Posts Tagged ‘left 4 dead’
New Left 4 Dead PC patch hits the scene

If you’ve been laying Left 4 Dead’s Crash Course campaign you may have noticed that you are unable to let survivors out of rescue doors in Versus mode. Today, Valve has announced that a new patch has been pushed out that will effectively fix this problem and let the zombie slaying madness continue.
Among other minor bug fixes, this patch also gives server owners the ability to designate a maximum ping for players on their server.
Read (Steam)
3 new titles join Xbox 360 Platinum Hits

Microsoft is proud to announce that 3 of their console’s greatest titles are going to get the Platinum Hits treatment, and I’m sure you’d agree with their decision.
Those titles in question are none other than Street Fighter IV, Left 4 Dead and Grand Theft Auto IV in addition to Saints Row 2 and Star Wars: The Force Unleashed.
With the Platinum Hits comes lowered prices with Joystiq reporting they will be lowered to right around $29.99.
via joystiq
Vavle to pour $25 million into Left 4 Dead 2 ad campaign

It was recently made known that Valve is preparing to launch a $25 million Left 4 Dead 2 advertisement campaign in hopes of hyping up the zombie FPS. To put this into comparison, Vavle spent about $10 million on the ad campaign for the original Left 4 Dead, so you can see they are a bit more serious about its sequel.
The decision to put such a heavy chunk of change into L4D2 most likely came about after it was made known that it was pre-ordered a tremendous amount more than the original.
Expensive ad campaign or not, you’re still not going to be able to get your hands on Left 4 Dead 2 until its November 17th release date for the Xbox 360 and PC.
via joystiq
Left 4 Dead ‘Crash Course’ DLC pack now available for Xbox 360 and PC

Just as they had promised, Valve has released DLC for the original Left 4 Dead effectively soothing the woes of boycotters everywhere. The DLC in question is entitled Crash Course and is available now for both the Xbox 360 and PC with a price of 560 Microsoft points, for the 360, of course.
For those who don’t know, Crash Course includes an all new campaign available for the game’s single player, co-op, versus and survival modes.
If you noticed the DLC was priced at 800 Microsoft Points earlier today, it was a mistake, according to Major Nelson.
Xbox 360 version of Left 4 Dead 2 getting PC mods?

One of the biggest advantages about buying a PC game over its console counterpart is the large variety of user created mods. Left 4 Dead, and soon to be Left 4 Dead 2, in particular has a very large library of mods thanks to the tools provided by Valve.
To remedy this console disadvantage, Valve has recently toyed with the idea of porting the popular Left 4 Dead 2 PC mods to the Xbox 360 version. In fact, one of the game’s developers, Yasser Mailaka, recently told OXM UK the following:
One of the things I’d like to do is allow these modules that are being released on the PC to somehow integrate with Microsoft’s system.
So, while these plans are no where near final it is definitely a possibility and is something we will most likely see soon after the game’s November 17th release.
New Left 4 Dead 2 Weapon Unveiled
The world of zombie-related media is often full of nods, homages and references. Despite a lawsuit claiming plagiarism the initial moments of Dead Rising, a human dropped by helicopter into a shopping mall filled with zombies is quite obviously a reverent bow to George Romero’s Dawn of the Dead. The house defending scene from Resident Evil 4 felt like something from the original Night of the Living Dead or any number of other horror films.
Not to be outdone, the folks developing Left 4 Dead 2 have put in their own loving tribute, but this time to a far more modern piece of zombie lore: Shaun of the Dead. No, you won’t be hurling records at the shambling corpses, but you’ll have the far more satisfactory crunch involved with pounding on them with a cricket bat. The efficiency of this weapon is yet to be announced since Valve are keeping a tight lid on things, but whether it takes one or a hundred whacks with this simple implement to dispatch a zombie, every swing will be full of glee. I’m guessing once the game comes out the number of virtual cricket bats in use will far exceed the number of real cricket bats being employed.
Left 4 Dead 2 getting cross-game play with 1?

Back when Left 4 Dead 2 was boycotted by a large group of gamers, the group demanded that Left 4 Dead 1 players be able to play with those running Left 4 Dead 2. At the time, it seemed unlikely that Valve would even considering this but according to Doug Lombardi, it’s much more realstic than we first thought:
“That’s something that we’re trying to work out the details of right now so nothing specific to say today, but we understand that it’s a very valid thing to be working on and looking at.”
Futhermore, Lombardi also told TVG that it will be very easy for the MOD community to port Left 4 Dead 1 MODs to Left 4 Dead 2:
“With the MOD stuff, if you’re making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. So we feel we’ve made good steps on that side and now we’re looking at how we manage that for folks who buy the first game and sequel.”
Early access to L4D2 demo for pre-orderers
Joystiq carries word from Valve’s Doug Lombardi that a multiplayer demo for Left 4 Dead 2 is planned for both PC and Xbox 360. We reported earlier that the game got pre-ordered twice as much as the original, and if you were one of those who did so, you’re in luck as you will get “advanced access to the demo.”
The demo will eventually be released for all users prior to the game’s launch on November 17.
Lombardi talked more about sequel, noting how it had gained strength due to strong “word of mouth”. It should be pointed out here that many users had initially boycotted the game, noting its full price tag and early release.
Left 4 Dead 2 gets pre-ordered twice as many as Left 4 Dead 1

