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	<title>DigitalBattle.com &#187; id software</title>
	<atom:link href="http://www.digitalbattle.com/tag/id-software/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.digitalbattle.com</link>
	<description>Game News For the Masses</description>
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		<title>Id Software&#8217;s Rage unlikely to use dedicated servers</title>
		<link>http://www.digitalbattle.com/2009/11/07/id-softwares-rage-unlikely-to-use-dedicated-servers/</link>
		<comments>http://www.digitalbattle.com/2009/11/07/id-softwares-rage-unlikely-to-use-dedicated-servers/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 16:24:57 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=28905</guid>
		<description><![CDATA[
Hot off the heels on the whole Modern Warfare 2 PC dedicated server debacle, Id Software, long time PC developers and enthusiasts, have revealed that it&#8217;s unlikely that Rage, their new IP slated for 2010 release, will support dedicated servers on the PC, and this comes from Id head honcho himself, John Carmack, who revealed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/07/rage500.jpg" alt="" /><br />
Hot off the heels on the whole Modern Warfare 2 PC dedicated server debacle, Id Software, long time PC developers and enthusiasts, have <a href="http://www.shacknews.com/onearticle.x/61168">revealed</a> that it&#8217;s unlikely that Rage, their new IP slated for 2010 release, will support dedicated servers on the PC, and this comes from Id head honcho himself, John Carmack, who revealed the news in an interview with Variety. We&#8217;ll see if this news is met with the same controversy and revolt as Modern Warfare 2 was.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>id Software is commited to fixing RAGE</title>
		<link>http://www.digitalbattle.com/2009/08/01/id-software-is-commited-to-fixing-rage/</link>
		<comments>http://www.digitalbattle.com/2009/08/01/id-software-is-commited-to-fixing-rage/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 21:42:49 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26406</guid>
		<description><![CDATA[In response to an Edge Magazine article regarding RAGE&#8217;s performance on the PlayStation 3, id Software has posted on their Twitter page that they are &#8220;committed to ensuring that gamers on all platforms have a great RAGE experience.&#8221;
id Software&#8217;s John D. Carmack commented that the &#8220;PS3 lags a little bit behind in terms of getting the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-26407" title="rage" src="http://www.digitalbattle.com/wp-content/uploads/2009/08/rage.jpg" alt="" width="200" height="191" align="right" />In response to an Edge Magazine article regarding RAGE&#8217;s <a href="http://www.digitalbattle.com/2009/07/30/rage-runs-poorly-on-the-ps3-360-and-pc-superior/">performance</a> on the PlayStation 3, <a href="http://www.digitalbattle.com/tag/id-software/">id Software</a> has posted on their <a href="http://twitter.com/digitalbattle">Twitter</a> <a href="http://twitter.com/RAGEgame/statuses/2953312605">page</a> that they are &#8220;<span class="status-body"><span class="entry-content">committed to ensuring that gamers on all platforms have a great RAGE experience.&#8221;</span></span></p>
<p>id Software&#8217;s John D. Carmack commented that the &#8220;PS3 lags a little bit behind in terms of getting the performance out of it.&#8221; The article reported that the Xbox 360 and PC versions of the game were running at a full 60 fps, while the PlayStation 3 port was falling behind at a mere 20-30 fps.</p>
<p>I don&#8217;t think that the Twitter post was necessary though, it&#8217;s in any developer&#8217;s best interest to fix a game, especially one with as much reputation as id. The comments were most probably directed on the development stages of the game, and not the final product.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rage runs poorly on the PS3, 360 and PC superior</title>
		<link>http://www.digitalbattle.com/2009/07/30/rage-runs-poorly-on-the-ps3-360-and-pc-superior/</link>
		<comments>http://www.digitalbattle.com/2009/07/30/rage-runs-poorly-on-the-ps3-360-and-pc-superior/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 22:44:58 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[rage]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26292</guid>
		<description><![CDATA[
id Software&#8217;s very own John D. Carmack had a few words to say on the performance issues Rage is seeing on the PlayStation 3. According to Carmack in an interview with Edge Magazine, the post-apocalyptic FPS runs better on the Xbox 360 and PC than its console counterpart.
&#8220;The PS3 lags a little bit behind in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-26293" title="rage500" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/rage500.jpg" alt="" width="500" height="250" /><br />
id Software&#8217;s very own John D. Carmack had a few words to say on the performance issues <em>Rage</em> is seeing on the PlayStation 3. According to Carmack in an interview with Edge Magazine, the post-apocalyptic FPS runs better on the Xbox 360 and PC than its console counterpart.</p>
<p>&#8220;The PS3 lags a little bit behind in terms of getting the performance out of it,&#8221; John Carmack told Edge. &#8220;The rasteriser is just a little bit slower &#8211; no two ways about that.</p>
<p>Unfortunately, it&#8217;s unclear if the PS3 version will be fixed. The alleged framerate is only 20-30fps, as opposed to the full 60fps the PC and 360 are getting.</p>
<p>&#8220;The RSX is slower than what we have in the 360. The CPU is about the same, but the 360 makes it easier to split things off, and that&#8217;s what a lot of the work has been, splitting it all into jobs on the PS3,&#8221; he said.</p>
<p><em>Rage</em> will be out sometime soon next year. The Mac version is currently under development.</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=220530">Read</a> (ComputerAndVideoGames)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Quake Live update rolls out today</title>
		<link>http://www.digitalbattle.com/2009/07/29/quake-live-update-rolls-out-today/</link>
		<comments>http://www.digitalbattle.com/2009/07/29/quake-live-update-rolls-out-today/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 18:05:16 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[eSports]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=26231</guid>
		<description><![CDATA[
A new Quake Live update has been release today by the folks over at id Software. The focus of the patch is to work on competitive changes, such as shoutcasting. Client side updates and general fixes have been added, as well.
