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	<title>DigitalBattle.com &#187; doom 4</title>
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	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>id CEO Teases Major Announcements</title>
		<link>http://www.digitalbattle.com/2009/04/14/id-ceo-teases-major-announcements/</link>
		<comments>http://www.digitalbattle.com/2009/04/14/id-ceo-teases-major-announcements/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:45:13 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[FPS]]></category>
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		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[Wolfenstein]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=21339</guid>
		<description><![CDATA[ Following on from word yesterday that id Software is going multiplatform, the Gamespot interview carries a teaser from company CEO Todd Hollenshead who noted that they plan on revealing some unannounced &#8220;new stuff&#8221; at E3 this June.
&#34;I&#8217;ll leave that as a tease,&#34; said Hollenshead when pressed for more details. The studio is currently working [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" title="id-software-logo" alt="id-software-logo" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/idsoftwarelogo.jpg" width="115" height="137" /> Following on from word yesterday that id Software is going multiplatform, the Gamespot <a href="http://uk.gamespot.com/news/6207773.html">interview</a> carries a teaser from company CEO Todd Hollenshead who noted that they plan on revealing some unannounced &#8220;new stuff&#8221; at E3 this June.</p>
<p>&quot;I&#8217;ll leave that as a tease,&quot; said Hollenshead when pressed for more details. The studio is currently working on three projects &#8211; <em>Wolfenstein</em>, <em>Rage</em> and <em>Doom 4</em>. Additionally, they are working on improving the beta project that is <em>Quake Live</em>.</p>
<p>The CEO did tease that <em>Doom 4</em> will &#8220;not [be] a sequel to Doom 3, but it&#8217;s not a reboot either.&#8221;</p>
<p>&quot;It&#8217;s a little bit different than those, and if I told you why, I would get my ass kicked.&#8221;</p>
<p>However, it won&#8217;t abandon its gorey, action-ey roots anytime soon. &quot;Everything I&#8217;ve seen on it is classic Doom, so I don&#8217;t really have worries that people aren&#8217;t going to like it and start talking about it.&#8221;</p>
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		<title>Doom 4 Writer Revealed</title>
		<link>http://www.digitalbattle.com/2009/01/15/doom-4-writer-revealed/</link>
		<comments>http://www.digitalbattle.com/2009/01/15/doom-4-writer-revealed/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:29:42 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=17230</guid>
		<description><![CDATA[Through a post on his website, fantasy author Graham Joyce has revealed his involvement with the development of Doom 4.
&#8220;I&#8217;ll also be working on the computer game Doom 4 for ID Software,&#8221; reads the post. &#8220;I&#8217;ve been playing Doom for some years.&#8221;
Joyce is known for such novels as “How to Make Friends with Demons” and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i44.tinypic.com/sgu8vo.jpg" align="right" title="" border="0" hspace="2">Through a post on his website, fantasy author Graham Joyce has revealed his involvement with the development of <em>Doom 4</em>.</p>
<p>&#8220;I&#8217;ll also be working on the computer game Doom 4 for ID Software,&#8221; reads the <a href="http://www.grahamjoyce.net/">post</a>. &#8220;I&#8217;ve been playing Doom for some years.&#8221;</p>
<p>Joyce is known for such novels as “How to Make Friends with Demons” and “The Tooth Fairy: A Novel”. He wouldn’t offer any details on his involvement in the game, other than the fact that “ID have hired me to help develop the storyline potential”.</p>
<p>Id Software has already mentioned that the sequel will be quite different from Doom 3. It will make use of their Tech 5 engine that’s powering Rage, their upcoming multiplatform title.</p>
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		<title>id: Doom 4 Multiplayer Better than Doom 3</title>
		<link>http://www.digitalbattle.com/2008/08/03/id-doom-4-multiplayer-better-than-doom-3/</link>
		<comments>http://www.digitalbattle.com/2008/08/03/id-doom-4-multiplayer-better-than-doom-3/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 19:02:11 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Multiplayer]]></category>
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		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/03/id-doom-4-multiplayer-better-than-doom-3/</guid>
		<description><![CDATA[ Further speaking at QuakeCon, Carmack announced that the multiplayer modes in Doom 4 will be significantly better than the modes found in its predecessor or Quake 4. Carmack hopes to have enough resources to create a satisfying online component to match the game’s single-player campaign.
&#8220;[Doom 4 multiplayer] will not be as good of a [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 5px 5px" border="0" alt="doom" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2008/08/doom.jpg" width="179" height="240"> Further speaking at QuakeCon, Carmack announced that the multiplayer modes in <i>Doom 4 </i>will be significantly better than the modes found in its predecessor or <i>Quake 4</i>. Carmack hopes to have enough resources to create a satisfying online component to match the game’s single-player campaign.
<p>&#8220;[Doom 4 multiplayer] will not be as good of a multiplayer as Quake Live is, but it should still be good, and we will intend it to be better than Doom 3 or Quake 4 multiplayer,&#8221; he said.</p>
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		<title>Work on Rage Almost Done, Will be Ported Over to Doom 4</title>
		<link>http://www.digitalbattle.com/2008/08/03/work-on-rage-almost-done-will-be-ported-over-to-doom-4/</link>
		<comments>http://www.digitalbattle.com/2008/08/03/work-on-rage-almost-done-will-be-ported-over-to-doom-4/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 19:01:12 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/08/03/work-on-rage-almost-done-will-be-ported-over-to-doom-4/</guid>
		<description><![CDATA[&#160;d’s John Carmack has proclaimed that work on the Rage engine is almost finished.
&#8220;We have very few things that are very significant left to be done [to the technology],&#8221; he said. &#8220;We are &#8216;light at the end of the tunnel,&#8217; going into the home stretch.&#8221;
Carmack noted that a change in the animation system will be [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0px 0px 5px 5px" border="0" alt="rage" src="http://www.digitalbattle.com/wp-content/uploads/2008/08/rage.jpg" width="470" height="294">&nbsp;<br />d’s John Carmack has <a href="http://www.shacknews.com/onearticle.x/53974" target="_blank">proclaimed</a> that work on the <i>Rage</i> engine is almost finished.
<p>&#8220;We have very few things that are very significant left to be done [to the technology],&#8221; he said. &#8220;We are &#8216;light at the end of the tunnel,&#8217; going into the home stretch.&#8221;
<p>Carmack noted that a change in the animation system will be implemented soon, along with a couple of tweaks to the MegaTexture system, but that most of the work has been done. They began work on the engine three years ago.
<p>&#8220;Here we are, three years later, still working on elements of it,&#8221; he said, noting that he has spent most of his time working on Rage.
<p>Carmack added that most of <i>Rage</i> will be carried over to <i>Doom 4</i> where they plan to focus more on level design and other creative aspects.</p>
]]></content:encoded>
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