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	<title>DigitalBattle.com &#187; ea</title>
	<atom:link href="http://www.digitalbattle.com/tag/ea/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>EA to cut jobs at Maxis and Pandemic</title>
		<link>http://www.digitalbattle.com/2009/11/11/ea-to-cut-jobs-at-maxis-and-pandemic/</link>
		<comments>http://www.digitalbattle.com/2009/11/11/ea-to-cut-jobs-at-maxis-and-pandemic/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 16:37:39 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=29051</guid>
		<description><![CDATA[The recent announcement of job cuts at EA was accompanied by little more information on where the cuts would be made, as EA operates a lot of studios worldwide. Now a rumor suggests that the cuts will target studios Maxis and Pandemic, who worked on Mercenaries and The Saboteur. 
The rumor also suggests, quite stunningly, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2008/04/ea-logo.png" alt="" align="right" width="200" height="200" />The recent <a href="http://www.digitalbattle.com/2009/11/09/ea-posts-losses-cutting-1500-jobs/">announcement</a> of job cuts at EA was accompanied by little more information on where the cuts would be made, as EA operates a lot of studios worldwide. Now a <a href="http://kotaku.com/5401542/rumor-eas-cuts-include-cc-team-pandemic-maxis--more">rumor</a> suggests that the cuts will target studios Maxis and Pandemic, who worked on Mercenaries and The Saboteur. </p>
<p>The rumor also suggests, quite stunningly, that the entire team behind Command &#038; Conquer 4 will get sacked after the game is complete. How&#8217;s that for &#8220;motivation&#8221;?</p>
]]></content:encoded>
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		<item>
		<title>EA CEO frustrated by weak Wii game sales</title>
		<link>http://www.digitalbattle.com/2009/11/10/ea-ceo-frustrated-by-weak-wii-game-sales/</link>
		<comments>http://www.digitalbattle.com/2009/11/10/ea-ceo-frustrated-by-weak-wii-game-sales/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 19:54:43 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Analyst]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=29032</guid>
		<description><![CDATA[During a recent conference all, EA CEO John Riccitiello expressed his frustration with games on the Wii selling not as well as they have, and not selling as well and they used to. He said,
&#8220;To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated. And [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/11/jr.jpg" alt="" align="right" />During a recent conference all, EA CEO John Riccitiello <a href="http://www.1up.com/do/newsStory?cId=3176859">expressed</a> his frustration with games on the Wii selling not as well as they have, and not selling as well and they used to. He said,</p>
<blockquote><p>&#8220;To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated. And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share.&#8221;</p></blockquote>
<p>Riccitiello also added that Nintendo should support 3rd party developers more, and that EA has reached out to Nintendo to partner up and push third party titles even stronger. </p>
]]></content:encoded>
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		<item>
		<title>EA posts losses, cutting 1,500 jobs</title>
		<link>http://www.digitalbattle.com/2009/11/09/ea-posts-losses-cutting-1500-jobs/</link>
		<comments>http://www.digitalbattle.com/2009/11/09/ea-posts-losses-cutting-1500-jobs/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 00:37:01 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=29001</guid>
		<description><![CDATA[
While Activision is gearing up to have the largest entertainment launch of all time, EA isn&#8217;t exactly basking in the same success. In fact, they have announced today that they will be eliminated 1,500 employees in an attempt to cut costs and turn a profit.
EA says that eliminating these employees and shutting down several facilitates [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-29002 aligncenter" title="ealogo" src="http://www.digitalbattle.com/wp-content/uploads/2009/11/ealogo.jpg" alt="ealogo" width="600" height="450" /></p>
<p>While Activision is gearing up to have the <a href="http://www.digitalbattle.com/2009/11/09/modern-warfare-pre-ordered-4-5-million-times/">largest entertainment launch of all time</a>, EA isn&#8217;t exactly basking in the same success. In fact, they have announced today that they will be eliminated 1,500 employees in an attempt to cut costs and turn a profit.</p>
<p><a href="http://digitalbattle.com/tag/ea">EA</a> says that eliminating these employees and shutting down several facilitates will give them an opportunity to &#8220;focus on titles with higher margin opportunities&#8221;.</p>
<p>Exactly what these titles are remains unknown.</p>
<p><a href="http://kotaku.com/5400728/ea-cutting-1500-jobs-to-reduce-costs" target="_blank">via</a> kotaku</p>
]]></content:encoded>
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		<title>Brutal Legend getting Tears of the Hextadon DLC pack</title>
		<link>http://www.digitalbattle.com/2009/10/27/brutal-legend-getting-tears-of-the-hextadon-dlc-pack/</link>
		<comments>http://www.digitalbattle.com/2009/10/27/brutal-legend-getting-tears-of-the-hextadon-dlc-pack/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 15:17:38 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[circle of tears]]></category>
		<category><![CDATA[deaths fjord]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[tears of the hextadon]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28382</guid>
		<description><![CDATA[
EA&#8217;s Brutal Legend just made it onto store shelves earlier this month and already the game&#8217;s developers have come forth to announce the DLC pack Tears of the Hextadon.
