Race Pro Game Review–Like Driving A Brick Through Wet Cement

Yes, it’s yet another in a long, long, LONG series of racing games currently available for the Xbox 360.  This time, we’re talking about Race Pro, a game that breathlessly promises to be “the ultimate racing simulation experience”, and I’m sure that is the case on planets where no one has discovered driving, video games, the internal combustion engine or the wheel.

That’s the thrust of the review today, folks–this IS in fact the ultimate racing simulation experience if you’ve either never actually had a racing simulation experience before or you’ve never actually driven anything before.

Basically, the plot of the game, such as it is, is exactly that. You’re going to drive cars.  No, this doesn’t exactly have the same literary quality of Ridge Racer’s young up-and-comer looking to burn his way through the ranks of the professional driving circuit, or the various underground racers where you’re out to gather pinks and impress hot chicks who like to wave flags half-naked for little or no conceivable reason.  You’re just here to go fast and turn left, except for when, on occasion, you will be called upon to turn RIGHT.

You may be asking yourself at this point, hey, if that’s all I’m supposed to do, then why even bother?  I mean, if I wanted to be stuck in traffic for twenty minutes while I tried to drive a car down a twisty, windy track, then why don’t I just jump in my car and actually, you know, go somewhere?  At least then everybody on the Internet’ll stop calling me a basement dweller because I haven’t left the house in months.

Sadly, I don’t have much of an answer for that.  Oh, sure, with Race Pro you’ll get to try out various different kinds of cars, on various different types of tracks, with various different types of options.  I give Race Pro due credit for having an almost OBSCENE number of options–not only can you tweak the difficulty, you can also tweak subclasses of the difficulty as well.  For instance, if you’re racing on hard mode and find the AI’s just a little TOO aggressive with the competing drivers, you can actually dial down the racers’ AI difficulty level.  It’s an absolutely customizable racing experience.

Absolutely customizable, yes…but worthwhile?  That’s where I’m going to have to say no.  I had SERIOUS problems with the controls on this one–even something that should be video-game simple, the drift maneuver, I couldn’t manage to pull off.  In fact, driving the Mini Cooper in the first level felt exactly like the headline described, like driving a brick through wet cement.  I remember trying to pull off a turn, so naturally, I decelerate so I can jam on the gas after I’ve started to pitch my nose a bit.  The car promptly decides that it prefers going straight, and thusly goes COMPLETELY OFF THE TRACK and into the dirt.  The game then warns me that I’m “cutting track”, to which I respond with a torrent of obscenities detailing the fact that, one, I already KNOW I’m off the track and, two, that I wouldn’t have been if the game had done what it was told to do in the first place.

This is, of course, profoundly irritating, but there’s probably a workaround if you’re desperate enough for a new racing game to try.  I personally say that there are better racing games out there–vastly better, in fact–but if you want a driving sim that’ll give you a huge fight, then Race Pro is the game you want.

Transformers: Revenge of the Fallen Game Review–Better Than Its Predecessor

The punchline on that headline is, better than its predecessor, but not by much.

I had to admit, after the sludgy wreck that was the original Transformers game, I wasn’t expecting much of anything out of its sequel.  It’s a general rule, at least in movie circles, that the sequel is almost never better than its predecessor.  In fact, a lot of games behave that way too–how many people played Resident Evil 2, for example, and were disappointed to discover that the house would have nothing to do with what they were playing?  I was, and I doubt I was alone.  Not that it wasn’t fun, it just wasn’t the same.

However, in the case of Transformers: Revenge of the Fallen, the fact that it isn’t the same actually works in its favor.

This time, you’re once again put in the role of either the Autobots or the Decepticons (you’ll get to choose when you start a new game).  Megatron’s been long since blasted and the Allspark is just plain old out of the picture, but the Decepticons aren’t exactly curling up and dying since losing their leader.  In fact, if Michael Bay was actually paying attention for twenty seconds to the source material for a change he’d have realized that everybody’s favorite obsequious toady Air Commander Starscream was probably waiting for a moment like this with baited breath.  Anyway, old Megatron may not be as dead as everyone thought, and this is all badly timed for the Autobots, who now find themselves not only taking on the still very active Decepticons but also trying to protect Spike Witwicky and dealing with the arrival of a mysterious object from space that looks like it might tip the rather fragile balance of power squarely into the hands of the Decepticons.

