Posts Tagged ‘Dead Space Extraction review’
Dead Space Extraction review
Dead Space was a decent horror shooter that was released last year on all platforms except the Wii, which, like so many other times, was simply underpowered to run a port of the game. However, EA has been working on a Wii version that is substantially different, not just with toned-down graphics, but a game build up from scratch. Now, Wii owners get to experience some space shooter horror.
Dead Space Extraction is an on-rails shooter, and while that doesn’t sound intriguing at first, it’s done in such way that it works rather well, the horror elements are still there, and the feel of the original Dead Space is very much present. Extraction uses a lot more storytelling and narration than the original game, acting as its prequel, and tells the story of what really happened before help arrived and the original Dead Space began.
The game is an on-rails FPS the entire time during the 10 missions, and the action (and horror) is frequently interrupted by cut scenes, which are done formidably and move the story forward — even though you know how it’s all going to end (if you played the original Dead Space, that is). However, being an on-rails shooter, it means that you cannot explore nor even look around during the missions (or the cut scenes, for that matter), and you can’t decide when to run or walk, how to approach a corner etc. All this removes a lot of the horror elements found in the original Dead Space, however, the game’s storytelling does make up for some of it. More »