GDC Austin keynote to be on World of Warcraft

July 22nd, 2009 1 Comment   Posted in Business, MMO, Multiplayer, PC, RPG


Looks like the keynote speakers for this year’s Game Developer’s Conference will be none other than Blizzard’s Frank Pearce, Co-Founder & Executive Vice President of Product Development, and J. Allen Brack, Production Director.

The keynote will focus on “The Universe of World of Warcraft.” A bit redundant, don’t you think? One can only assume that it will outline what it takes to maintain and develop for such a large MMORPG. Maybe even a few words on the upcoming expansion, or more improbably, a look at the Warcraft movie.

This year’s GDC will be held at Austin, Texas from September 15th through 18th.

Read (GDC Austin)

Batman: Arkham Asylum showcased at GDC

March 28th, 2009 Comments Off Posted in Media, PC, PlayStation 3, Xbox 360

It’s been a while since we last heard about Batman: Arkham Asylum but with the Game Developer’s Conference comes new information about gameplay.

Showcased in the above video is what the developers call “invisible predator gameplay” which is essentially using Batman’s skillset and gadgets to stealthily take down the Joker’s henchmen.

Batman: Arkham Asylum is shaping up to be a true blockbuster but we’ll hold full judgement until it hits the shelves June 9th for the Xbox 360, PS3, and PC.

Fallout 3 Wins Game of the Year Award

March 25th, 2009 1 Comment   Posted in Adventure, Events

Bethesda Softworks scored big at the 9th Annual Game Developers Choice Awards as its epic post-apocalyptic open-world adventure, “Fallout 3,” received the Game of the Year Award. The award was presented at a ceremony this evening at Think Service Game Group’s 2009 Game Developers Conference (GDC). Bethesda also received the Best Writing award for the game.

Media Molecule’s imaginative user creation-centric platform game “LittleBigPlanet,” which was first unveiled at GDC 2007, was the recipient of the most awards of the evening, taking four awards for Best Game Design, Best Technology, Best Debut Game and Innovation Award.

Other winners included Ubisoft’s hauntingly beautiful update of the “Prince of Persia” franchise, which won the prize for Best Visual Arts, and Ready at Dawn’s portable action-adventure, “God of War: Chains of Olympus,” winner of the Best Handheld Game award. EA Redwood Shores’ shocking horror title, “Dead Space,” won the prize for Best Audio award.

The Game Developers Choice Awards, which honor the very best games of the year, are voted on by developers and created for developers. They are produced and hosted by the GDC and presented by Gamasutra.com and Game Developer Magazine, with the aid of a distinguished Advisory Committee that includes many of the world’s top game creators, and each award is decided by thousands of votes from game professionals worldwide.

(Source) Press

DSi specific game cards on the way

It was recently announced at the Game Developers Conference by Nintendo’s Masato Kuwahara that new game cards are on the way that will favor the Nintendo DSi.

In fact, one of these mentioned cards will only work on the Nintendo DSi handheld. The other, however, will work on the previous generation consoles but will have features that will only be playable if you are using a DSi.

Let’s just hope this doesn’t mean that Nintendo is going to throw in some gimmicky mini games utilizing the DSi’s built in camera.

Read (Joystiq)

New ‘Low Cost Console’ Announced For Emerging Markets

March 24th, 2009 No Comments   Posted in News

Part of the reason the Wii sells so well is its low price tag. This makes it especially popular for countries where luxuries such as electronics are far more expensive. At the Game Developers Conference Qualcomm unveiled their own console offering that they hope will be able to corner the market on games in Brazil, Russia, India and China.

It’s called the Zeebo and it launches in Brazil in Early May/June 2009. The system is powered by Mobile chips so you can’t expect anything up to modern standards, but what the console lacks in processing power it makes up for in the sheer number of games. The console will have substantial third party support with over six hundred games being bundled in along with the inexpensive system, retailing at $199. There will be more games available via download, with thirty available at the launch and more to come.

The appeal they hope is that the cost of their games is very little more than the cost of pirated titles. Unfortunately outdated titles like Tekken 2, Quake (yes the original) and others aren’t very likely to beat out the appeal of shinier, flashier modern titles.

2nd China Game Developers Conference Reveals Itinerary

March 5th, 2009 No Comments   Posted in Events

The details on the events and programs for the upcoming 2nd China Game Developers Conference have been announced by the organizer, Howell International Trade Fair Ltd. During the 3-day conference, 47 general sessions will be held. The decision was made after experts of the Advisory Board carefully reviewed the questions collected from game companies from home and abroad.

CGDC aims to promote technology exchange and cooperation in the game industry both on the national and international levels, with an objective of building a platform for developers to exchange experience, share the latest technology and discuss future trend.

The first CGDC conference, which was held in August 2007, proved to be such a platform: the conference was warmly welcomed and appreciated by both Chinese and overseas game developers, now waiting anxiously for the conference this year. CGDC Organizing Committee notes that through the first conference, CGDC answered their most urgent questions and demands.

The proposed topics were first discussed, through conference calls and meetings, with the secretary division and with members of the Advisory Board, which is made up of technical executives of 28 game companies from home and abroad, including Blizzard, EA, Shanda, NetEase, Tencent, Perfect World and Giant ext. The General Advisory Board meeting was held on Jan. 14, 2009, in which a framework of the program was decided by advisors by sharing their opinions and considering practical needs of the game companies. The program was then finalized after lengthy discussions and careful evaluation by the Advisory Board, which was made so as to ensure that the most typical and urgent issues faced by most companies in game developing are covered.

You can download the complete list of topics for discussion here.

(Source) Press