So this time, you’ll be launching back into a full-on action title just like the last one, only this time you’ll also get RPG elements on the side.  You’ll run and jump and blast things and even occasionally fly, all in the name of pounding Decepticon chassis and protecting humanity.  When you do break open a Decepticon, you’ll collect actual Energon cubes that can be collected and used to buy options and expansions between stages.  Those would be the RPG elements, an interesting way to shake up otherwise predictible gameplay (do you add on to your maximum health first, or do you focus on your gunnery?) and a downright welcome addition.  Oh, and those rare times you’re allowed to fly?  Great fun.

This time around, however, there are some new problems.  For instance, battling in Singapore I found it rather difficult to keep track of where my enemies were at any given time.  They had a tendency to blend in with the many buildings, and, despite the radar, it was tough to tell if they were at ground level or running along rooftops. And if so, WHICH rooftops were they on?  Also, I definitely didn’t like the new transform mode, where now you hold down a button to remain in your vehicle form and release it to come out.  The problem is, the button you have to hold down is your throttle button.  Thus, in order to slow and go around corners you MUST use the brake.  There’s no other option.

So yes, it’s true–Transformers: Revenge of the Fallen is a vastly better experience than its predecessor, with a deeper storyline and deeper gameplay and some really fun flight scenes.  However, it’s far from perfect, and thus should only be intended for those who really enjoy Transformer games or clearly action-based games.

Mario Kart Wii Game Review–Time For Hyperbole

June 23rd, 2009 No Comments   Posted in Action, Console, Driving, Nintendo, Racing, Reviews

I’m generally not given to hyperbole, especially in the headlines of pieces I write, but there’s just no other way to put this.  Mario Kart Wii, for the Wii, may well be the best racing game I’ve played yet.

There really isn’t much of a plot here to speak of, but basically, you play as one of the various characters from the Nintendo universe, from King Boo to Wario to Diddy Kong and all the way back around to the standards.  You’ll then mount a go kart, or a motorcycle, at three varying levels of engine power and proceed to run amok on a series of wild tracks.

That may be it for the plot–and yes, by any standard this game has virtually no functioning narrative to speak of–but that’s not it for the game itself.  The game itself, you see, is a riot of fun things to do as you drive your go kart or motorcycle on a panoply of tracks with all sorts of different designs.

There’s a whole lot of fun involved in driving through a shopping mall (the Coconut Center) at breakneck speeds, whether you’re doing it on a go kart, or the admittedly much more fun motorcycle.  Seriously–who here hasn’t pictured the sheer amount of mindless fun involved in riding a dirt bike through a mall?  Bouncing up stairs and escalators, jumping fountains, tearing around columns in a beautiful slalom?  It’s fun on a bun, that’s what it is, plain and simple.  Though I have to admit, my time spent driving on the Rainbow Road left a lot to be desired.  Just try driving on a track several hundred miles above the Earth’s surface with no rails or anything else to keep you on the track and a whole bunch of lunatic drivers looking to get ahead of you?  I still get chills.

The controls are what make this really special.  If you don’t want to shell out for the Wii wheel, which is pretty ridiculous when you look at it, then you can simply hold your Wiimote like a steering wheel at nine and three and steer that way.  The controls are almost shockingly smooth and responsive, if a little twitchy at the higher engine levels, and do a pretty solid job of approximating actual steering.

Even better, there are tons of characters and karts and bikes and tracks and everything else that you can think of available to unlock, so there’s lots of value in charging around all the various tracks in single player mode.  For the completionists in the audience this will be an absolute nirvana.  There are those who’ll be turned off by the fact that the unlockables are only available in single player mode as opposed to any of them being found in the multiplayer modes, but this is a fairly small issue when compared to the sheer amount of stuff to do here.

