Posts Tagged ‘Infinite Undiscovery’
Infinite Undiscovery Review–One Worth Discovering…But Not Infinitely.
I’m fond of role playing games.
Really, I am–they represent some of the best games the market can offer. They generally have the deepest stories, the finest graphics, the richest sound…a role playing game is like an excellent multiple-course meal. There’s always a new flavor, a new experience around every corner and inside every dish.
It therefore doesn’t surprise me that I enjoyed Infinite Undiscovery, a game that forces me to ask the question, is it possible for Square (now Square-Enix) to make a game without beautiful cut scenes? Even Einhander had some pretty good ones, and that was way back in the days of PS2.
Infinite Undiscovery’s plot is standard Square outlandish–a society of knights is advancing across the planet, steadily conquering everything in its path and establishing installations in their conquered regions, as part of a desperate bid to capture the moon and hold it in one spot. This of course doesn’t sit well with the natural order of the universe, and thus any place that bears a chain that holds the moon in place is infected with a plague of monsters, disease and fear. As is the case with this sort of game, you’ll thus be left to go forth, kill all the monsters you encounter, break all the chains holding the moon in place and set it back on its rotation, all the while fending off the Order of Chains, who first set out to subjugate the moon in the first place.
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