Here is the full changelog:

Fixed lightning gun sound, no more loud enemies.
Added team_say for spectators [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-18651" title="quakelive1" src="http://www.digitalbattle.com/wp-content/uploads/2009/02/quakelive1.jpg" alt="" width="500" height="128" /><br />
A new <a href="http://www.digitalbattle.com/tag/quake-live/">Quake Live</a> update has been release today by the folks over at <a href="http://www.digitalbattle.com/tag/id-software">id Software</a>. The focus of the patch is to work on <a href="http://www.digitalbattle.com/category/esports/">competitive</a> changes, such as shoutcasting. Client side updates and general fixes have been added, as well.</p>
<p>Here is the full changelog:</p>
<ul>
<li>Fixed lightning gun sound, no more loud enemies.</li>
<li>Added team_say for spectators so they can chat only among spectators.</li>
<li>Increased the speed of nailgun nails.</li>
<li>The powerups now spawn at the same time after match start.</li>
<li>cg_lagometer 2 will now display the client ping estimation along with the standard lag-o-meter graph.</li>
<li>cg_chatBeep allows you to enable/disable the audible beep when you receive a message.</li>
<li>cg_teamChatBeep allows you to enable/disable the audible beep when you receive a message from a teammate.</li>
<li>cg_selfOnTeamOverlay toggles whether you see yourself in the team overlay.</li>
<li>cg_fov lower limit is now 10.</li>
<li>Changed demo autorecord naming to more easily sort and locate.</li>
<li>cg_autoaction 0-3<br />
0 &#8211; do nothing<br />
1 &#8211; auto record demo<br />
2 &#8211; auto record a screenshot at end of game<br />
3 &#8211; auto record demo and screenshot</li>
<li>cl_autoRecordDemo has been removed in favor of the new cg_autoaction system.</li>
<li>cl_demoRecordMessage 0/1 allows you to toggle the &#8220;RECORDING&#8230;&#8221; message on the hud when recording a demo.</li>
<li>cl_conTimestamps can now display values in game time.<br />
0 &#8211; Do nothing<br />
1 &#8211; Show values in game time (affected by cg_levelTimerDirection)<br />
2 &#8211; Show values in servertime</li>
<li>Fix for several keys becoming unbound (2,e,u,o,s,m)</li>
<li>Spectators will no longer get the &#8220;Internal combustion&#8221; message upon respawn after following a player that was mined.</li>
<li>Fix for a dropweapon bug that could cause other players in the game to auto switch to another weapon.</li>
<li>Removed setu/sets commands.</li>
<li>Fix for odd sv_maxclients values.</li>
<li>Warmup delay is now disabled for bot games.</li>
<li>Zoomed fov calculation now takes aspect ratio into account.</li>
<li>Some FireFox users were experiencing crashes while loading into maps, these issues have been resolved.</li>
</ul>
<p><strong>Competition mode changes</strong>:</p>
<ul>
<li>Added support for limiting the amount of timeouts called, and configuring their default duration. Time outs remaining are indicated on the team scoreboards.</li>
<li>Server owners can deop other clients with the &#8216;deop&#8217; command.</li>
<li>Pause and Timeout events print to the console.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Quake Live patched</title>
		<link>http://www.digitalbattle.com/2009/07/15/quake-live-patched/</link>
		<comments>http://www.digitalbattle.com/2009/07/15/quake-live-patched/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 21:10:09 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[changelog]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25566</guid>
		<description><![CDATA[
Quake Live has been patched today with a large list of changes. Changes range from bug fixes to competitive gaming server options.