This pack will feature 2 additional maps entitled Circle of Tears and Death&#8217;s Fjord for playings to utilize with Stage Battle. Circle of Tears will feature a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-28383 aligncenter" title="brutallegend" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/brutallegend.jpg" alt="brutallegend" width="600" height="286" /></p>
<p>EA&#8217;s <em><a href="http://digitalbattle.com/tag/brutal-legend">Brutal Legend</a></em> just made it onto store shelves earlier this month and already the game&#8217;s developers have come forth to announce the DLC pack <em>Tears of the Hextadon</em>.</p>
<p>This pack will feature 2 additional maps entitled Circle of Tears and Death&#8217;s Fjord for playings to utilize with Stage Battle. Circle of Tears will feature a &#8220;rough-hewn&#8221; circular design while Death&#8217;s Fjord will feature an icy mountain landscape.</p>
<p>EA says <em>Tears of the Hextadon</em> will be hitting Xbox Live on November 3rd for 400 Microsoft Points and the Playstation Network on November 5th.</p>
<p><a href="http://www.destructoid.com/brutal-legend-dlc-incoming-tears-of-hextadon-announced-153264.phtml" target="_blank">via</a> destructoid</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Dead Space: Extraction met with lackluster results</title>
		<link>http://www.digitalbattle.com/2009/10/21/dead-space-extraction-met-with-lackluster-results/</link>
		<comments>http://www.digitalbattle.com/2009/10/21/dead-space-extraction-met-with-lackluster-results/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 01:50:18 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[dead space extraction]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[visceral games]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28274</guid>
		<description><![CDATA[
Dead Space: Extraction made its way onto store shelves for the Nintendo Wii on September 29th and considering the reviews and media, we figured it would be met with some critical acclaim. Well, the numbers are in and to Visceral Games&#8217; dismay, it was not met with the critical acclaim they had hoped for.
In fact, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-28275 aligncenter" title="deadspaceextraction" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/deadspaceextraction.jpg" alt="deadspaceextraction" width="600" height="330" /></p>
<p><a href="http://www.digitalbattle.com/2009/10/04/dead-space-extraction-review/"><em>Dead Space: Extraction</em></a> made its way onto store shelves for the Nintendo Wii on September 29th and considering the reviews and media, we figured it would be met with some critical acclaim. Well, the numbers are in and to Visceral Games&#8217; dismay, it was not met with the critical acclaim they had hoped for.</p>
<p>In fact, in its first week on store shelves (Sep. 29th &#8211; Oct. 3rd) the game only managed to push 9,000 copies. EEDAR analyst Jesse Divinch comments on the game&#8217;s less than stellar launch:</p>
<blockquote><p>&#8220;Electronic Arts didn’t market <em>Dead Space Extraction</em> as much as it does  with other titles. And the success or failure of a Wii title usually correlates  directly to marketing spend. If Electronic Arts spent little on marketing, I am  sure the sell through was no surprise to them. So I do not believe sell through  was a disappointment to EA.”</p></blockquote>
<p>Let&#8217;s wait until Visercal comments to see if what this analyst says is true.</p>
<p><a href="http://www.edge-online.com/news/npd-dead-space-extraction-sells-9000-in-september" target="_blank">via</a> edge-online</p>
]]></content:encoded>
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		<title>Need for Speed Nitro pushed ahead, coming early next month</title>
		<link>http://www.digitalbattle.com/2009/10/20/need-for-speed-nitro-pushed-ahead-coming-early-next-month/</link>
		<comments>http://www.digitalbattle.com/2009/10/20/need-for-speed-nitro-pushed-ahead-coming-early-next-month/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 07:06:26 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Driving]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[nitro]]></category>
		<category><![CDATA[release date]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28200</guid>
		<description><![CDATA[
Back in July we let you know that Need for Speed Nitro would be hitting store shelves for the Wii and Nintendo DS on November 16th. Today, EA has announced that the game&#8217;s development has gone smoother than expected and the game now has a release date of November 3rd.
If you&#8217;re a fan of the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="alignnone size-full wp-image-28201" title="needforspeednitro" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/needforspeednitro.jpg" alt="needforspeednitro" width="600" height="319" /></p>
<p>Back in July we let you know that <em><a href="http://www.digitalbattle.com/2009/07/22/need-for-speed-nitro-dated-for-nov-17th/">Need for Speed Nitro</a></em> would be hitting store shelves for the Wii and Nintendo DS on November 16th. Today, EA has announced that the game&#8217;s development has gone smoother than expected and the game now has a release date of November 3rd.</p>
<p>If you&#8217;re a fan of the <a href="http://digitalbattle.com/tag/need-for-speed"><em>Need for Speed</em></a> series and are looking for a hardcore racer, this most likely isn&#8217;t the game for you. However, if you&#8217;re a casual player looking for a fun racing game to play then you should definitely check out <em>Need for Speed Nitro</em>. I mean, it <em>is</em> for the Nintendo DS and Wii, after all.</p>
<p><a href="http://www.joystiq.com/2009/10/19/need-for-speed-nitro-rushes-to-retail-in-early-november/" target="_blank">via</a> joystiq</p>
]]></content:encoded>
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		<title>Dragon Age Journeys: The Deep Roads coming to a browser near you</title>
		<link>http://www.digitalbattle.com/2009/10/15/dragon-age-journeys-the-deep-roads-coming-to-a-browser-near-you/</link>
		<comments>http://www.digitalbattle.com/2009/10/15/dragon-age-journeys-the-deep-roads-coming-to-a-browser-near-you/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 03:06:02 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[dragon age journeys]]></category>
		<category><![CDATA[dragon age origins]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea 2d]]></category>
		<category><![CDATA[the deep roads]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27980</guid>
		<description><![CDATA[
It seems that BioWare and a browser-based development offset of EA called EA 2D have teamed up to produce Dragon Age Journeys: The Deep Roads. This game is a browser-based tactical RPG set in the same universe as Dragon Age: Origins.
