width="280" height="280" align="right"/></a>And for those of you talking about that  Land of the Dead shooter, know this. We do not TALK about that Land of the Dead <a href="http://www.digitalbattle.com/category/shooter/" target="_blank">shooter</a>.  Thankfully, not many people have actually had a chance to try it, so its existence is still pretty hush-hush.</p>
<p>Anyway, what I&#8217;m talking about today is easily one of the best zombie games I&#8217;ve played yet&#8211;Dead Rising.  You play as Frank West, photojournalist extraordinaire (he&#8217;s covered WARS, you know) and he&#8217;s on his way to investigate vague reports of happenings in the small city of Willamette, Colorado.  Willamette isn&#8217;t known for a whole lot&#8211;in fact, about the only thing Willamette&#8217;s got going for it is the super-huge Willamette Mall.  How big is this mall?  Sufficiently big to command a small amusement park inside it, along with a panoply of stores, a bi-level food court, and a park in its center.  Sounds like a nice way to spend the day, but these vague happenings make things a little dicey for the citizens of Willamette&#8211;seems that, in the immortal words of Romero himself, the dead are returning to life and attacking the living.  Thus, you go into Willamette armed with your camera and whatever you can find along the way to discover what&#8217;s behind the legion of walking dead weekend warriors and see if you can prevent it from getting any farther out than it already is.</p>
<p>I love this game.  There&#8217;s no two ways about it&#8211;this may well be the first EVER functional<a href="http://www.digitalbattle.com/category/simulation/" target="_blank"> Zombie Apocalypse simulator</a> ever released.  The story is unsettlingly deep, with lots of horrendous personality disorders roaming the zombie-infested mall.  There&#8217;s a variety of weapons for you to play with, each with its own particular effectiveness level.  Weapons break with use, so you&#8217;ll have to continually search for and find new weapons.  Just because you&#8217;ve got a sweet baseball bat doesn&#8217;t mean it won&#8217;t break after you <a href="http://www.digitalbattle.com/category/action/" target="_blank">break open a few dozen zombie skulls.</a><br />
<span id="more-18957"></span><br />
A new and especially interesting twist to the game is the option to save your character and replay the game over and over, gaining experience until your character is at maximum level.  There are also books within the mall that will lend extra capabilities to your fighting style or just to your health gauge.</p>
<p>It&#8217;s not hard to love this game.  Not only is the main plot a full and rich experience by itself, but beating the game will also give you access to a host of new gameplay modes, including the super-fun survival mode.  This gives Dead Rising an incredible replay value&#8211;once you beat it, you&#8217;ll have a variety of new versions to beat, and you&#8217;ll always be able to duck in for a quick, almost casual, experience where you get to roam the entire mall at your own pace and just blast zombies.  Perhaps even better than that is the special weapons you&#8217;ll be able to get your hands on, like the 255-round Mega Buster cannon, a perfect approximation of Mega Man&#8217;s that even slips over your forearm.</p>
<p>When you put it all together you get a game that&#8217;s as much fun to watch as it is to play, and with news of a sequel currently in the works, it&#8217;s all the more reason to get reacquainted with the original.</p>
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		<title>Dead Rising, Lost Planet Sequels Going Multiplatform</title>
		<link>http://www.digitalbattle.com/2009/01/28/dead-rising-lost-planet-sequels-going-multiplatform/</link>
		<comments>http://www.digitalbattle.com/2009/01/28/dead-rising-lost-planet-sequels-going-multiplatform/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 14:04:21 +0000</pubDate>
		<dc:creator>Will Prusik</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[multiplatform]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=17610</guid>