Select organizations will now be able to launch private servers directly from the official Quake Live website, meaning league play will become a lot easier to handle. These private servers will &#8220;include extensive competition [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-18651" title="quakelive1" src="http://www.digitalbattle.com/wp-content/uploads/2009/02/quakelive1.jpg" alt="" width="500" height="128" /><br />
<em>Quake Live</em> has been patched today with a large list of changes. Changes range from bug fixes to competitive gaming server options.</p>
<p>Select organizations will now be able to launch private servers directly from the official <em>Quake Live</em> website, meaning league play will become a lot easier to handle. These private servers will &#8220;include extensive competition features such as calling timeouts, locking teams, aborting matches and designating match referees.&#8221;</p>
<p>New commands and prerequisites for game modes have also been added, making customization go even further with the game. Several user interface changes have also been made to the website.</p>
<p>Make the jump for the very extensive changelog.</p>
<p><span id="more-25566"></span></p>
<p><strong>Code Changes</strong>:</p>
<ul>
<li>Competition features (calling timeouts, locking teams,      referees) available in private servers</li>
<li>Wood footsteps (present on QZCA3 &#8211; Quarantine).</li>
<li>Raw mouse mode performance optimizations.</li>
<li>Added cl_mouseSensCap (default 0/disabled) to cap the mouse speed if you are using acceleration. Pass it an equivalent sensitivity with no acceleration value, and the acceleration code will not go beyond that.</li>
<li>The game can&#8217;t start right away after a map change, in order to let everyone get in and participate in votes (g_warmupDelay).</li>
<li>CTF requires 2v2 before starting.</li>
<li>cg_marks no longer disables cg_shadows.</li>
<li>handicap in instagib is now disabled.</li>
<li>r_subdivisions limited to either 4 or 80.</li>
<li>Flag capture time is reported with milliseconds.</li>
<li>Flag items are no longer predicted (fixes ghost pickup      sounds).</li>
<li>pro TDM config MG start ammo at 50</li>
<li>cg_forceEnemyModel/cg_forceTeamModel now honored while      spectating a player</li>
<li>cg_forceBlueTeamModel/cg_forceRedTeamModel added (For      shoutcasters, cmds override cg_forceEnemyModel/cg_forceTeamModel)</li>
<li>spec command:<br />
spec fc &#8211; follow/cycle through flag carriers<br />
spec blue &#8211; follow/cycle through blue team<br />
spec red &#8211; follow/cycle through red team<br />
(more options on the way)</li>
<li>cg_followPowerup now supports a value of 2, which will      not switch to a lesser power-up if already following a flag carrier</li>
<li>cg_followKiller issue in Clan Arena fixed</li>
<li>fixes for several possible flag dupe cases in CTF</li>
<li>spwin/splose/testgun cmds removed (exploit/griefing)</li>
<li>callvote VO fixed (vote now/vote passed vo played in      unison)</li>
<li>Bitterman drowning sound added/fixed</li>
</ul>
<p><strong>Web Changes</strong>:</p>
<ul>
<li>The plugin upgrade and installation has been revamped, and you should no longer need to restart your browser during an update (some IE issues still being worked out).</li>
<li>24 awards are making a comeback and will start being      awarded again!</li>
<li>The match detail tooltips have been revamped, now allowing you to sort the list by each field. In addition it should be easier to toggle &#8220;Quitters / Switchers&#8221; now.</li>
<li>All matches in the server browser will now show the country flag and corresponding city name for the location where the server is running.</li>
<li>Dropdown menus have been added to the top-level      navigation bar, allowing easy access to many parts of the site.</li>
<li>A new option to &#8220;Show Private Matches&#8221; has been added to the Server Browser &#8220;Customize&#8221; pane. This option will toggle back and forth between showing only public or only private matches.</li>
<li>While the player is in-game various features on the website will go into &#8220;sleep mode&#8221; in order to reduce the amount of resources used. This change is to help certain players who were having problems with the game stuttering while playing due to website activity.</li>
<li>Created a new prompt system is used for all fatal      errors and other cases where info needs to be presented to the player.</li>
<li>Match tooltips will now show server name, allowing you      to see where the server is located from your friends list.</li>
<li>You can now toggle whether to show chat timestamps in your &#8220;Edit My Profile&#8221; page</li>
<li>Added an icon that is now stamped onto matches in a      player&#8217;s profile when they have won a particular game.</li>
<li>Fixed a number of problems with cvars and binds not being saved or restored. Players should no longer need to use an autoexec.cfg to have their settings persist.</li>
<li>Fixed a problem that was preventing the &#8220;Link to      this match&#8221; button from working in IE8.</li>
<li>Fixed a problem where clicking on a model icon on your      friends list would take you to an undefined profile.</li>
<li>Fixed a problem where the player could be stuck on the &#8220;Quake Live is Loading&#8221; screen when an error occurs during the initial site load.</li>
<li>Fixed a problem where many pages were missing page      titles.</li>
</ul>
<p><a href="http://www.quakelive.com/#news/site_news/28661" target="_blank">Read</a> (Quake Live)</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Wolfenstein delayed?</title>
		<link>http://www.digitalbattle.com/2009/07/14/wolfenstein-delayed/</link>
		<comments>http://www.digitalbattle.com/2009/07/14/wolfenstein-delayed/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 20:32:28 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Rumor]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[Wolfenstein]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25486</guid>
		<description><![CDATA[Online retailers like GameStop and GameCrazy are listing the id Software&#8217;s Wolfenstein for an August 18th release. This is contradictory to what the game&#8217;s publisher, Activsion, announced as an August 4th release back in May.
