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	<title>DigitalBattle.com &#187; games industry</title>
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	<description>Game News For the Masses</description>
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		<title>Top Ten Reasons Why The Wii is Winning</title>
		<link>http://www.digitalbattle.com/2009/03/13/top-ten-reasons-why-the-wii-is-winning/</link>
		<comments>http://www.digitalbattle.com/2009/03/13/top-ten-reasons-why-the-wii-is-winning/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 16:09:05 +0000</pubDate>
		<dc:creator>Will Prusik</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[games industry]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[motion sensing]]></category>
		<category><![CDATA[nintendo entertainment system]]></category>
		<category><![CDATA[virtual console]]></category>
		<category><![CDATA[wii sports]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=19351</guid>
		<description><![CDATA[Since we&#8217;ve discussed why the PS3 is foundering it&#8217;s only fair we point out what the Wii has been doing well.

10. Brand Loyalty.
When it comes to video game companies, Nintendo boasts an incredible amount of longevity. Their first console, the Nintendo Entertainment System almost singlehandedly made home gaming popular and they&#8217;ve been going strong ever [...]]]></description>
			<content:encoded><![CDATA[<p>Since we&#8217;ve discussed why the PS3 is foundering it&#8217;s only fair we point out what the Wii has been doing well.</p>
<h3><a href="http://www.digitalbattle.com/wp-content/uploads/2009/03/334px-nintendostack.jpg"><img class="aligncenter size-full wp-image-19575" title="334px-nintendostack" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/334px-nintendostack.jpg" alt="" width="480" height="259" /></a></h3>
<h3>10. Brand Loyalty.</h3>
<p>When it comes to video game companies, Nintendo boasts an incredible amount of longevity. Their first console, the Nintendo Entertainment System almost singlehandedly made home gaming popular and they&#8217;ve been going strong ever since. People have been buying Nintendo products for years. Sony hasn&#8217;t been in the games industry for quite as long and Microsoft is a relative newcomer to the console game.</p>
<p><span id="more-19351"></span></p>
<h3>9. Huge game library.</h3>
<p>The Wii has a whole lot of games available with a wide array of appeals and budget ranges. For the cash-heavy there&#8217;s all the newest titles with all the bells and whistles. If you&#8217;re broke you can pick up bargain basement prices on Gamecube discs that&#8217;ll still play perfectly on the Wii or buy some Virtual Console titles. The hardcore gamer has challenging titles like Mario Galaxy, Red Steel and others, with even more on the way. Casual gamers have titles like Mario Party, Wii Sports and others to entertain them. Fans of retro gaming can download classic NES and Sega Genesis titles.\</p>
<h3>8. Hype &amp; Word of Mouth</h3>
<p>Whether you like it or not, you&#8217;ve heard more talk about the Wii than pretty much any other console that&#8217;s hit the market. It had the power of much discussion behind it. I&#8217;ve spoken to many people; gamers and non-gamers alike that all wanted to try it. The idea of a motion-controlled gaming system was appealing in its simplicity.</p>
<h3>7. Intuitive Controls</h3>
<p><a href="http://www.digitalbattle.com/wp-content/uploads/2009/03/wiisports2.jpg"><img class="aligncenter size-full wp-image-19576" title="wiisports2" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/wiisports2.jpg" alt="" width="480" height="262" /></a></p>
<p>Everyone remembers the first time a friend, parent or family member sat down to try out this &#8216;video game thing&#8217;. Many of us cut our teeth on the original Nintendo and watched a complete novice run Mario right into a bottomless pit as they frantically flapped the controller up and down, occasionally berating the pixellated plumber for not jumping. Nintendo looked at the growingly complex controllers with more buttons, analog sticks and the like and said &#8220;there must be a different way to do all this&#8221;. After a time they gave us the Wiimote. Swing it and your character swings their sword/bat/tennis racket. Simple enough for even Grandma to use.</p>
<h3>6. Great First-Party Games</h3>
<p><a href="http://www.digitalbattle.com/wp-content/uploads/2009/03/134551-super-mario-galaxy.jpg"><img class="aligncenter size-full wp-image-19577" title="134551-super-mario-galaxy" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/134551-super-mario-galaxy.jpg" alt="" width="480" height="235" /></a></p>