There haven&#8217;t been many details regarding the game other than that it will be a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27981" title="dragonagejourneys" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/dragonagejourneys.jpg" alt="dragonagejourneys" width="600" height="438" /></p>
<p>It seems that <a href="http://digitalbattle.com/tag/bioware">BioWare</a> and a browser-based development offset of EA called EA 2D have teamed up to produce <em>Dragon Age Journeys: The Deep Roads</em>. This game is a browser-based tactical RPG set in the same universe as <em><a href="http://digitalbattle.com/tag/dragon-age-origins">Dragon Age: Origins</a></em>.</p>
<p>There haven&#8217;t been many details regarding the game other than that it will be a 3-chapter title with talent trees, classes, sound effects, music and user interfaces taken straight from its console counterpart.</p>
<p><a href="http://blog.bioware.com/2009/10/14/dragon-age-journeys/" target="_blank">via</a> bioware</p>
]]></content:encoded>
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		<title>Will Wright&#8217;s latest studio working on 3 unannounced projects</title>
		<link>http://www.digitalbattle.com/2009/10/07/will-wrights-latest-studio-working-on-3-unannounced-projects/</link>
		<comments>http://www.digitalbattle.com/2009/10/07/will-wrights-latest-studio-working-on-3-unannounced-projects/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 04:58:19 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[stupid fun club]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27630</guid>
		<description><![CDATA[
In early April we let you know that Will Wright, the guy behind The Sims, Spore and co-founder of Maxis, would be departing the studio he helped build to focus on his newest studio Stupid Fun Club. At the time we had no idea exactly what the studio would work on first and not much [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-27631 aligncenter" title="stupidfunclub" src="http://www.digitalbattle.com/wp-content/uploads/2009/10/stupidfunclub.jpg" alt="stupidfunclub" width="600" height="591" /></p>
<p>In early April we let you know that Will Wright, the guy behind <a href="http://digitalbattle.com/tag/the-sims"><em>The Sims</em></a>, <a href="http://digitalbattle.com/tag/spore"><em>Spore</em></a> and co-founder of Maxis, would be departing the studio he helped build to focus on his newest studio <a href="http://www.digitalbattle.com/2009/04/08/will-wright-departing-ea/">Stupid Fun Club</a>. At the time we had no idea exactly what the studio would work on first and not much has changed since. Although today we now at least know that Stupid Fun Club <em>is</em> working on something.</p>
<p>Mr. Wright himself recently sat down with <a href="http://games.venturebeat.com/2009/10/07/interview-with-will-wright-on-his-entertainment-startup-the-stupid-fun-club/" target="_blank">VentureBeat</a> to let us know that Stupid Fun Club is working on three separate projects which could come to life in &#8220;six months to a year&#8221;. He elaborated by saying that these projects range from the internet to toys but didn&#8217;t say much further.</p>
<p>So, within the next 6-12 months we should be seeing more of Stupid Fun Club.</p>
]]></content:encoded>
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		<title>Heroes of the Fall content pack for Battlefield Heroes makes its debut</title>
		<link>http://www.digitalbattle.com/2009/09/30/heroes-of-the-fall-content-pack-for-battlefield-heroes-makes-its-debut/</link>
		<comments>http://www.digitalbattle.com/2009/09/30/heroes-of-the-fall-content-pack-for-battlefield-heroes-makes-its-debut/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 22:03:01 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[battlefield heroes]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[heroes of the fall]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27371</guid>
		<description><![CDATA[
Battlefield Heroes is a completely free to play game so it was generally assumed that EA wouldn&#8217;t be putting much effort into release additional content for it. However, considering the game&#8217;s success EA has gone ahead and released the Heroes of the Fall content pack for the game.