BluesNews also points out that id Software is also using this year&#8217;s QuakeCon to promote the game, which will be held [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-23517" title="wolfenstein" src="http://www.digitalbattle.com/wp-content/uploads/2009/05/wolfenstein.jpg" alt="" width="240" height="185" align="right" />Online retailers like <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74136">GameStop</a> and <a href="http://www.gamecrazy.com/games/game.aspx?id=14095&amp;LF=STL">GameCrazy</a> are listing the id Software&#8217;s <em>Wolfenstein</em> for an August 18th release. This is contradictory to what the game&#8217;s publisher, Activsion, <a href="http://www.digitalbattle.com/2009/05/30/wolfenstein-dated-for-august-4th-nazis-take-cover/" target="_self">announced</a> as an August 4th release back in May.</p>
<p>BluesNews also points out that id Software is also using this year&#8217;s QuakeCon to promote the game, which will be held from August 13-16. Still, no official word from either the publisher or developer on the delay.</p>
<p>The sci-fi first-person-shooter will be released for the PC, Xbox 360, PlayStation 3, and Linux platforms.</p>
<p><a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;threadid=99978" target="_blank">Read</a> (BluesNews)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Rage teaser site debuts</title>
		<link>http://www.digitalbattle.com/2009/07/13/rage-teaser-site-debuts/</link>
		<comments>http://www.digitalbattle.com/2009/07/13/rage-teaser-site-debuts/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:04:15 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25437</guid>
		<description><![CDATA[
A website for id Software&#8217;s upcoming first-person-shooter Rage has spawned. Players can navigate the site, hunting for subtle clues about the game&#8217;s storyline and such in a &#8220;Follow My Journey&#8221; theme. As shown by a Tweet by id, the site will be updated every day this week with new content.
The post-apocalyptic FPS will be out [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-25438" title="rage" src="http://www.digitalbattle.com/wp-content/uploads/2009/07/rage.jpg" alt="" width="500" height="202" /><br />
A <a href="http://www.aftertheimpact.com/" target="_blank">website</a> for id Software&#8217;s upcoming first-person-shooter <em>Rage</em> has spawned. Players can navigate the site, hunting for subtle clues about the game&#8217;s storyline and such in a &#8220;Follow My Journey&#8221; theme. As shown by a <a href="http://twitter.com/RAGEgame/statuses/2615455044" target="_blank">Tweet</a> by id, the site will be updated every day this week with new content.</p>
<p>The post-apocalyptic FPS will be out for the PC, Mac OS X, Xbox 360, PlayStation 3, and Linux operating systems and will be out sometime next year.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>ZeniMax raised $105 million in order to acquire id Software</title>
		<link>http://www.digitalbattle.com/2009/07/07/zenimax-raised-105-million-in-order-to-acquire-id-software/</link>
		<comments>http://www.digitalbattle.com/2009/07/07/zenimax-raised-105-million-in-order-to-acquire-id-software/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 00:09:04 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Analyst]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[Zenimax]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=25089</guid>
		<description><![CDATA[In a new filing with the SEC, media house ZeniMax, owner of Bethesda Softworks, revealed that the company had raised $105 million USD in order to buy id Software. The company noted that it raised the money in &#8220;convertible notes and promissory notes issued in connection with the acquisition of substantially all of the assets [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2009/07/zenimax_logo2.gif" alt="" align="right" />In a new filing with the SEC, media house ZeniMax, owner of Bethesda Softworks, <a href="http://www.gamespot.com/news/6213068.html?part=rss&#038;tag=gs_news&#038;subj=6213068">revealed</a> that the company had raised $105 million USD in order to buy id Software. The company noted that it raised the money in &#8220;convertible notes and promissory notes issued in connection with the acquisition of substantially all of the assets of Id Software, Inc.&#8221;. We don&#8217;t know exactly what Promissory Notes are, but we now have an idea what ZeniMax paid for id Software: around $100 million. The company did not reveal the price, but one can only think that it&#8217;s north of $100m, as ZeniMax isn&#8217;t exactly cash strapped (at least if you count the success of Fallout).</p>
]]></content:encoded>
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		<title>id Software: Doom Resurrection will probably get DLC soon</title>
		<link>http://www.digitalbattle.com/2009/06/30/id-software-doom-resurrection-will-probably-get-dlc-soon/</link>
		<comments>http://www.digitalbattle.com/2009/06/30/id-software-doom-resurrection-will-probably-get-dlc-soon/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 23:50:21 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[Multiplayer]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24776</guid>
		<description><![CDATA[
With the release of iPhone OS 3.0, games downloaded from the App Store now have the ability to recieve downloadable content released by the developers.
