Carmack on iPhone Development, Relationship With Apple

August 3rd, 2008 by Rajiv Ashrafi in Business, Mobile

37275 id Software co-founder John Carmack took the stage at QuakeCon this year to talk about the studio’s games. However, after showing off some new footage of Rage and briefly mentioning Doom 4, Carmack went on to talk about iPhone game development, stating that they have “two different projects” in the works for the platform.

“Pure graphics wise, [the iPhone is] about equivalent to a Dreamcast, but if you were to compare it to a console, it’s pretty close to a previous generation console,” he said, adding that the phone has a lot more RAM than previous generation consoles.

Carmack also talked about his relationship with Apple as a company, noting that they “make nice” when they need him, but that he makes their “shit list” when he speaks honestly about the company.

Tags: Business, iphone, john carmack, Mobile, quakecon
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iPhone Getting (Real) Games

March 8th, 2008 by Erich Jurgens in Mobile, News, Technology


Wouldn’t it be great if the iPhone browser had Flash support? That way you’d be able to play tons of simple 2D games from essentially anywhere in the world. Or better yet, what if it could play full 3D games that we see on consoles. Impossible, right? Well, apparently it’s not. Apple recently held a presentation on a new SDK (System Development Kit) for developers to use to create applications on the iPhone. As the presentation shows, the iPhone is capable of far more than it would seem at first glance. For example, although it hasn’t been fully exploited yet, the iPhone is capable of full, real-time, 3D rendering using a toned down version of OpenGL. That’s not all, it is also capable of using OpenAL to produce 3D audio. Another feature that the iPhone is known for, other than it’s multi-touch technology, is the accelerometer that the iPhone uses to switch between portrait to landscape modes. During the presentation, it was revealed that the iPhone’s accelerometer is actually capable of detecting three axis’ of movement. To put it in perspective, that means that the iPhone actually has the same amount of motion controls that the Wii’s Nunchuck attachment has. More after the jump.

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Tags: , apple, iphone, ipod touch, Mobile, mobile games, monkey ball, News, phone, spore, Technology
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