The change list, included after the break, is [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-27372" title="heroesofthefall2" src="http://www.digitalbattle.com/wp-content/uploads/2009/09/heroesofthefall2.jpg" alt="heroesofthefall2" width="600" height="422" /></p>
<p><a href="http://digitalbattle.com/tag/battlefield-heroes"><em>Battlefield Heroes</em></a> is a completely free to play game so it was generally assumed that <a href="http://digitalbattle.com/tag/ea">EA</a> wouldn&#8217;t be putting much effort into release additional content for it. However, considering the <a href="http://www.digitalbattle.com/2009/09/25/battlefield-heroes-hits-2-million-players-milestone/">game&#8217;s success</a> EA has gone ahead and released the Heroes of the Fall content pack for the game.</p>
<p>The change list, included after the break, is quite long with some notable features being the all new Riverside Rush map, new items and a whole slew of bug fixes.</p>
<p><span id="more-27371"></span></p>
<blockquote><p>General Changes<span style="color: #444444; font-family: arial,helvetica,sans-serif; font-size: 13px; line-height: 19px; text-align: left;"><br style="line-height: 0.8em;" /></p>
<ul style="margin: 1em 1.4em; padding: 0px; list-style-type: none;">
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">A New Map! &#8220;Riverside Rush&#8221;</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">New Items and bundles</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">End Of Round Screen now shows your Total HP, VP, BF and XP!</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">You will now get Assist Kill credit for kills you were a large part of, but where you didn&#8217;t do the final damage</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Added a new system for selecting server locales for situations where ping failed. Now you can set your region on the update profile on the website. Should fix lag problems for quite some people</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">You now gain titles starting at level 10, your title appears in the nametag and on your profile on the web</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">When you receive health or repair a vehicle, the HUD will now tell you how much on the icons themselves</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Vehicle vs. vehicle collision should now feel better</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Removed fire delay when entering a tank</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Tweaked the nametags a bit so they should be more readable and appear in more natural situations</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Piercing Shot no longer allows for critical hits</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Hero Shield is now shared with nearby friends</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Frenzy now returns some health to the wielder</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Keg explosion now slows its victims</li>
</ul>
<p>Game Bug Fixes<br style="line-height: 0.8em;" /></p>
<ul style="margin: 1em 1.4em; padding: 0px; list-style-type: none;">
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where sometimes vehicles would not spawn properly</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a black screen issue when you attempted to join a friend or bookmark on a different version</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where sometimes the vehicles would not explode properly</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixes a crash with related to Character Names</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug that caused grenade spam to disappear if you switched too quickly to Burning Bullets</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where a kill from troop trap gave the wrong message</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a ton of Text bugs</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a camera bug that allowed for view inside buildings</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug with Emotes, allowing you to use emotes you were not supposed to</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a HUD bug, where text would appear in wrong colours</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug that caused you to auto reload, even though you had it turned off</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where if killed while in parachute, the character would look broken</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where some key mappings didn&#8217;t show up correctly in the Tutorial</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where you would get stuck if you did not have any weapons equipped</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Removed a &#8220;pregame&#8221; message in tutorial</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed several Server Crashes</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where you could type in green</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where sometimes the in game score and end of round score were displayed incorrectly</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where score received from flags wasn&#8217;t accurate</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a XP exploit</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a Visual bug where Combat Medicine would not remove the effects from Burning Bullets</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug with Hero shield , bandage and wrench timer where it kept going even though you had burnt</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">through your shield</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where you could blast strike a friend in e vehicle if he was in a passenger seat</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where I eats grenades didn&#8217;t eat all explosives</li>
</ul>
<p>Updater<br style="line-height: 0.8em;" /></p>
<ul style="margin: 1em 1.4em; padding: 0px; list-style-type: none;">
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed various bugs with admin/not admin/UAC install</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Will now reinstall game if local version is too old</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Should now handle PunkBuster better</li>
</ul>
<p>Game Menu<br style="line-height: 0.8em;" /></p>
<ul style="margin: 1em 1.4em; padding: 0px; list-style-type: none;">
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Added easy links when completing missions and other events that takes you to the relevant screen</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Replaced online/offline icons in the Friends Screen</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Fixed a bug where the use count on Widgets sorted wrong so it wouldn&#8217;t show</li>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Friend menu will now only show status of mutual relationships (you have to accept a friend invite)</li>
</ul>
<p></span></p>
<li style="margin: 0px 0px 0.5em; list-style-type: none; background-image: url(http://www.blogsmithmedia.com/www.joystiq.com/media/bullet-bl.gif); background-repeat: no-repeat; padding-left: 15px; background-position: 0px 6px;">Removed adding a friend through the game menu – this will be managed on the website from now on</li>
</blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Need for Speed: Shift demo coming to XBL and PSN Oct. 1st</title>
		<link>http://www.digitalbattle.com/2009/09/29/need-for-speed-shift-demo-coming-to-xbl-and-psn-oct-1st/</link>
		<comments>http://www.digitalbattle.com/2009/09/29/need-for-speed-shift-demo-coming-to-xbl-and-psn-oct-1st/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:24:12 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[Driving]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[need for speed shift]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=27302</guid>
		<description><![CDATA[
EA has just announced that the demo for the recently released Need for Speed: Shift is set to drop for the Xbox 360 and Playstation this Thursday, October 1st.
Included in the demo is the Circuit de Spa-Francorchamps racetrack along with one set in the middle of London for you to try out the below 6 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-27303 aligncenter" title="needforspeedshift" src="http://www.digitalbattle.com/wp-content/uploads/2009/09/needforspeedshift.jpg" alt="needforspeedshift" width="600" height="365" /></p>
<p><a href="http://digitalbattle.com/tag/ea">EA</a> has just announced that the demo for the recently released <em><a href="http://digitalbattle.com/tag/need-for-speed-shift">Need for Speed: Shift</a></em> is set to drop for the Xbox 360 and Playstation this Thursday, October 1st.</p>
<p>Included in the demo is the Circuit de Spa-Francorchamps racetrack along with one set in the middle of London for you to try out the below 6 cars:</p>
<ul>
<li>2006 Lotus Elise 111R</li>
<li>2006 Pagani Zonda</li>
<li>2008 Dodge Viper SRT10</li>
<li>2008 Nissan GT-R</li>
<li>BMW M3 (E46)</li>
</ul>
<p>The game is already out so once you play the demo and fall in love, head over to your local retailer to snag a copy.</p>
<p><a href="http://gamesareevil.com/2009/09/speed-shift-demo-arriving-october-1st/" target="_blank">via</a> gamesareevil</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Chris Hecker beings work on SpyParty</title>
		<link>http://www.digitalbattle.com/2009/08/31/chris-hecker-beings-work-on-spyparty/</link>
		<comments>http://www.digitalbattle.com/2009/08/31/chris-hecker-beings-work-on-spyparty/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 10:22:55 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[chris hecker]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[maxis]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[spyparty]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26539</guid>
		<description><![CDATA[
It&#8217;s no secret that EA/Maxis&#8217; Spore was a hit with some of the game&#8217;s success being attributed to Maxi developer Chris Hecker.