In leui of this, id Software&#8217;s John Carmack has confirmed that there will be a DLC pack released for Doom Ressurection at some point in the near future. He also told [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-24778 aligncenter" title="iphonedoom" src="http://www.digitalbattle.com/wp-content/uploads/2009/06/iphonedoom.jpg" alt="" width="500" height="314" /></p>
<p>With the release of iPhone OS 3.0, games downloaded from the App Store now have the ability to recieve downloadable content released by the developers.</p>
<p>In leui of this, id Software&#8217;s John Carmack has confirmed that there will be a DLC pack released for <em><a href="http://www.digitalbattle.com/2009/06/11/doom-resurrection-hitting-app-store-next-week/" target="_blank">Doom Ressurection</a></em> at some point in the near future. He also <a href="http://www.joystiq.com/2009/06/30/doom-resurrection-getting-dlc-possible-for-other-id-titles/" target="_blank">told</a> Joystiq that in the coming weeks multiplayer add-ons will be released for the game.</p>
<p>Will id Software&#8217;s intuitive utilization of the iPhone platform have other big game developers doing the same? Perhaps an iPhone version of<em> Halo</em>? Hey, I can&#8217;t dream, can&#8217;t I?</p>
]]></content:encoded>
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		<title>Bethesda parent company acquires id Software</title>
		<link>http://www.digitalbattle.com/2009/06/24/bethesda-parent-company-acquires-id-software/</link>
		<comments>http://www.digitalbattle.com/2009/06/24/bethesda-parent-company-acquires-id-software/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 19:31:52 +0000</pubDate>
		<dc:creator>James Hyde</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[Zenimax]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24559</guid>
		<description><![CDATA[
There are only a few large independent game studios left; Valve, Epic, Id Software, no wait, Id Software just got acquired by the parent company of Fallout 3 developer/publisher Bethesda, ZeniMax. Darn!
ZeniMax has noted that they expect Id Software to continue operating independently, as before, which is always good, all things considered. Id Software are [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.digitalbattle.com/wp-content/uploads/2008/09/id-rage.jpg" alt="" /><br />
There are only a few large independent game studios left; Valve, Epic, Id Software, no wait, Id Software just got <a href="http://www.joystiq.com/2009/06/24/bethesda-parent-company-buys-id-software/#continued">acquired</a> by the parent company of Fallout 3 developer/publisher Bethesda, ZeniMax. Darn!</p>
<p>ZeniMax has noted that they expect Id Software to continue operating independently, as before, which is always good, all things considered. Id Software are the developers of classics such as Doom, Wolfenstein and Quake. And the upcoming Rage. </p>
]]></content:encoded>
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		<title>Doom Resurrection trailer hits web</title>
		<link>http://www.digitalbattle.com/2009/06/12/doom-resurrection-trailer-hits-web/</link>
		<comments>http://www.digitalbattle.com/2009/06/12/doom-resurrection-trailer-hits-web/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 22:04:37 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[dead space extraction on-rails]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24109</guid>
		<description><![CDATA[
We just learned yesterday that id Sotware&#8217;s App Store exclsuive Doom Resurrection would hit sometime next and today we are greated with a trailer showcasing actual gameplay from the title.
The above trailer does a great job showing off the game-changing visuals featured in Doom Resurrection but it also reveals something to us that was before [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/m8KoU_z9MOM&amp;hl=en&amp;fs=1&amp;" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/m8KoU_z9MOM&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We just learned yesterday that id Sotware&#8217;s App Store exclsuive<em> <a href="http://www.digitalbattle.com/2009/06/11/doom-resurrection-hitting-app-store-next-week/" target="_blank">Doom Resurrection</a></em> would hit sometime next and today we are greated with a trailer showcasing actual gameplay from the title.</p>
<p>The above trailer does a great job showing off the game-changing visuals featured in<em> Doom Resurrection</em> but it also reveals something to us that was before unknown; <em>Doom Resurrection</em> will be an on-rails shooter.</p>
<p>So, just like<em> <a href="http://www.digitalbattle.com/2009/06/03/new-dead-space-extraction-trailer-at-e3/" target="_blank">Dead Space: Extraction</a></em> for the Wii, players will not be able to run around in a true 3D environment but instead be restricted to a pre-set path. Oh well, at least it has cool graphics, right?</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Doom Resurrection hitting App Store next week</title>
		<link>http://www.digitalbattle.com/2009/06/11/doom-resurrection-hitting-app-store-next-week/</link>
		<comments>http://www.digitalbattle.com/2009/06/11/doom-resurrection-hitting-app-store-next-week/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 16:11:07 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[doom resurrection]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 3GS]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[john carmack]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=24025</guid>
		<description><![CDATA[
According to VentureBeat, id Software is gearing up to launch a &#8220;true next-generation&#8221; iPhone game next week which is none other than Doom Resurrection. Also according to the article this new game will feature 3D graphics unmatched by any game currently on the App Store.
