Posts Tagged ‘graphics’
Crystal Bearers to take the Wii to its “fullest potential”

Final Fantasy Crystal Chronicles: the Crystal Bearers character designer Toshiyuki Itahana speaks about how Square-Enix is working hard to push the Wii’s capabilities to its fullest. Nintendo’s home console, of course, is not as powerful as its competitors, so it’s really up to the developers to make use of every possible tool available to them.
“We were extra careful about things like making sure to including exciting and heroic highlight scenes at regular intervals in the scenario, and using the visual capabilities of the Wii to its fullest potential,” Itahana said. “Even right now, and for as long as time permits, the development team will continue to pour their efforts into the presentation and sound for a final product that looks and feels great.”
Graphics aren’t always everything, but when it’s a Final Fantasy title, there are certain expectations on the line. Final Fantasy Crystal Chronicles: the Crystal Bearers will be out December 31st.
Halo 3: ODST won’t feature 720p resolution

In an age where HD reigns supreme along comes Bungie to let everyone know that Halo 3: ODST will not feature a 720p resolution. In fact, it will run at the same resolution that Halo 3 did, 1152×640.
Now, you can’t really get on Bungie’s case about this as ODST is essentially just an add-on for Halo 3 which means it’s running on the exact same engine. But for those of you who think the improved graphics of the ODST mean enhanced technology, think again.
Bungie elaborates on the subject:
“Everything that existed in Halo 3’s engine was there from the beginning. So the graphical differences that you’re seeing in ODST is really testament to the artists, because they were able to just take the tools that we had from the beginning, and just make awesome looking stuff.”
Halo 3: ODST will hit store shelves exclusivly for the Xbox 360 on September 22nd, 2009.
Read (GamesWire)
The Conduit goes gold, definitly shipping June 23rd

SEGA and High Voltage have just announced that their much anticipated Wii FPS The Conduit has gone gold and is ready to hit store shelves on June 23rd.
Below is the official announcement from the companies giving a short insight into the game:
SEGA and High Voltage Software are proud to announce that The Conduit has gone gold, and will ship to North America on June 23rd, 2009. A unique first-person shooter, The Conduit is an original IP featuring an intense conspiracy-laden single-player campaign that brings an unparalleled shooter experience exclusively to the Nintendo Wii™. Soon you will be able to arm yourself with an arsenal of sci-fi gadgets and high-powered weapons as you fight against aliens, rogue agents and other enemy forces. Additionally, be ready to dominate your friends from around the globe in up-to-12-person online multiplayer battles!
Crysis 2 graphics will be similar for PS3 and 360, better on PC
With the recent announcement that Crysis 2 will be going multiplatform, one can’t help but question how the game will perform graphically. Crytek CEO Cevat Yerli mentioned to Develop that the game will push the console’s limit, but gamers will not see a noticeable difference between the two.
As for the PC version, “…will outscale and outperform the consoles,” Yerli said. “Between each console I believe the experience will be finally both next-generation, but similar experience.”
“Our mindset, goal and approach was to look at deliver the best FPS when we ship, not just for a specific platform,” he said. “So that approach won’t be different, just this time the challenge is not only to lead, but to make sure that our leading FPS is accessible and enjoyable by the widest possible audience possible.”
Read (The Escapist)