Unfortunately, Maxis recently let Hecker in an effort to downsize the company but that hasn&#8217;t stopped him from quickly moving onto a new project which he calls SpyParty. In this game, there will be [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-26540" title="spyparty" src="http://www.digitalbattle.com/wp-content/uploads/2009/08/spyparty.jpg" alt="" width="500" height="116" /><br />
It&#8217;s no secret that EA/Maxis&#8217; <em><a href="http://digitalbattle.com/tag/spore">Spore</a></em> was a hit with some of the game&#8217;s success being attributed to Maxi developer Chris Hecker.</p>
<p>Unfortunately, <a href="http://digitalbattle.com/tag/maxis">Maxis</a> recently let Hecker in an effort to downsize the company but that hasn&#8217;t stopped him from quickly moving onto a new project which he calls <em>SpyParty</em>. In this game, there will be 2 players, the Spy and the Sniper. The Spy&#8217;s job is to move around the party undetected while completely various objectives while the Sniper&#8217;s job is to find the Spy and take him out.</p>
<p>Unfortunately, there is no word on when this game will his store shelves, if ever, but we are definitely anticipating any further information regarding <em>SpyParty</em>.</p>
<p><a href="http://news.bigdownload.com/2009/08/30/laid-off-maxis-employee-gets-to-work-on-new-indie-game/" target="_blank">via</a> bigdownload</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Brutal Legend probably won&#8217;t get delayed</title>
		<link>http://www.digitalbattle.com/2009/07/30/brutal-legend-probably-wont-get-delayed/</link>
		<comments>http://www.digitalbattle.com/2009/07/30/brutal-legend-probably-wont-get-delayed/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 00:09:22 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[double fine productions]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[law suit]]></category>
		<category><![CDATA[legal]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26298</guid>
		<description><![CDATA[
If you&#8217;ve been following Brutal Legend, you&#8217;ll know that Activision is none too happy about EA gaining the rights to publish the game. In fact, they even went as far as asking a court to legally delay Brutal Legend after sueing the game&#8217;s developers.
Well, the final decision isn&#8217;t in yet but it looks like it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-26299" title="brutallegend" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/brutallegend.jpg" alt="" width="500" height="287" /></p>
<p>If you&#8217;ve been following <a href="http://www.digitalbattle.com/2009/02/14/activision-wants-to-sue-ea-over-brutal-legend/" target="_blank"><span style="text-decoration: none;"><em>Brutal Legend</em></span></a>, you&#8217;ll know that Activision is none too happy about <a href="http://digitalbattle.com/tag/ea" target="_blank">EA</a> gaining the rights to publish the game. In fact, they even went as far as asking a court to legally delay Brutal Legend after sueing the game&#8217;s developers.</p>
<p>Well, the final decision isn&#8217;t in yet but it looks like it&#8217;s going to be ruled in EA favors as the judge has expressed his disinterest in complying with <a href="http://digitalbattle.com/tag/activision" target="_blank">Activision</a>&#8217;s requests.</p>
<p>So, as of now, you can still expect to see <em>Brutal Legend</em> hit store shelves for the Xbox 360 and Playstation 3 on October 13th of this year.</p>
<p><a href="http://www.google.com/hostednews/ap/article/ALeqM5iRyiac51TaKFwRT3opmPTyIwtjfwD99OV7VG2" target="_blank">Read</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ubisoft to go head-to-head with piracy this year</title>
		<link>http://www.digitalbattle.com/2009/07/27/ubisoft-to-go-head-to-head-with-piracy-this-year/</link>
		<comments>http://www.digitalbattle.com/2009/07/27/ubisoft-to-go-head-to-head-with-piracy-this-year/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 05:52:10 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[yves guillemot]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26163</guid>
		<description><![CDATA[Piracy has been an issue for a long time. Even before Napster was made mainstream people were recording songs off the radio and selling bootleg copies. Well, the game industry is no different and one company in particular has been hurtin&#8217; especially bad; Ubisoft.