While the game&#8217;s development was relatively easy considering they were able [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-24026 aligncenter" title="doomforiphone" src="http://www.digitalbattle.com/wp-content/uploads/2009/06/doomforiphone.jpg" alt="" width="500" height="291" /></p>
<p>According to <a href="http://venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/" target="_blank">VentureBeat</a>, id Software is gearing up to launch a &#8220;true next-generation&#8221; iPhone game next week which is none other than <em>Doom Resurrection</em>. Also according to the article this new game will feature 3D graphics unmatched by any game currently on the App Store.</p>
<p>While the game&#8217;s development was relatively easy considering they were able to take textures from Doom 3 and port them to the iPhone, it wasn&#8217;t all peaches. id Software&#8217;s Jack Carmack says that deep into development him and his team were forced to redo much of the &#8220;core shooting/aiming&#8221; mechanics included in the game.</p>
<p><em>Doom Resurrection</em> will hit the App Store complete with 8 full levels making up for 5 ful hours of gameplay. Considering the game will run flawless on current-gen iPhones and iPod Touchs, just imagine when it is played on the <a href="http://www.digitalbattle.com/2009/06/11/apple-says-new-iphone-superior-to-psp/" target="_blank">iPhone 3G S</a>. Yeah, I think Sony and Nintendo really have a new competitor thanks to Apple.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Wolfenstein dated for August 4th, Nazis take cover</title>
		<link>http://www.digitalbattle.com/2009/05/30/wolfenstein-dated-for-august-4th-nazis-take-cover/</link>
		<comments>http://www.digitalbattle.com/2009/05/30/wolfenstein-dated-for-august-4th-nazis-take-cover/#comments</comments>
		<pubDate>Sun, 31 May 2009 01:15:22 +0000</pubDate>
		<dc:creator>Gibran Nawaz</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[endrant studios]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[pi studios]]></category>
		<category><![CDATA[raven software]]></category>
		<category><![CDATA[Wolfenstein]]></category>
		<category><![CDATA[wolfenstein 3d]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=23516</guid>
		<description><![CDATA[Activision has finally given a date for the highly anticipated Wolfenstein. The science-fiction first person shooter will be hitting North American stores on August 4th, and Europe a bit earlier on June 26th.
If you&#8217;re impatient and need to kill some Nazis as soon as possible, the original Wolfenstein 3D will be making its way to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-23517" title="wolfenstein" src="http://www.digitalbattle.com/wp-content/uploads/2009/05/wolfenstein.jpg" alt="" width="240" height="185" align="right" />Activision has finally given a date for the highly anticipated <em>Wolfenstein</em>. The science-fiction first person shooter will be hitting North American stores on August 4th, and Europe a bit earlier on June 26th.</p>
<p>If you&#8217;re impatient and need to kill some Nazis as soon as possible, the original <em>Wolfenstein 3D</em> will be making its way to both the Xbox LIVE and PlayStation Network early June.</p>
<p>Wolfenstein is set to ship for the Xbox 360, PlayStation 3, and PC systems.</p>
<p><a href="http://www.gamespot.com/news/6210554.html?part=rss&amp;tag=gs_news&amp;subj=6210554" target="_blank">Read</a> (GameSpot)</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Wolfenstein 3D coming to Xbox Live Arcade</title>
		<link>http://www.digitalbattle.com/2009/05/14/wolfenstein-3d-coming-to-xbox-live-arcade/</link>
		<comments>http://www.digitalbattle.com/2009/05/14/wolfenstein-3d-coming-to-xbox-live-arcade/#comments</comments>
		<pubDate>Thu, 14 May 2009 21:48:47 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[wolfenstein 3d]]></category>
		<category><![CDATA[xbox live arcade]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=22864</guid>
		<description><![CDATA[
If a product listing on Microsoft&#8217;s official Xbox website isn&#8217;t enough confirmation that Wolfenstein 3D will be hitting the Xbox Live Arcade, I don&#8217;t know what is.
This will come as great news to retrogamers and moderngamers a like as the 1992 Wolfenstein 3D was pretty much responsible for popularizing the PC FPS genre.
Unfortunately the listing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-22866" title="wolfenstein3d" src="http://www.digitalbattle.com/wp-content/uploads/2009/05/wolfenstein3d.jpg" alt="" width="500" height="298" /><br />
If a product listing on Microsoft&#8217;s official Xbox website isn&#8217;t enough confirmation that <em>Wolfenstein 3D</em> will be hitting the Xbox Live Arcade, I don&#8217;t know what is.</p>
<p>This will come as great news to retrogamers and moderngamers a like as the 1992 Wolfenstein 3D was pretty much responsible for popularizing the PC FPS genre.</p>
<p>Unfortunately the listing doesn&#8217;t give us any word as to when the title will drop but let&#8217;s hope its soon. Oh yeah, it lists HDTV 1080i in the details, perhaps some remastered graphics? We can only hope.</p>
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		<title>id CEO Teases Major Announcements</title>
		<link>http://www.digitalbattle.com/2009/04/14/id-ceo-teases-major-announcements/</link>
		<comments>http://www.digitalbattle.com/2009/04/14/id-ceo-teases-major-announcements/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 18:45:13 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[doom 4]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake live]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[Wolfenstein]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=21339</guid>
		<description><![CDATA[ Following on from word yesterday that id Software is going multiplatform, the Gamespot interview carries a teaser from company CEO Todd Hollenshead who noted that they plan on revealing some unannounced &#8220;new stuff&#8221; at E3 this June.