<p>Nintendo has always relied very heavily on their stable of existing characters for success. This has been especially evident with the Wii. Seeing Mario, Link or any of the other official Nintendo characters has always been a guarantee of quality development. When the Wii launched there was a lot of griping over the poor quality of most of the titles available, but the first quality titles were all top-notch and drove the initial success of the Wii. While people were shelling out top dollar for Mario Galaxy, Mario Kart Wii and other games, developers were taking not and beginning to turn their eyes towards the console.</p>
<h3>5. Family-Friendly Gameplay</h3>
<p>Nintendo has generally bucked the modern trend with games. Most of the time there&#8217;s a direct correlation between the age of a game&#8217;s target audience and the overall quality of its gameplay. Adult-focused games are given much more time and polish, while games for kids are often slapped together rather hastily. With Nintendo it&#8217;s rare that you get truly adult content. There&#8217;s a certain degree of violence in some series, like the Metroid games and the Legend of Zelda games, but even then it&#8217;s usually against space aliens, creepy giant monsters or other assorted beasties. Parents are always happy to give their kids games that they&#8217;re not worried about the negative effects of.</p>
<h3>4. Good Press</h3>
<p>While Microsoft struggles to extricate themselves from the RROD fiasco and Sony keeps beating consumers over the head with arrogant claims of superiority despite evidence to the contrary the folks at Nintendo are keeping things pretty clean. Sure, it&#8217;s easier to be polite when you&#8217;re thumping your competition as soundly as Nintendo is, but there are probably a lot of companies who wouldn&#8217;t be able to resist some trash talking now and then. Stories cropping up about nursing homes buying Wiis for their residents and the Queen of England playing Wii tennis certainly help the console&#8217;s publicity. Ironically though, even if Nintendo executives started laying a verbal beat down on Sony and Microsoft every time someone spoke to them it might not affect them too much, since the casual gamers that are buying a lot of Wiis aren&#8217;t the type to be browsing gaming news websites.</p>
<h3>3. Rise in Casual Gaming</h3>
<p>Before the Wii launched casual gaming was already starting to get huge. Companies like Popcap games had been fueling the fire for quite a while with free online games, but the Wii has both influenced and benefited from the casual gaming explosion. The Wii offered up the sort of simple gameplay that casual gamers want with the huge benefit of a more social structure; playing with four people takes away the stigma of gaming being an antisocial, individualistic pass-time.</p>
<h3>2. Wii Sports</h3>
<h3><a href="http://www.digitalbattle.com/wp-content/uploads/2009/03/wii-sports.jpg"><img class="aligncenter size-full wp-image-19578" title="wii-sports" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/wii-sports.jpg" alt="" width="480" height="285" /></a></h3>
<p>Many hardcore gamers dropped Wii Sports quite quickly and hunted for more complicated fare, but the inclusion of this well-crafted experience was a linchpin of the success. Nintendo has known for a long time that giving people a game to play along with their console is much appreciated, especially when it&#8217;s as well executed as Wii Sports. The gameplay, although not terrible complex, was perfectly crafted and polished, simple to understand yet extremely fun. It was also a great marketing tool; I&#8217;d wager that a whole lot of people had never heard of the Wii before they went to a friends house and played a few rounds of tennis or golf, then went out and picked up their own console soon after.</p>
<h3>1. Price</h3>
<p>It packs less computer power than the Xbox 360 or PS3. It can&#8217;t even play regular DVDs much less fancy Blu-ray discs. The graphics of most games aren&#8217;t much better than its predecessor, the Gamecube. On paper it&#8217;s a pretty unimpressive system, with only the gimmick of motion sensing controls to give it real interest. Yet its low power and lack of bells and whistles has turned out to be one of its greatest strengths. The economics of video game consoles for a long time has been based on a model where companies sell the systems at a loss, making their profits from games and peripherals, but Nintendo went against that idea with the Wii. By keeping things simple Nintendo made the Wii incredibly profitable. The retail price is lower than both the other current-gen consoles and in spite of its bargain-basement price Nintendo actually makes a profit from each console they sell.</p>