It seems that the publisher is so fed up with piracy that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-26166" title="ubisoftlogosmall" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/ubisoftlogosmall.jpg" alt="" width="115" height="84" align="right" /><a href="http://digitalbattle.com/tag/piracy" target="_blank">Piracy</a> has been an issue for a long time. Even before Napster was made mainstream people were recording songs off the radio and selling bootleg copies. Well, the game industry is no different and one company in particular has been hurtin&#8217; especially bad; <a href="http://digitalbattle.com/tag/ubisoft" target="_blank">Ubisoft</a>.</p>
<p>It seems that the publisher is so fed up with piracy that they have plans to combat the issue with their own firepower. Yves Guillemot, head of Ubisoft, speaks of the piracy problem:</p>
<blockquote><p>&#8220;Altogether on console, the piracy is low. On the PC the piracy is quite a lot. We are working on a tool that would allow us to decrease that on the PC starting next year and probably one game this year.&#8221;</p></blockquote>
<p>So what do they have cookin&#8217; over at Ubisoft? Let&#8217;s hope they aren&#8217;t getting ideas from EA as we saw how well that was recieved with <a href="http://www.digitalbattle.com/2008/12/09/spore-1-most-pirated-title/" target="_blank"><em>Spore</em></a>.</p>
]]></content:encoded>
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		<title>EA releases Command &amp; Conquer 4 debut trailer</title>
		<link>http://www.digitalbattle.com/2009/07/24/ea-releases-command-conquer-4-debut-trailer/</link>
		<comments>http://www.digitalbattle.com/2009/07/24/ea-releases-command-conquer-4-debut-trailer/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 18:08:38 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[cinematics]]></category>
		<category><![CDATA[command & conquer 4]]></category>
		<category><![CDATA[command and conquer 4]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[kane]]></category>
		<category><![CDATA[nod]]></category>
		<category><![CDATA[plot]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26024</guid>
		<description><![CDATA[
The wait between Command &#38; Conquer: Generals and its successor, Command &#38; Conquer 3, was about 5 years. EA seems to be avoiding a repeat as they have just released the debut trailer for Command &#38; Conquer 4.
RTS fans, don&#8217;t expect any actual gameplay footage as the trailer features exclusivly what looks to be just [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=53141" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=53141" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p>The wait between <em>Command &amp; Conquer: Generals</em> and its successor, <em>Command &amp; Conquer 3</em>, was about 5 years. <a href="http://digitalbattle.com/tag/ea" target="_blank">EA</a> seems to be avoiding a repeat as they have just released the debut trailer for <a href="http://digitalbattle.com/tag/command-and-conquer-4" target="_blank">Command &amp; Conquer 4</a>.</p>
<p><a href="http://digitalbattle.com/tag/rts" target="_blank">RTS</a> fans, don&#8217;t expect any actual gameplay footage as the trailer features exclusivly what looks to be just cinematics. However, if you&#8217;re following the plot of the franchise you&#8217;ll be intrigued to hear that Nod head-honcho Kane makes an appearance in said trailer.</p>
<p>EA has no set release date for <em>Command &amp; Conquer 4</em> but they hope to have it hit the market sometime in 2010. Will the game have what it takes to oust Blizzard&#8217;s forthcoming <a href="http://digitalbattle.com/tag/starcraft-2" target="_blank"><em>Starcraft II</em></a>? We&#8217;ll have to wait and find out.</p>
]]></content:encoded>
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		<title>The Sims 3 sells 820,000 US copies in 1 month</title>
		<link>http://www.digitalbattle.com/2009/07/23/the-sims-3-sells-820000-us-copies-in-1-month/</link>
		<comments>http://www.digitalbattle.com/2009/07/23/the-sims-3-sells-820000-us-copies-in-1-month/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 20:18:29 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[the sims 3]]></category>
		<category><![CDATA[worldwide]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25971</guid>
		<description><![CDATA[
Ever since the first Sims title hit the market it&#8217;s been generally accepted that every game then after would be a huge success and The Sims 3 is no different.&#8217;
According to recent reports, in the US The Sims 3 sold a full 820,000 copies in June alone. Added to that, Gamasutra strongly believes the game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-25972" title="thesims3money" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/thesims3money.jpg" alt="" width="500" height="300" /><br />
Ever since the first <em><a href="http://digitalbattle.com/tag/the-sims" target="_blank">Sims</a></em> title hit the market it&#8217;s been generally accepted that every game then after would be a huge success and <em><a href="http://digitalbattle.com/tag/the-sims-3" target="_blank">The Sims 3</a></em> is no different.&#8217;</p>
<p>According to recent reports, in the US <em>The Sims 3</em> sold a full 820,000 copies in June alone. Added to that, Gamasutra <a href="http://gamasutra.com/php-bin/news_index.php?story=24505" target="_blank">strongly believes</a> the game has sold over 2.5million copies globally.</p>
<p>Just to put that into perspective, the entire <em>Sims</em> franchise had sold over 100 million copies worldwide as of April 16th, 2008.</p>
<p>I think it&#8217;s safe to say that <em>The Sims</em> is definitely here to stay.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Battlefield 1943 smashes previous records</title>
		<link>http://www.digitalbattle.com/2009/07/23/battlefield-1943-smashes-previous-records/</link>
		<comments>http://www.digitalbattle.com/2009/07/23/battlefield-1943-smashes-previous-records/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 19:52:27 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[battlefield 1943]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gordon van dyke]]></category>
		<category><![CDATA[record]]></category>
		<category><![CDATA[success]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25965</guid>
		<description><![CDATA[
We already know that Battlefield 1943 was nothing less than a huge success but EA has given us some exact numbers today. Since the game went live on July 8th there have been over 600,000 copies of the game purchased digitally apparantly setting a new record.