&#34;I&#8217;ll leave that as a tease,&#34; said Hollenshead when pressed for more details. The studio is currently working [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" title="id-software-logo" alt="id-software-logo" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/idsoftwarelogo.jpg" width="115" height="137" /> Following on from word yesterday that id Software is going multiplatform, the Gamespot <a href="http://uk.gamespot.com/news/6207773.html">interview</a> carries a teaser from company CEO Todd Hollenshead who noted that they plan on revealing some unannounced &#8220;new stuff&#8221; at E3 this June.</p>
<p>&quot;I&#8217;ll leave that as a tease,&quot; said Hollenshead when pressed for more details. The studio is currently working on three projects &#8211; <em>Wolfenstein</em>, <em>Rage</em> and <em>Doom 4</em>. Additionally, they are working on improving the beta project that is <em>Quake Live</em>.</p>
<p>The CEO did tease that <em>Doom 4</em> will &#8220;not [be] a sequel to Doom 3, but it&#8217;s not a reboot either.&#8221;</p>
<p>&quot;It&#8217;s a little bit different than those, and if I told you why, I would get my ass kicked.&#8221;</p>
<p>However, it won&#8217;t abandon its gorey, action-ey roots anytime soon. &quot;Everything I&#8217;ve seen on it is classic Doom, so I don&#8217;t really have worries that people aren&#8217;t going to like it and start talking about it.&#8221;</p>
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		<title>id Software on Rage Going Multiplatform: Xbox 360 is Primary Development Platfrom</title>
		<link>http://www.digitalbattle.com/2009/04/13/id-software-on-rage-going-multiplatform-xbox-360-is-primary-development-platfrom/</link>
		<comments>http://www.digitalbattle.com/2009/04/13/id-software-on-rage-going-multiplatform-xbox-360-is-primary-development-platfrom/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 19:10:16 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[todd hollenshead]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=21280</guid>
		<description><![CDATA[ id Software has, through the years, been a premier PC development house, producing great technology mostly exclusive to PC. However, the company seems to have been affected by changing times, as they recently went wholly multiplatform with Rage, their upcoming shooter, ditching PC-exclusivity for console release.
Gamespot talks with company CEO Todd Hollenshead about the [...]]]></description>
			<content:encoded><![CDATA[<p><img style="display: inline; margin-left: 0px; margin-right: 0px" title="john_carmack_working" alt="john_carmack_working" align="right" src="http://www.digitalbattle.com/wp-content/uploads/2009/04/john-carmack-working.jpg" width="240" height="181" /> id Software has, through the years, been a premier PC development house, producing great technology mostly exclusive to PC. However, the company seems to have been affected by changing times, as they recently went wholly multiplatform with <em>Rage</em>, their upcoming shooter, ditching PC-exclusivity for console release.</p>
<p>Gamespot <a href="http://www.gamespot.com/news/6207773.html">talks with company CEO</a> Todd Hollenshead about the shift. And here&#8217;s what he had to say: </p>
<blockquote><p>Well, actually it&#8217;s been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution. </p>
<p>Now, there&#8217;s no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on. I&#8217;m devoting my gaming time right now on the PC to Quake Live. I like a little Rock Band on the console, to be honest about it. But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you&#8217;re a first party. </p>
<p>So as an independent developer, we feel like we have to be on all the relevant platforms. So we don&#8217;t really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360.</p>
</blockquote>
<p>So, there you have it: <em>Rage</em> is primarily being developed for Xbox 360. Let the online game boards flame up.</p>
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		<title>id: No Rage This Year</title>
		<link>http://www.digitalbattle.com/2009/03/09/id-no-rage-this-year/</link>
		<comments>http://www.digitalbattle.com/2009/03/09/id-no-rage-this-year/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 20:43:47 +0000</pubDate>
		<dc:creator>Rajiv Ashrafi</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gametrailers]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[todd hollenshead]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=19288</guid>
		<description><![CDATA[ Bearing bad news for us all is the latest episode of GameTrailers TV where id Software&#8217;s CEO Todd Hollenshead revealed that the studio&#8217;s open-world shooter Rage definitely &#8220;won&#8217;t be out this year&#8221;.
While there was an initial confusion over whether he said &#8220;will&#8221; or &#8220;won&#8217;t&#8221;, host Geoff Keighley confirmed via Twitter that the game isn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img title="ragexh3" style="display: inline; margin-left: 0px; margin-right: 0px" height="207" alt="ragexh3" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/ragexh3.jpg" width="240" align="right" /> Bearing bad news for us all is the <a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=50&amp;ch=2&amp;sd=0">latest episode</a> of GameTrailers TV where id Software&#8217;s CEO Todd Hollenshead revealed that the studio&#8217;s open-world <a href="http://www.digitalbattle.com/2009/01/15/doom-4-writer-revealed/">shooter</a> <em>Rage </em>definitely &#8220;won&#8217;t be out this year&#8221;.</p>
<p>While there was an initial confusion over whether he said &#8220;will&#8221; or &#8220;won&#8217;t&#8221;, host Geoff Keighley <a href="http://twitter.com/geoffkeighley/status/1299100078">confirmed</a> via Twitter that the game isn&#8217;t coming out this year.</p>
<p>id has remained mum on the title&#8217;s release date so far. They are still <a href="http://www.digitalbattle.com/2008/09/18/rage-will-not-support-user-mods/">sticking</a> to their age-old saying: &#8220;when it&#8217;s fun and when it&#8217;s done.&#8221; Next year then?</p>
]]></content:encoded>
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		<title>March 6th begins QuakeCon 2009 registration</title>
		<link>http://www.digitalbattle.com/2009/03/03/march-6th-begins-quakecon-2009-registration/</link>
		<comments>http://www.digitalbattle.com/2009/03/03/march-6th-begins-quakecon-2009-registration/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 02:36:46 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=18968</guid>
		<description><![CDATA[
It was recently announced via the official QuakeCon website that registration for the even will begin on March 6th as precisely 9:30PM EST.