It’s great to find a Wii game that has plenty to it and doesn’t result in a sore arm or a general feeling of disappointment, and Mario Kart Wii is just that game.  Single player or multiplayer, you’re sure to have a good time with this one if you even vaguely enjoy a good racing game.

Zoom Game Review–One Big Flat Tire

Zoom, one of the latest additions to the Xbox Live community gaming lineup, is a game that’s a fantastic idea but also a game that shows how important it is to execute a good idea correctly.

Zoom is a racing game that puts you, alone, on a track in a high-powered hover racer to see just how fast you can go.  And as the world speeds by around you, you’re out to break your own high score on a nearly continual basis.

This sounds awesome, of course–why would anyone play a racing game if they weren’t out for the vicarious thrill of the simulation of high speed without having to risk their lives doing it in an actual car?  But the problem with Zoom is that it can’t hold its speed, and with sloppy controls leaving you bucking around the track even when you’re not actually accelerating, that’s never a good sign.

So as much as I want to enjoy this particular high-speed thrill ride, it never really gets off the starting line for me.  Even at two hundred Microsoft points, it’s not worth the ride.

Bully Scholarship Edition Game Review–Makes The Honor Roll With A Bullet

I’ve been looking forward to trying this one for a long time.  It’s true—this is the first time I’ve managed to get my hands on a copy of Bully: Scholarship Edition.

The biggest irony about this one is that it’s a next-gen update of a previous-gen release.  The first time I got my induction into the world of Bullworth Academy, it was back on the PS2.  But then, the tail end of 2008 comes along and, boom…Bully gets an update.  The Scholarship Edition comes packed with lots more new content, and frankly, is a whole new class by itself.

But just for a refresher course, in case you’ve already sampled this one back in the PS2 days, you play as Jimmy Hopkins, a young man with a lousy family life as his mother’s neck-deep in what seems to be a lifelong round of Wheel Of New Husbands.  Jimmy’s mom and newest hubby are about to head for a cruise ship for their year-long honeymoon, but something’s got to be done with Jimmy.  Jimmy’s new stepdad has just the concept—Bullworth Academy, a boarding school with plenty of problems.  Jimmy’s first meeting with one of the students is both opportune and problematic—he meets Gary, a kid with even more problems than Bullworth itself (he’s admitted to having ADD and being on medication that he’s recently stopped taking, and getting to know this scary bastard reveals that he’s got at least sociopathic tendencies.).  Gary’s given Jimmy an interesting idea, though—taking over the school.  But with four separate cliques in operation, and a whole town outside Bullworth Academy, such a feat won’t be easy for Jimmy.  And if Gary takes exception to Jimmy’s methods…well…Gary has the potential to make Jimmy’s life a living hell.

Who will win?  Who will lose?  And will Bullworth Academy be left standing?

This is about half of why I love Bully—the sheer epic of this storyline is fantastic by itself.  But when you add the OTHER half, couple in the spectacular variety of things to do in and around Bullworth, you get a game with all sorts of replay value.  I love how you gather new skills not by defeating enemies or collecting things, but by going to class.    Almost ironically, Jimmy is very much AGAINST bullying, and it’s his repeatedly stated goal throughout the course of the game to end it at Bullworth.  There’s a lot of unexpected fun in this game, and it’s especially worth mentioning as a result.

Sure, maybe the graphics look a little last-gen for a product developed so late in the season, and sometimes the game mechanics get a downright aggressively skewed in favor of screwing the player over—hypersensitive enemies, floods of enemies, you know what I mean—but none of this really gets in the way of a good time.  And that’s what Bully: Scholarship Edition will offer–a good time action game with an epic storyline and lots to do in between.

In no uncertain terms, this is a fun game.  I had literally hours of fun with it, and I gladly came back for more.  You may want to try the original first to appreciate the fullest extent of the additions and changes made, but it’s not strictly necessary.  The key take away?  You’ll have fun.  That’s what counts.

Midnight Club: Los Angeles–Option Overload

It’s hard to make a driving game fun.  Really it is—I mean, what do you do in a driving game besides jam your foot down on the accelerator and occasionally turn the wheel?  But Midnight Club: Los Angeles is going to try its level best to pull it off.

But will it succeed?