<p>That price tag has been a huge seller for the holiday seasons. When parents are out shopping for their kids for birthdays and holidays, price is a HUGE factor, especially with the financial crunch people have been experiencing of late. If Jane Doe is walking through her local Best Buy looking for little Timmy&#8217;s Christmas present, she&#8217;s going to pass the Xbox 360 and PS3 aisles, noting the big price tag on the systems. Next she sees the array of games- violent looking things like Assassin&#8217;s Creed and Gears of War; so many games with gun-toting, aggressive looking characters. Then Mrs. Doe sees the Wii, with its low price and array of games featuring harmless-looking cartoon characters on the cover. I think you can guess which system little Timmy&#8217;s going to be unwrapping Christmas morning.</p>
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		<item>
		<title>EA to Fire 1,000 Employees; Close 9 Locations</title>
		<link>http://www.digitalbattle.com/2008/12/19/ea-to-fire-1000-employees-close-9-locations/</link>
		<comments>http://www.digitalbattle.com/2008/12/19/ea-to-fire-1000-employees-close-9-locations/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 03:45:08 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Update]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[games industry]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=16332</guid>
		<description><![CDATA[
The gaming industry has also felt this nasty economy crisis. EA, one of the big names in the business is ready to reorganize itself. I has announce restructuring plans which include firing 1,000 employees and closing 9 studio and publishing locations.
The company announced in October that it will cut 6% of its workforce and now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitalbattle.com/wp-content/uploads/2008/12/ea-sports-1.jpg"><img src="http://www.digitalbattle.com/wp-content/uploads/2008/12/ea-sports-1.jpg" alt="" title="ea-sports-1" width="500" height="499" class="alignnone size-full wp-image-16333" /></a><br />
The gaming industry has also felt this nasty economy crisis. EA, one of the big names in the business is ready to reorganize itself. I has announce restructuring plans which include firing 1,000 employees and closing 9 studio and publishing locations.</p>
<p>The company announced in October that it will cut 6% of its workforce and now it looks like they went to 10%. Those 1,000 people will be let go by March 31st, 2009. This whole restructuring process combined with the company narrowing its games portfolio will save the company about $120 million annually but it will also cost them $55-65 million in the following quarters. </p>
<p>via Press</p>
]]></content:encoded>
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		<item>
		<title>Analyst: Games Industry Recession Resistant</title>
		<link>http://www.digitalbattle.com/2008/10/15/analyst-games-industry-recession-resistant/</link>
		<comments>http://www.digitalbattle.com/2008/10/15/analyst-games-industry-recession-resistant/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 19:33:05 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Analyst]]></category>
		<category><![CDATA[games industry]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/2008/10/15/analyst-games-industry-recession-resistant/</guid>
		<description><![CDATA[ In more what-the-analysts-said news, notable industry figure Michael Pachter has noted that the games industry will be recession resistant, considering how tumultuous the stock markets are right now.
&#34;Notwithstanding this month&#8217;s anticipated decline, we believe that the videogame software sector remains highly recession-resistant,&#34; he wrote in an investors note. &#34;This month&#8217;s anticipated decline&#34; is the [...]]]></description>
			<content:encoded><![CDATA[<p><img title="1468-500-375" style="display: inline; margin-left: 0px; margin-right: 0px" height="180" alt="1468-500-375" src="http://www.digitalbattle.com/wp-content/uploads/2008/10/1468500375.jpg" width="240" align="right" /> In more what-the-analysts-said news, notable industry figure Michael Pachter has noted that the games industry will be recession resistant, considering how tumultuous the stock markets are right now.</p>
<p>&quot;Notwithstanding this month&#8217;s anticipated decline, we believe that the videogame software sector remains highly recession-resistant,&quot; he wrote in an investors note. &quot;This month&#8217;s anticipated decline&quot; is the almost certain year-over-year drop from September 2007, when Halo 3 had its blockbuster release.”</p>
<p>Pachter additionally predicted that September sales will hit $620 million in software – a 6% decline – but will see large increases in hardware sales. He cites the Xbox 360 price cut and increased Wii production to be the cause of this.</p>
]]></content:encoded>
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