Resonance of Fate getting simultaneous EU and US release

July 31st, 2009 1 Comment   Posted in Adventure, PlayStation 3, RPG, Xbox 360

Europe gets video game releases much later than its North American counterpart. This is fact, and it’s not fair. Fortunately, Sega Europe is making efforts to make sure that each continent gets equal treatment. Speaking to VideoGamer, localization producer Jun Yoshino has confirmed that Resonance of Fate will be seeing a simultaneous European and North American release.

“America and Europe is the same release. Usually the European version comes a year after, let’s say the Japanese release,” Yoshino said. “During the year, a lot of people are going to like, well this is old news now. We’re going to be losing a lot of interest if there is such a long time as a year. We’ve scheduled it in so we can get it out as quick as possible.”

Resonance of Fate will be released Spring of 2010, and the fourth quarter of this year in Japan.

End of Eternity debut trailer

April 14th, 2009 2 Comments   Posted in Media, Microsoft, PlayStation 3, Xbox 360

Sega has recently released the above trailer showcasing their upcoming PRG End of Eternity unfortunately, it’s in Japanese. But at least you can get a general feeling for the game based on the visuals. And, for your benefit, I’ve included the plot synposis from Wikipedia

In the distant future, Earth has undergone a drastic change in the environment. For reasons unknown, poisonous layers of gases permeated the land, which results in near extinction for mankind due to not able to adapt to the new changes. The remaining humans built a gigantic device called Burzel, an environment purifier buried deep into the ground, which cleanses the air in the surrounding land and hopefully the rest of Earth as well. Civilization began to reform around Burzel itself, building a city around the tower. The upper classes live in luxurious apartments at the top of Burzel while the lower classes reside among the many districts built around the base and stem of the tower. For countless years, all is well, until one day the purifier inside Burzel begins to malfunction.

End of Eternity is currently said to be 65% completed over at tri-Ace and is expected to ship for the Xbox 360 and PS3 in Winter of this year.

Stormrise Game Review: Tough Times, Tough Timing, Tough Luck

With a name like Stormrise, you think it’s got to be a really interesting game, right?  When I first heard about this one poised to invade markets literally just a few days ago, I was picturing a nice Baldur’s Gate style medievalist fantasy.  Of course, if I’d read up on it in  advance I likely would’ve been sorely disappointed right from the word go, but instead my  disappointment had to wait until I finally got my hands on a copy of Stormrise.

Now available for Xbox 360, Playstation 3, and PC, Stormrise presents an ominously possible future, as humanity faces a global catastrophe brought on by what seems to be a combination of its own willing ignorance and global warming.  In response, humanity develops a kind of satellite network to counter the resulting superstorms.  It works, for a while, until things get vastly worse through humanity’s meddling.  The result?  A hellish apocalypse unleashed on earth, and two warring factions left to fight over the ruins: the Echelon, a technologically advanced human society that sealed itself in shelters for protection, and the Sai, a race of mutants who’ve learned to live on the now-blasted surface of earth and instead depend mostly on monsters for assault where the Echelon would instead have tanks.

You play an Echelon commander who’s been out of the fight for some time, and wage war against the Sai for your own survival.  You’ll be in charge of several different kinds of battle unit, including several classes of infantry, aerial units, and giant mech suits.

It’s hard to pan Stormrise directly.  It’s an innovative enough idea, and the real-time strategy subgenre has been badly underappreciated, especially in these days of constant nonstop first person shooters every time I turn around.  There’s even some stuff to like in how easy it is to move from one unit to the next with the right analog stick.  The plot is deep and interesting with a lot of room for growth.

But there are problems here.  Of course, there’s almost inevitable comparison to fellow recent release Halo Wars, and you can rest assured that, giant mechs aside, Stormrise will not even vaguely be able to compete with Halo Wars.  I liked how rapidly I could switch between units in Stormrise, but I found that getting them to move anywhere was a confusing prospect.  The much-vaunted 3D aspect of the game has to take an unpleasant backseat to the sheer fact that, often, you can’t see where you’re supposed to be going next around the buildings and hills and valleys and assorted whatnot that’s cluttering up your field of vision.

There seemed to be a lot of problems with unit balance—at one point, I dispatched a mech and two units of infantry to seize an energy node, while leaving the balance of my force behind to shepherd the portal from which further troops could emerge.  My expeditionary force was chewed to bits by what I later discovered was a nigh-infinite flood of Sai troops, and when that happened, the game apparently decided that I just suck too hard as a commander and forced me to restart the level from the last save point.

Suffering from unpleasant control schemes and a really lousy sense of timing, Stormrise will almost inevitably wind up as second banana to the Microsoft juggernaut as presented by Halo Wars.  And this is sad, as the innovative ideas and interesting storyline will inevitably be lost to bad controls and better alternatives.