Midnight Club: Los Angeles really doesn’t have much in the way of plot—you’re a new street racing soul who’s just hit Los Angeles—a surprisingly realistic Los Angeles– looking to make the big scores.  And to that end, you’ll…well…jam your foot down on the accelerator and occasionally turn the wheel.  Repeatedly. Over and over and over again.

I know, it’s a graphic oversimplification, but at the root that’s exactly what you’ll be doing.  Of course, since what you’re doing is kinda sorta technically criminal…you’ll be doing this in the most underground, often criminal of fashions.  You’ll be introduced to the world of illegal Los Angeles street racing by a guy named Booke, who sets up your races via officially licensed T-Mobile Sidekick cell phone.  And you’ll eventually get hooked up with a few others, including Karol, who’ll offer you use of a garage as a safehouse; Annie, one of the best drivers in Los Angeles; and Andrew, a young man with a lot more enthusiasm than good sense.

Now, that’s not where this game ends, though—Midnight Club: Los Angeles will make up for its incredibly simplistic game play (like I said, foot, accelerator, wheel turns slightly) by offering you an INCREDIBLY vast array of options.  It’s downright unsettling just how many options there are.

First, you’ll be able to, eventually, choose from a whole lineup of cars.  Muscle cars, exotic cars (including a Ford, which surprised me…the Ford GT, specifically), something called a “tuner”, which strangely included a PONTIAC, and a motorcycle.  Now, once you’ve got your base ride finally settled on, you’ll then be able to launch into a series of options.  Everything from paint and body work down to the very floor mats will be available for your selection.  No, seriously—you can CUSTOMIZE THE FLOOR MATS.

But there’s a not inconsiderable down side to the whole affair.  While you’re given a whole wide field of options—probably too many options for the kind of game you’re playing—you’re going to have to grapple with an intense initial level of difficulty.  The car you’ll start with isn’t exactly the best car.  The car I wound up with handled like a brick with wings, and trying to win those early races was pretty tough, even at the easiest levels of racing.  Traffic got uncomfortably dense in a lot of places, and all I can think is, how am I supposed to win a race when I’ve got all these Sunday drivers and commuters out at Ridiculous O’Clock at night?  It doesn’t even make SENSE, seriously.

But still—if you can’t get enough of modifying your car or motorcycle, and are desperate to take it through the streets of a shockingly realistic simulation of Los Angeles, then Midnight Club: Los Angeles is going to be EXACTLY what you’re after.  Otherwise, try a rental or take a pass.

Gaming Drives You Crazy

April 1st, 2009 No Comments   Posted in Articles, Culture, FPS, News, Racing, Xbox 360

In the majority of research seeking to probe the link between gaming and aggression researchers use combat-oriented games like Call of Duty or Mortal Kombat. A new study coming from Huddersfield University in the UK suggests that shooting games might not be as affecting as previously thought.

One of the biggest problems with previous aggression research is that the actual measurement of aggression varies from study to study and some researchers use questionable definitions of aggression. This study sought to shed light on unquestionable measures of emotion by measuring sheer physical data (EEG, heart rate and breathing) in addition to the usual mental measures.

The participants, aged 18-45 played one of three games on the Xbox 360; either a 3-D table tennis game, an FPS game or Project Gotham Racing (the only game whose title they actually reveal). Interestingly the driving game induced the greatest change in brain activity and heart rate, while the FPS defied expectations by producing less of a change than even the table tennis game.

This certainly explains why my friends who take a sound beating in Halo quite gentlemanly rage and scream whenever we play Mario Kart. Nothing says ‘frustration’ like blue shells.

Mass Effect Game Review – Like A Bathrobe, Familiar But Pleasant

February 26th, 2009 1 Comment   Posted in Action, Adventure, Console, FPS, Microsoft, RPG, Reviews, Shooter, Xbox 360

One of the best games, bar none, that I’ve played for the Xbox 360 yet is Mass Effect.  Chances are you’ve had a chance to see this one by now, so I’m not going to be hugely worried about spoilers.

And if you haven’t already taken a run at this magnificent sci-fi epic, then I really, deeply feel for you.  This sucker is unbelievable.