Some of those supposed Left 4 Dead 2 boycotters must have been lying as Valve recently told Eurogamer that the pre-order numbers for the sequel are twice as much as its predecessor. In the words of Doug Lombardi:
“Our pre-orders are currently double what they were for Left 4 Dead 1 at this point in time away from launch. We’re like 20 weeks out or something like that.”
So what do you guys say? Did you pre-order Left 4 Dead 2? I think I’ll wait until it gets a bit closer to it’s November 17th release date for the PC and Xbox 360.
Valve wants to develop for PS3, hasn’t found a good team yet

Considering some of Valve’s flagship titles such as Left 4 Dead never made their way onto the Playstation 3 would lead one to think that Valve had no intentions of ever bringing titles to the platform. However, this is not the case.
In a recent interview with Valve’s Doug Lombardi, done by Joystiq, he said that despite the titles not coming to the PS3, the company still wants to develop for the platform. What’s blocking the way? Well, a group of “decent PS3 coders”, of course.
So, once Valve secures a team of what they are calling “talented PS3 guys” they will again develop for the PS3 but until then, not a chance.
Boycott didn’t influence Valve’s decision of Left 4 Dead 1 support

If you’ve been paying attention you’ll know that not too long ago an online group formed who swore to boycott Left 4 Dead 2 if Valve didn’t continue to support the original title. Well, shortly after that group was formed, Valve swore to continue to support the original title, which means the boycott worked, right?
According to Valve’s Dougle Lombardi, no, Valve had planned on continuing to support Left 4 Dead even before they were threatened with a boycott:
“I think there was just some confusion. When you go to E3 and make a big splash on a new product you’re trying to get the retailer’s attention and the press attention.It’s not really the venue for announcing DLC and whatnot. I think folks took our announcement as a sign that we were dropping Left 4 Dead 1 and that’s just not the case.
OK, Mr. Lombardi, we’ll believe you if you hurry up and announce that DLC pack for L4D already.
Read (Destructoid)
Valve to announce Left 4 Dead DLC this summer

Valve promised they would continue to support the original Left 4 Dead despite its sequel coming out following the creation of the boycott Left 4 Dead 2 group. Well, ever since we haven’t seen much besides minor updates for the title, what gives?
Luckily, a Valve spokesperson has stepped forward and let the community know that there will in fact be a Left 4 Dead DLC announcement before the end of the summer.
What kind of DLC announcement? We have no idea, but it better be good to keep those boycotters quiet.
Read (Joystiq)
Target selling Left 4 Dead for $13?

Just in time for the not-so-exciting patch a blogger over at Examiner has noticed that his local Target was selling the Xbox 360 version of Left 4 Dead for a ridiculously low price of $12. Dumbfounded by this discovering he proceeded to go to another Target and found that the game was also $12.
Now, there’s no telling if this is a nationwide clearance as there have been no official announcements but definitely check out your local Target if you haven’t already picked up Left 4 Dead. This is a deal that’s too good to pass up!
Left 4 Dead gets patched

Valve has recently announced a patch has been released for their much loved zombie shooter Left 4 Dead. Don’t expect much from the patch as it’s mostly bug fixed but regardless it’s not available to download via Steam.
Below are the Left 4 Dead patch notes:
Removed the “Are you ready to play Versus?” confirmation Fixed a crash when using mouse wheel or keyboard to select Campaign chapters Fixed sv_steamgroup_exclusive servers advertising for public lobbies Restored the ability to vote for a new campaign in Versus mode
Left 4 Dead update focuses on custom campaigns, content creators
More zombie madness is coming our way, as Valve announced that it will release a new update for Left 4 Dead sometime next week.
The update will focus on custom campaigns, providing mod authors with non-beta mod tools. It will now include source files for all of Valve’s campaign maps, as well as an example campaign add-on tutorial map.
It will also allow content creators to use a new framework that will package their content into a single “VPK” file which can be installed by just double clicking on them, or dropping them into the game’s new ‘addons’ folder.
Finally, the update will redo the game’s matchmaking system, adding support for custom campaigns and making it easier to create a lobby.