		<description><![CDATA[Two early hits for the Xbox 360 were zombie slaying sandbox game Dead Rising and Lost Planet. Dead Rising is rising again as a somewhat altered Wii port and Lost Planet has been released for the PS3 as well. Now early reports from Japan are saying that multiplatform sequels for both games are in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalbattle.com/wp-content/uploads/2009/01/dead-rising-dead-rising-lots-and-lots-of-zombies.jpg"><img class="aligncenter size-full wp-image-17611" title="dead-rising-dead-rising-lots-and-lots-of-zombies" src="http://www.digitalbattle.com/wp-content/uploads/2009/01/dead-rising-dead-rising-lots-and-lots-of-zombies.jpg" alt="" width="480" height="192" /></a><br />Two early hits for the Xbox 360 were zombie slaying sandbox game <em>Dead Rising</em> and <em>Lost Planet</em>. <em>Dead Rising</em> is rising again as a somewhat altered Wii port and Lost Planet has been released for the PS3 as well. Now early reports from Japan are saying that multiplatform sequels for both games are in the works.</p>
<p>These reports come from Keiji Inafune of Capcom by way of monthly gaming magazine Famitsu Xbox 360. He says that being multiplatform is a guarantee for the &#8217;super sequels&#8217; but they&#8217;re considering giving a bonus to Xbox 360 owners who buy the titles for that platform.</p>
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		<title>Dead Rising Wii Gets Release Date</title>
		<link>http://www.digitalbattle.com/2009/01/05/dead-rising-wii-gets-release-date/</link>
		<comments>http://www.digitalbattle.com/2009/01/05/dead-rising-wii-gets-release-date/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 19:14:58 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dead rising]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=16671</guid>
		<description><![CDATA[
Capcom has finally confirmed a release date for Dead Rising: Chop Till You Drop, the Wii remake of the zombie-killing Xbox 360 title: February 27. It will hit both Europe and North America on the same day.
The publisher also offered release dates for other games, including Street Fighter IV on February 17 and Resident Evil [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i44.tinypic.com/291m6o6.jpg" alt="" /></p>
<p>Capcom has finally confirmed a release date for <em>Dead Rising: Chop Till You Drop</em>, the Wii remake of the zombie-killing Xbox 360 title: February 27. It will hit both Europe and North America on the same day.</p>
<p>The publisher also offered release dates for other games, including Street Fighter IV on February 17 and Resident Evil 5 on March 13. PC releases of the latter two titles will arrive after their console versions, as the company aims to avoid piracy spoiling sales, among other things.</p>
]]></content:encoded>
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		<title>Dead Rising Sequel Hinted At</title>
		<link>http://www.digitalbattle.com/2008/08/11/dead-rising-sequel-hinted-at/</link>
		<comments>http://www.digitalbattle.com/2008/08/11/dead-rising-sequel-hinted-at/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 17:03:08 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
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		<category><![CDATA[dead rising]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/11/dead-rising-sequel-hinted-at/</guid>
		<description><![CDATA[ With the Wii edition of Dead Rising due out later this year, Capcom has begun hinting that more titles in the franchise are on the way, including a possible PS3 release.
&#8220;You haven&#8217;t seen the last of Dead Rising,&#8221; wrote Capcom&#8217;s John Diamonon in the comments section of the official PlayStation blog, responding to a [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 3px 5px" height="264" alt="dead rising" src="http://www.digitalbattle.com/wp-content/uploads/2008/08/dead-rising.jpg" width="470" border="0"> <br />With the Wii edition of <i>Dead Rising </i>due out later this year, Capcom has begun hinting that more titles in the franchise are on the way, including a possible PS3 release.
<p>&#8220;You haven&#8217;t seen the last of Dead Rising,&#8221; wrote Capcom&#8217;s John Diamonon in the <a href="http://blog.us.playstation.com/2008/08/08/bionic-commando-rearmed-behind-the-scenes-3/comment-page-3/#comment-97945">comments section</a> of the official PlayStation blog, responding to a fan&#8217;s complaint that the original Dead Rising only arrived on Xbox 360.
<p>Originally released in 2006 on Xbox 360, the game had players take on the role of photojournalist Frank West as he tried to survive three days in a zombie-infested mall, an obvious nod to George Romero’s legendary films. Rumors of a sequel have long been circulated, and this is the first time Capcom has publicly acknowledged the possibility of a sequel, so keep your fingers crossed!</p>
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