id CEO Teases Major Announcements

April 14th, 2009 1 Comment   Posted in Action, E3, FPS, PC, PlayStation 3, Xbox 360

id-software-logo Following on from word yesterday that id Software is going multiplatform, the Gamespot interview carries a teaser from company CEO Todd Hollenshead who noted that they plan on revealing some unannounced “new stuff” at E3 this June.

"I’ll leave that as a tease," said Hollenshead when pressed for more details. The studio is currently working on three projects – Wolfenstein, Rage and Doom 4. Additionally, they are working on improving the beta project that is Quake Live.

The CEO did tease that Doom 4 will “not [be] a sequel to Doom 3, but it’s not a reboot either.”

"It’s a little bit different than those, and if I told you why, I would get my ass kicked.”

However, it won’t abandon its gorey, action-ey roots anytime soon. "Everything I’ve seen on it is classic Doom, so I don’t really have worries that people aren’t going to like it and start talking about it.”

Doom 4 Writer Revealed

January 15th, 2009 3 Comments   Posted in Action, FPS, PC, PlayStation 3, Xbox 360

Through a post on his website, fantasy author Graham Joyce has revealed his involvement with the development of Doom 4.

“I’ll also be working on the computer game Doom 4 for ID Software,” reads the post. “I’ve been playing Doom for some years.”

Joyce is known for such novels as “How to Make Friends with Demons” and “The Tooth Fairy: A Novel”. He wouldn’t offer any details on his involvement in the game, other than the fact that “ID have hired me to help develop the storyline potential”.

Id Software has already mentioned that the sequel will be quite different from Doom 3. It will make use of their Tech 5 engine that’s powering Rage, their upcoming multiplatform title.

id: Doom 4 Multiplayer Better than Doom 3

August 3rd, 2008 No Comments   Posted in Action, FPS, Multiplayer, PC, PlayStation 3, Xbox 360

doom Further speaking at QuakeCon, Carmack announced that the multiplayer modes in Doom 4 will be significantly better than the modes found in its predecessor or Quake 4. Carmack hopes to have enough resources to create a satisfying online component to match the game’s single-player campaign.

“[Doom 4 multiplayer] will not be as good of a multiplayer as Quake Live is, but it should still be good, and we will intend it to be better than Doom 3 or Quake 4 multiplayer,” he said.

Work on Rage Almost Done, Will be Ported Over to Doom 4

August 3rd, 2008 1 Comment   Posted in Action, FPS, PC, PlayStation 3, Xbox 360

rage 
d’s John Carmack has proclaimed that work on the Rage engine is almost finished.

“We have very few things that are very significant left to be done [to the technology],” he said. “We are ‘light at the end of the tunnel,’ going into the home stretch.”

Carmack noted that a change in the animation system will be implemented soon, along with a couple of tweaks to the MegaTexture system, but that most of the work has been done. They began work on the engine three years ago.

“Here we are, three years later, still working on elements of it,” he said, noting that he has spent most of his time working on Rage.

Carmack added that most of Rage will be carried over to Doom 4 where they plan to focus more on level design and other creative aspects.