Producer of the game, Gordon Van Dyke, speaks of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-25966" title="battlefield1943logo" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/battlefield1943logo.jpg" alt="" width="500" height="344" /><br />
We already know that <a href="http://digitalbattle.com/tag/battlefield-1943" target="_blank"><em>Battlefield 1943</em></a> was nothing less than a huge success but EA has given us some exact numbers today. Since the game went live on July 8th there have been over 600,000 copies of the game purchased digitally apparantly setting a new record.</p>
<p>Producer of the game, Gordon Van Dyke, speaks of the success below:</p>
<blockquote><p>&#8220;We are honoured by the reception that the game has received so far. Watching  and participating in this non-stop multiplayer action has been a real treat for  us and we can&#8217;t believe how fast our fans reached 43 million kills. We can now  truly say that we have set a new standard for what can be done in the  downloadable games category and gamers recognize the endless value that  Battlefield 1943 provides for just $15.&#8221;</p></blockquote>
<p>Now that <em>Battlefield 1943</em> has proven its worth I think its safe to say that <a href="http://digitalbattle.com/tag/ea" target="_blank">EA</a> will pull an <a href="http://digitalbattle.com/tag/activision" target="_blank">Activision</a> and release countless titles that mimic its gameplay.</p>
<p>via <a href="http://kotaku.com/5321078/battlefield-1943-breaks-digital-records" target="_blank">Kotaku</a></p>
]]></content:encoded>
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		<title>Visceral Studio employees flock to Activision</title>
		<link>http://www.digitalbattle.com/2009/07/22/visceral-studio-employees-flock-to-activision/</link>
		<comments>http://www.digitalbattle.com/2009/07/22/visceral-studio-employees-flock-to-activision/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 17:45:11 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[dantes inferno]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[visceral games]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25901</guid>
		<description><![CDATA[
Here&#8217;s something that is sure to piss EA off &#8212; It seems that Activision is starting up a new games that will be based in San Francisco. Apparantly unable to find unemployed talent, Activision did the next best thing and grabbed a few from EA.
Both Glen Schofield, General Manager, and Michael Condrey, COO, from Visceral [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-25902" title="visceralgames" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/visceralgames.jpg" alt="" width="500" height="335" /><br />
Here&#8217;s something that is sure to piss <a href="http://digitalbattle.com/tag/ea" target="_blank">EA</a> off &#8212; It seems that <a href="http://digitalbattle.com/tag/activision" target="_blank">Activision</a> is starting up a new games that will be based in San Francisco. Apparantly unable to find unemployed talent, Activision did the next best thing and grabbed a few from EA.</p>
<p>Both Glen Schofield, General Manager, and Michael Condrey, COO, from Visceral Games will be making the jump to Activision&#8217;s new studio. You&#8217;ll recoginze Visceral Studios as being the guys behind <a href="http://digitalbattle.com/tag/dead-space" target="_blank"><em>Dead Space</em></a> and <a href="http://www.digitalbattle.com/2009/07/03/dantes-inferno-gameplay-caught-on-film-looks-awesom/" target="_blank"><em>Dante&#8217;s Inferno</em></a>.</p>
<p>What is to come from Activision&#8217;s new studio? Your guess is as good as mine but it better be good!</p>
<p>via <a href="http://www.destructoid.com/visceral-studios-execs-defect-to-new-activision-studio-140884.phtml" target="_blank">Destructoid</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Need for Speed Nitro dated for Nov. 17th</title>
		<link>http://www.digitalbattle.com/2009/07/22/need-for-speed-nitro-dated-for-nov-17th/</link>
		<comments>http://www.digitalbattle.com/2009/07/22/need-for-speed-nitro-dated-for-nov-17th/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 17:34:59 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Driving]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[criterion]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[need for speed]]></category>
		<category><![CDATA[nitro]]></category>
		<category><![CDATA[shift]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25898</guid>
		<description><![CDATA[
Back in May we were given a first glimpse of EA&#8217;s Nintendo Wii/DS title, Need for Speed Nitro however, at that point we weren&#8217;t sure when we would see it hit the market.
Well, EA was today informed us that the game will be hitting store shelves on November 17th for the abovementioned consoles. According to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-25899" title="needforspeednitro" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/needforspeednitro.jpg" alt="" width="500" height="361" /><br />
Back in May we were given a first glimpse of <a href="http://digitalbattle.com/tag/ea" target="_blank">EA</a>&#8217;s Nintendo Wii/DS title, <a href="http://www.digitalbattle.com/2009/05/20/ea-showcases-need-for-speed-nitro/" target="_blank"><em>Need for Speed Nitro</em></a> however, at that point we weren&#8217;t sure when we would see it hit the market.</p>
<p>Well, EA was today informed us that the game will be hitting store shelves on November 17th for the abovementioned consoles. According to the press release this game will offer &#8220;fun and intense competition for every type of gamer&#8221;.</p>
<p>With Need for Speed&#8217;s tarnished past perhaps the impending releases of <em>Need for Speed Nitro</em>, <a href="http://www.digitalbattle.com/2009/05/30/need-for-speed-shift-car-roster-track-list-revealed/" target="_blank">Shift</a> and the <a href="http://www.digitalbattle.com/2009/06/10/criterion-working-on-a-new-need-for-speed/" target="_blank">Criterion developed</a> title will help bring the franchise back to greatness.</p>
<p>via <a href="http://www.joystiq.com/2009/07/22/need-for-speed-nitro-boosts-into-stores-nov-17/" target="_blank">Joystiq</a></p>
]]></content:encoded>
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		<title>Use Battlefield 1943 weapons in Bad Company 2</title>
		<link>http://www.digitalbattle.com/2009/07/21/use-battlefield-1943-weapons-in-bad-company-2/</link>
		<comments>http://www.digitalbattle.com/2009/07/21/use-battlefield-1943-weapons-in-bad-company-2/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 05:23:05 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[1943]]></category>
		<category><![CDATA[bad company 2]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25876</guid>
		<description><![CDATA[It seems that Battlefield: Bad Company 2 will take a gameplay element from Battlefield 1943 namely, the weapons.