If you don&#8217;t know what QuakeCon is, I&#8217;ll give you a little information. QuakeCon is an event held yearly organized by id Software, developers of the popular Quake series where the convention got [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-18969 aligncenter" title="quakecon" src="http://www.digitalbattle.com/wp-content/uploads/2009/03/quakecon.jpg" alt="" width="500" height="277" /></p>
<p>It was recently announced via the official QuakeCon <a href="http://news.quakecon.org/" target="_blank">website</a> that registration for the even will begin on March 6th as precisely 9:30PM EST.</p>
<p>If you don&#8217;t know what QuakeCon is, I&#8217;ll give you a little information. QuakeCon is an event held yearly organized by id Software, developers of the popular Quake series where the convention got it&#8217;s name. You bring your computer to this free event and participate in all kinds of tournaments and contests. </p>
<p>Just to put it in perspective, QuakeCon is apparently North America&#8217;s biggest LAN event and the biggest <em>free</em> LAN event in the world.</p>
<p>Sounds cool, right? This year QuakeCon is to be held at the Hilton Anatole Hotel in Dallas, Texas from August 13th to the 16th. Be there!</p>
]]></content:encoded>
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		<title>Quake Live beta goes live</title>
		<link>http://www.digitalbattle.com/2009/02/25/quake-live-beta-goes-live/</link>
		<comments>http://www.digitalbattle.com/2009/02/25/quake-live-beta-goes-live/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 22:54:11 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=18650</guid>
		<description><![CDATA[
If you didn&#8217;t already know the beta for browser-based FPS, Quake Live, has been unleashed onto the public. 
To sign up for the beta just head over to www.quakelive.com, click on Play Now Free and sign up.
The beta has been more that successful with 113,00 users already registered and another 20,000 put in a queue. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-18651 aligncenter" title="quakelive1" src="http://www.digitalbattle.com/wp-content/uploads/2009/02/quakelive1.jpg" alt="" width="500" height="128" /></p>
<p>If you didn&#8217;t already know the <a href="http://www.digitalbattle.com/2009/02/20/quake-live-beta-february-24th/" target="_blank">beta</a> for browser-based FPS, <em>Quake Live</em>, has been unleashed onto the public. </p>
<p>To sign up for the beta just head over to www.quakelive.com, click on Play Now Free and sign up.</p>
<p>The beta has been more that successful with 113,00 users already registered and another 20,000 put in a queue. It&#8217;s been so successful that the id was forced to temporarily turn the servers off. Impressive.</p>
<p><a href="http://www.strategyinformer.com/news/3535/quake-live-goes-down-success-swamping-servers" target="_blank">Read</a> (StrategyInformer)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Quake Live beta February 24th</title>
		<link>http://www.digitalbattle.com/2009/02/20/quake-live-beta-february-24th/</link>
		<comments>http://www.digitalbattle.com/2009/02/20/quake-live-beta-february-24th/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 20:46:02 +0000</pubDate>
		<dc:creator>Jeff Baker</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[quake 3]]></category>
		<category><![CDATA[quake live]]></category>

		<guid isPermaLink="false">http://www.digitalbattle.com/?p=18448</guid>
		<description><![CDATA[
id Software has recently announced that a beta for their all new browser-based FPS, Quake Live, will be available on February 24th. But you know what the best news is? It&#8217;s an open beta and available for everyone.
Joystiq reports that Quake Live will be supported by ingame ads. Does this mean it will be for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-18449 aligncenter" title="quakelive" src="http://www.digitalbattle.com/wp-content/uploads/2009/02/quakelive.jpg" alt="" width="500" height="324" /></p>
<p>id Software has recently announced that a beta for their all new browser-based FPS, <em>Quake Live</em>, will be available on February 24th. But you know what the best news is? It&#8217;s an open beta and available for everyone.</p>
<p>Joystiq <a href="http://www.joystiq.com/2009/02/20/quake-live-public-beta-coming-feb-24/" target="_blank">reports</a> that <em>Quake Live</em> will be supported by ingame ads. Does this mean it will be for free? I mean it&#8217;s based on <em>Quake III</em> and is broswer based, so it should be, right?</p>
<p>id Software has said that the final game will be released &#8220;when it&#8217;s done&#8221;. In the mean time you can head over to the games <a href="http://quakelive.com/" target="_blank">official website</a> and download an exclusive wallpaper. Woot!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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