Basically, you play as Commander Shepard, a man on a mission to save a galaxy in turmoil by whatever means available.  You’ll fight smugglers and terrorists and indigenous space monsters and all manner of robot in your pursuit of justice and peace for the galaxy.

This is one of those rare games where your decisions count, and not just on some arbitrary bar that tells you if you’re lawful good or chaotic evil, either.  Helping people out may net you new and interesting items, while selling them out could get you a load of raw cash.  What will you do?

There is a LOT to love about this–the varied sets and characters, the different modes of play (sometimes you’ll be driving a dune buggy around, sometimes you’ll be neck-deep in a firefight, and other times you’ll have to try and talk your way out of trouble or possibly into it depending on what you want to do.  You’ll proceed around in groups of three, so you actually have some potential to make complimenting squads that work together.  Even better, all the characters have backstories that you can find out more about as you progress through the game.  Or, conversely, if you couldn’t care less about how the blue-skinned alien kangaroo babe managed to land on your ship and with your team, well, you don’t even need to find out. You can just play the game and play like crazy until you come out the other side.  Your call.  You can even go so far as to have sex with your teammates—that’s where you heard all that stuff about the lesbian sex scenes in this game.  There are technically a couple of them, but you have to go through quite a bit of conversation to get that far.  It’s not like they just hop in bed with you for no clear reason—it’s actually part of the narrative.

There are down sides here.  If you notice similarities between this and Star Wars: Knights of the Old Republic, it’s because both were made by BioWare, the same company.  They clearly used a lot of the same techniques in the development of Mass Effect.  The engines are the biggest similarity—but then, why would that be a problem?  It’s Star Wars: Knights of the Old Republic we’re talking about here. That game was all sorts of good.

So if you’re craving an RPG with lots of sci-fi elements, a huge plot and some humor, and you don’t mind more than a few similarities to an older, but high quality, game, then you’re in for all the treat you can handle with Mass Effect.

Full Auto Video Game Review – A Jammed Barrel And A Blown Piston

February 21st, 2009 1 Comment   Posted in Action, Console, Driving, Microsoft, Racing, Reviews, Shooter, Xbox 360

There are a lot of people out there who, despite the fact that it happened years ago, like to debate why Sega shut down.  And the reasons are always plentiful, if a bit outlandish.  Things like insufficient processing power, a glut of games in the market, a low number of total releases, payoffs from Big N or Sony or Microsoft, and so on right down the line.

But one thing I think they all–indeed, WE all–can agree on is it wasn’t from a lack of quality games.  Sega’s been making them fun and offbeat for some time now.  In fact, one of Sega’s biggest advances came in the development of the “wacky car” subgenre, as personified by its Crazy Taxi title.  And they advanced this concept outward into a safari hunting game, and more recently, into a car battle game.  We’ll be going over that one today, a fun little title called Full Auto.

Full Auto doesn’t have much in the way of a plot: basically you just drive around and blast other cars into shredded smoking metal with a handful of weapons including land mines, machine guns, and missiles, among others.  You can likely insert your own motivations in here, somewhere, for extra fun–maybe the guy in the lead car killed your wife and you’re playing Jason Statham.

A game like this presents lots of opportunities for fun.  Driving around, blasting other cars?  That sounds like a party.  And indeed, the opportunities for multiplayer gaming are there and ready at any time.  Get a few friends together and Full Auto may well be the highlight of your evening.  Of course, this begs the question, what if your friends aren’t around, or you don’t actually HAVE any friends?  Well…that’s where you’re going to be a bit let down.
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GRID gets in-game advertising from eBay Motors

GRID, a TOCA Touring Car series video game developed by Codemasters, will be seeing in-game advertising by eBay Motors. In order to receive part upgrades for your car, you’ll have to revisit the eBay Motors storefront.

It does get kinda annoying seeing constant brand names pop up in your face when you’re playing a title that you already purchased. Isn’t enough that you shelled out the money to buy the game in the first place? But then again, it’s always nice to see that investors are lined up for ad opportunities in video games, which will only make the production value of the game greater and further fuels the industry.

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