Yes, according to the official Battlefield 1943 twitter, you will in fact be able to use the weapons featured in said game in EA&#8217;s upcoming Battlefield: Bad Company 2. Below is said tweet:
Think you&#8217;re a Bad Ass with BF1943 [...]]]></description>
			<content:encoded><![CDATA[<p><img class=" size-full wp-image-25877" title="bfbc2" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/bfbc2.jpg" alt="" width="234" height="67" align="right" />It seems that <em><a href="http://digitalbattle.com/tag/bad-company-2" target="_blank">Battlefield: Bad Company 2</a></em> will take a gameplay element from <em><a href="http://digitalbattle.com/tag/battlefield-1943" target="_blank">Battlefield 1943</a></em> namely, the weapons.</p>
<p>Yes, according to the official <a href="http://twitter.com/OfficialBF1943/status/2745710137" target="_blank">B<em>attlefield 1943</em> twitter</a>, you will in fact be able to use the weapons featured in said game in <a href="http://digitalbattle.com/tag/ea" target="_blank">EA</a>&#8217;s upcoming <em>Battlefield: Bad Company 2</em>. Below is said tweet:</p>
<blockquote><p>Think you&#8217;re a Bad Ass with <em>BF1943</em> weapons? What if I said you&#8217;ll be able to  use your Semi-Auto Rifle, Sniper Rifle, or SMG in <em>BFBC2</em>!</p></blockquote>
<p>I don&#8217;t know exactly who will opt for <em>Battlefield 1943</em> weapons over <em>Bad Company 2</em>&#8217;s but at least it&#8217;s a cool feature to have, right?</p>
<p><em>Battlefield: Bad Company 2</em> will be out for the PS3, Xbox 360 and PC in Q1 of next year.</p>
]]></content:encoded>
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		<title>Rumor: PS3 Slim bundled with Madden 10 next month</title>
		<link>http://www.digitalbattle.com/2009/07/20/rumor-ps3-slim-bundled-with-madden-10-next-month/</link>
		<comments>http://www.digitalbattle.com/2009/07/20/rumor-ps3-slim-bundled-with-madden-10-next-month/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 17:49:24 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Console]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[madden 10]]></category>
		<category><![CDATA[PS3 Slim]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25753</guid>
		<description><![CDATA[
Here we go again, more PS3 Slim rumors &#8212; Buzz circulating the internet suggests that the PS3 Slim bundle is, in fact, coming to market this August bundled with Madden NFL 2010.
This rumor comes to us from the 1UP.com&#8217;s latest podcast in which David Ellis has been quoted to say:
It&#8217;s gonna be in August. Everything [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-25754" title="ps3slim" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/ps3slim.jpg" alt="" width="500" height="234" /><br />
Here we go again, more <a href="http://www.digitalbattle.com/2009/06/09/sonys-koller-more-or-less-confirms-ps3-slim/" target="_blank">PS3 Slim rumors</a> &#8212; Buzz circulating the internet suggests that the PS3 Slim bundle is, in fact, coming to market this August bundled with <a href="http://www.digitalbattle.com/2009/07/11/madden-nfl-2010-demo-details/" target="_blank"><em>Madden NFL 2010</em></a>.</p>
<p>This rumor comes to us from the 1UP.com&#8217;s <a href="http://www.podtrac.com/pts/redirect.mp3?http://podcast.the1upnetwork.com/flat/1UPYours/LUP071709.mp3" target="_blank">latest podcast</a> in which David Ellis has been quoted to say:</p>
<blockquote><p>It&#8217;s gonna be in August. Everything I&#8217;ve heard says it&#8217;s coming in August, it&#8217;s tied with <em>Madden</em>.</p></blockquote>
<p>And, to add even more heat to the flame, Ellis said that this may have been the cause for Activision&#8217;s much publicized <a href="http://www.digitalbattle.com/2009/06/19/activison-expressing-concerns-over-ps3-sales-momentum/" target="_blank">threat</a> against Sony. Apparantly, the megapublisher was mad that Sony had opted to bundle an EA game with the console as opposed to an Activision one.</p>
<p>Take this as you will but at this point it remains just a rumor. We&#8217;ll have to wait until next month before we find out if a PS3 Slim is actually on its way to market.</p>
]]></content:encoded>
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